-
Posts
92 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by thevaleev
-
I'm very enjoying demo. Game have a lot of new and interesting things than first demo. New levels, new sprites, pretty good controller support (with the rumble!), new zones in HUB, mini-games, new awesome music, very cool and extreme gameplay and level design, and much more! And most importantly - game goes smoothly, it is a VERY big plus for computers like mine lol I wish to the game be better and better!
-
I LOVE THIS GAME!
-
There is something wrong here. When I picked Invincibility and transform to Super Sonic, player showed me Die sprite. Then when I hit enemy, appears it:
-
Download ~145 MB again? Ohhh it's gonna be long... Hey guys, can anybody say me what the golden star ring? Me!
-
[Game Maker] Need help to optimize code
thevaleev replied to thevaleev's topic in Game Project Assistance
Split screen I want to know how make parallax to draw background from one custom x-position to another. -
It's not screenshot but I would be happy if you check it
-
Yep =)
-
Here http://gmc.yoyogames.com/index.php?showtopic=138220
-
I use this code for background parallax. It work when I activate one view, but when I activate two views, fps slown down. Please help me to optimize this code, make it easier and smaller. var _Scale, _i; // UNDERWATER AND WATER draw_background_stretched(backGHUnderWater2,view_xview[view_current],objWater.y,view_wview[view_current],view_hview[view_current]); // Update position, relative to the current scroll x = floor(view_xview[view_current]); y = min(objWater.y-200, 400+abs(view_yview[view_current]/-1.15)) // Calculate scale and limit it over the MaxScaleY _Scale = min(max((objWater.y - y)/background_get_height(backParallax), -MaxScaleY), MaxScaleY); // Render all the pieces, in movement and properly scaled. for (_i = 0; _i<20 _i+=1) { draw_background_general(backParallax, 0, _i*8, background_get_width(backParallax), 8, x-((current_time*0.01)*_i mod 100), y+(_i*8)*_Scale, 1, _Scale, 0, c_white, c_white, c_white, c_white, 1); } scrDrawSpriteTiledHorizontal(bgSB,0,view_xview[view_current]/1.005, min(objWater.y-200, 400+abs(view_yview[view_current]/-1.15))) scrDrawSpriteTiledHorizontal(bgSB,1,view_xview[view_current]/1.007, min(objWater.y-200, 400+abs(view_yview[view_current]/-1.15))) scrDrawSpriteTiledHorizontal(bgSB,2,view_xview[view_current]/1.009, min(objWater.y-200, 400+abs(view_yview[view_current]/-1.15))) scrDrawBackgroundTiledHorizontal(backGHUnderWater,view_xview[view_current]/1.1, objWater.y) // SHIPS for(xx=1750/2;xx<5250/2;xx+=600) { draw_sprite(bgShips,0,xx+view_xview[view_current]/1.05,min(objWater.y-180, 470+abs(view_yview[view_current]/-1.2))) }; for(xx=2500/2;xx<5500/2;xx+=600) { draw_sprite(bgShips,1,xx+view_xview[view_current]/1.1,min(objWater.y-115, 460+65+abs(view_yview[view_current]/-1.2))) }; for(xx=3000/2;xx<6000/2;xx+=600) { draw_sprite(bgShips,2,xx+view_xview[view_current]/1.2,min(objWater.y-60, 460+65+55+abs(view_yview[view_current]/-1.2))) }; for(xx=(18500/2)/2;xx<(24500/2)/2;xx+=600) { draw_sprite(bgShips,0,xx+view_xview[view_current]/1.05,min(objWater.y-180, 470+abs(view_yview[view_current]/-1.2))) }; for(xx=(19000/2)/2;xx<(25000/2)/2;xx+=600) { draw_sprite(bgShips,1,xx+view_xview[view_current]/1.1,min(objWater.y-115, 460+65+abs(view_yview[view_current]/-1.2))) }; for(xx=(20000/2)/2;xx<(26000/2)/2;xx+=600) { draw_sprite(bgShips,2,xx+view_xview[view_current]/1.2,min(objWater.y-60, 460+65+55+abs(view_yview[view_current]/-1.2))) }; // GREEN CANYON PART for(xx=19000/2;xx<26000/2;xx+=600) { draw_sprite(backGreenResort,2,xx+view_xview[view_current]/1.9,max(view_yview[view_current]+390, 270+abs(view_yview[view_current]/-1.05))) }; for(xx=18000/2;xx<25000/2;xx+=700) { draw_sprite(backGreenResort,1,xx+view_xview[view_current]/1.8,max(view_yview[view_current]+390, 290+abs(view_yview[view_current]/-1.05))) }; for(xx=17000/2;xx<23000/2;xx+=800) { draw_sprite(backGreenResort,0,xx+view_xview[view_current]/1.7,max(view_yview[view_current]+390, 310+abs(view_yview[view_current]/-1.05))) }; for(xx=20000/2;xx<27300/2;xx+=174) { draw_sprite(backGreenResort2,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+390, 330+abs(view_yview[view_current]/-1.05))) }; // CITY for(xx=0;xx<2120/2;xx+=128) {draw_sprite(sprite100,0,xx+view_xview[view_current]/1.1,max(view_yview[view_current]+190, 90+abs(view_yview[view_current]/-1.05)))}; for(xx=0;xx<3180/2;xx+=820) {draw_sprite(sprite1200,0,xx+view_xview[view_current]/1.2,max(view_yview[view_current]+130+104, 90+64+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=0;xx<4680/2;xx+=240) {draw_sprite(sprite1300,0,xx+view_xview[view_current]/1.3,max(view_yview[view_current]+110+110, 90+64+64+32+abs(view_yview[view_current]/-1.1)))} for(xx=0;xx<5680/2;xx+=387) {draw_sprite(sprite1400,0,xx+view_xview[view_current]/1.4,max(view_yview[view_current]+170+50, 90+64+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=0;xx<10680/2;xx+=179) {draw_sprite(sprite1700,0,xx+view_xview[view_current]/1.8,max(view_yview[view_current]+90, 90+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=0;xx<11680/2;xx+=90) {draw_sprite(sprite000,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+300, 90+64+64+64+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=38200/2;xx<45000/2;xx+=128) {draw_sprite(sprite100,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+190, 90+abs(view_yview[view_current]/-1.05)))}; for(xx=39200/2;xx<45000/2;xx+=820) {draw_sprite(sprite1200,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+130+104, 90+64+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=39500/2;xx<45000/2;xx+=240) {draw_sprite(sprite1300,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+110+110, 90+64+64+32+abs(view_yview[view_current]/-1.1)))} for(xx=39500/2;xx<45000/2;xx+=387) {draw_sprite(sprite1400,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+170+50, 90+64+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=34500/2;xx<45000/2;xx+=179) {draw_sprite(sprite1700,0,xx+view_xview[view_current]/1.8,max(view_yview[view_current]+90, 90+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=38500/2;xx<45000/2;xx+=90) {draw_sprite(sprite000,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+300, 90+64+64+64+64+64+abs(view_yview[view_current]/-1.1)))} [/CODE]
-
Wow! It's already nice!... Maybe changing Sonic sprite when choosing items of menu?
-
I just updated parallax for Seaside Resort
-
Oh, I am very interested what kind of background used here. Clouds from Seaside Hill?
-
The idea is very interesting. I think that I can offer my game, just out of my interest and personal respect to the channel. But not now - are guilty of force majeure.
-
Background is looks awesome! As for this... ball in sky, I feel style of Horizon Heights and Cyan City. And all this on Angel Island. I'm right?
-
Now I understand. This man has shown that he takes his work seriously and responsible. So he began to attract attention. Great! Good words! Actually, I am holding this principle too. And I also do not like when good projects suddenly closed. And so I promised myself to never give up my project, regardless of how much leave time. Oh, maybe, and I will get lucky with the person who will volunteer to help with the soundtrack. btw: you know that sonic fusion is closed?
-
Wow! Are so much composers involved in the development of music? This makes the game even more interesting! Just one question. How developer of game attract their attention?
-
Okay, I'll try to explain how I got it. And do not be too lazy to share, because more in my game available to the public. I just want to understand how we begin a talking. PM, Skype or etc.?
-
Afterimage trail be pretty cool! Btw, I am watched previous posts and want to ask a question to SuperBliz... You want make a Sonic trail like this?
-
Thank you very much. Ok, I am will create a topic when I made new demo of my game.
-
SONIC THE HEDGEHOG -- GAME LAND Screenshots of gameplay Sorry, i have problems with upload images there. So i upload link to my Dropbox folder with images. http://db.tt/VcpDpW5E Information about the game can be found at http://thevaleev.byethost6.com/
-
Green Hill is VERY nice! =D I have question -- How many levels will have Sonic and Shadow gameplay? P.S. My screenshots don't have replies? Sadly... =)
-
Hi there. I want to post screenshoots of my game "Sonic The Hedgehog -- Game Land" =) Enjoy. Prototype of new main menu Information about the game can be found at http://thevaleev.byethost6.com/
-
Nice! How long you do HD pics like this?
-
Ha-ha, Nefault1st spoke these words to me! Here are the words of one of his videos (http://www.youtube.com/watch?v=KwkKjIF48Mw): "THE ANIMATIONS IN THE BG WE'RE INSPIRED BY THEVALEEV'S GAME MENU. CHECK HIS FAN GAME OUT. LINK IS IN DESCRIPTION. he's a good man" =D Nefault1st, maybe you beaming with happiness as I am, right?
-
You right. Share the secrets and development to those who deserve it. With friends, for example. And if someone takes them without permission or credit, then it is very bad.