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thevaleev

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Everything posted by thevaleev

  1. I'm very enjoying demo. Game have a lot of new and interesting things than first demo. New levels, new sprites, pretty good controller support (with the rumble!), new zones in HUB, mini-games, new awesome music, very cool and extreme gameplay and level design, and much more! And most importantly - game goes smoothly, it is a VERY big plus for computers like mine lol I wish to the game be better and better!
  2. There is something wrong here. When I picked Invincibility and transform to Super Sonic, player showed me Die sprite. Then when I hit enemy, appears it:
  3. Download ~145 MB again? Ohhh it's gonna be long... Hey guys, can anybody say me what the golden star ring? Me!
  4. Split screen I want to know how make parallax to draw background from one custom x-position to another.
  5. It's not screenshot but I would be happy if you check it
  6. Here http://gmc.yoyogames.com/index.php?showtopic=138220
  7. I use this code for background parallax. It work when I activate one view, but when I activate two views, fps slown down. Please help me to optimize this code, make it easier and smaller. var _Scale, _i; // UNDERWATER AND WATER draw_background_stretched(backGHUnderWater2,view_xview[view_current],objWater.y,view_wview[view_current],view_hview[view_current]); // Update position, relative to the current scroll x = floor(view_xview[view_current]); y = min(objWater.y-200, 400+abs(view_yview[view_current]/-1.15)) // Calculate scale and limit it over the MaxScaleY _Scale = min(max((objWater.y - y)/background_get_height(backParallax), -MaxScaleY), MaxScaleY); // Render all the pieces, in movement and properly scaled. for (_i = 0; _i<20 _i+=1) { draw_background_general(backParallax, 0, _i*8, background_get_width(backParallax), 8, x-((current_time*0.01)*_i mod 100), y+(_i*8)*_Scale, 1, _Scale, 0, c_white, c_white, c_white, c_white, 1); } scrDrawSpriteTiledHorizontal(bgSB,0,view_xview[view_current]/1.005, min(objWater.y-200, 400+abs(view_yview[view_current]/-1.15))) scrDrawSpriteTiledHorizontal(bgSB,1,view_xview[view_current]/1.007, min(objWater.y-200, 400+abs(view_yview[view_current]/-1.15))) scrDrawSpriteTiledHorizontal(bgSB,2,view_xview[view_current]/1.009, min(objWater.y-200, 400+abs(view_yview[view_current]/-1.15))) scrDrawBackgroundTiledHorizontal(backGHUnderWater,view_xview[view_current]/1.1, objWater.y) // SHIPS for(xx=1750/2;xx<5250/2;xx+=600) { draw_sprite(bgShips,0,xx+view_xview[view_current]/1.05,min(objWater.y-180, 470+abs(view_yview[view_current]/-1.2))) }; for(xx=2500/2;xx<5500/2;xx+=600) { draw_sprite(bgShips,1,xx+view_xview[view_current]/1.1,min(objWater.y-115, 460+65+abs(view_yview[view_current]/-1.2))) }; for(xx=3000/2;xx<6000/2;xx+=600) { draw_sprite(bgShips,2,xx+view_xview[view_current]/1.2,min(objWater.y-60, 460+65+55+abs(view_yview[view_current]/-1.2))) }; for(xx=(18500/2)/2;xx<(24500/2)/2;xx+=600) { draw_sprite(bgShips,0,xx+view_xview[view_current]/1.05,min(objWater.y-180, 470+abs(view_yview[view_current]/-1.2))) }; for(xx=(19000/2)/2;xx<(25000/2)/2;xx+=600) { draw_sprite(bgShips,1,xx+view_xview[view_current]/1.1,min(objWater.y-115, 460+65+abs(view_yview[view_current]/-1.2))) }; for(xx=(20000/2)/2;xx<(26000/2)/2;xx+=600) { draw_sprite(bgShips,2,xx+view_xview[view_current]/1.2,min(objWater.y-60, 460+65+55+abs(view_yview[view_current]/-1.2))) }; // GREEN CANYON PART for(xx=19000/2;xx<26000/2;xx+=600) { draw_sprite(backGreenResort,2,xx+view_xview[view_current]/1.9,max(view_yview[view_current]+390, 270+abs(view_yview[view_current]/-1.05))) }; for(xx=18000/2;xx<25000/2;xx+=700) { draw_sprite(backGreenResort,1,xx+view_xview[view_current]/1.8,max(view_yview[view_current]+390, 290+abs(view_yview[view_current]/-1.05))) }; for(xx=17000/2;xx<23000/2;xx+=800) { draw_sprite(backGreenResort,0,xx+view_xview[view_current]/1.7,max(view_yview[view_current]+390, 310+abs(view_yview[view_current]/-1.05))) }; for(xx=20000/2;xx<27300/2;xx+=174) { draw_sprite(backGreenResort2,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+390, 330+abs(view_yview[view_current]/-1.05))) }; // CITY for(xx=0;xx<2120/2;xx+=128) {draw_sprite(sprite100,0,xx+view_xview[view_current]/1.1,max(view_yview[view_current]+190, 90+abs(view_yview[view_current]/-1.05)))}; for(xx=0;xx<3180/2;xx+=820) {draw_sprite(sprite1200,0,xx+view_xview[view_current]/1.2,max(view_yview[view_current]+130+104, 90+64+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=0;xx<4680/2;xx+=240) {draw_sprite(sprite1300,0,xx+view_xview[view_current]/1.3,max(view_yview[view_current]+110+110, 90+64+64+32+abs(view_yview[view_current]/-1.1)))} for(xx=0;xx<5680/2;xx+=387) {draw_sprite(sprite1400,0,xx+view_xview[view_current]/1.4,max(view_yview[view_current]+170+50, 90+64+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=0;xx<10680/2;xx+=179) {draw_sprite(sprite1700,0,xx+view_xview[view_current]/1.8,max(view_yview[view_current]+90, 90+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=0;xx<11680/2;xx+=90) {draw_sprite(sprite000,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+300, 90+64+64+64+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=38200/2;xx<45000/2;xx+=128) {draw_sprite(sprite100,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+190, 90+abs(view_yview[view_current]/-1.05)))}; for(xx=39200/2;xx<45000/2;xx+=820) {draw_sprite(sprite1200,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+130+104, 90+64+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=39500/2;xx<45000/2;xx+=240) {draw_sprite(sprite1300,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+110+110, 90+64+64+32+abs(view_yview[view_current]/-1.1)))} for(xx=39500/2;xx<45000/2;xx+=387) {draw_sprite(sprite1400,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+170+50, 90+64+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=34500/2;xx<45000/2;xx+=179) {draw_sprite(sprite1700,0,xx+view_xview[view_current]/1.8,max(view_yview[view_current]+90, 90+64+64+abs(view_yview[view_current]/-1.1)))} for(xx=38500/2;xx<45000/2;xx+=90) {draw_sprite(sprite000,0,xx+view_xview[view_current]/2,max(view_yview[view_current]+300, 90+64+64+64+64+64+abs(view_yview[view_current]/-1.1)))} [/CODE]
  8. Wow! It's already nice!... Maybe changing Sonic sprite when choosing items of menu?
  9. I just updated parallax for Seaside Resort
  10. Oh, I am very interested what kind of background used here. Clouds from Seaside Hill?
  11. The idea is very interesting. I think that I can offer my game, just out of my interest and personal respect to the channel. But not now - are guilty of force majeure.
  12. Background is looks awesome! As for this... ball in sky, I feel style of Horizon Heights and Cyan City. And all this on Angel Island. I'm right?
  13. Now I understand. This man has shown that he takes his work seriously and responsible. So he began to attract attention. Great! Good words! Actually, I am holding this principle too. And I also do not like when good projects suddenly closed. And so I promised myself to never give up my project, regardless of how much leave time. Oh, maybe, and I will get lucky with the person who will volunteer to help with the soundtrack. btw: you know that sonic fusion is closed?
  14. Wow! Are so much composers involved in the development of music? This makes the game even more interesting! Just one question. How developer of game attract their attention?
  15. Okay, I'll try to explain how I got it. And do not be too lazy to share, because more in my game available to the public. I just want to understand how we begin a talking. PM, Skype or etc.?
  16. Afterimage trail be pretty cool! Btw, I am watched previous posts and want to ask a question to SuperBliz... You want make a Sonic trail like this?
  17. Thank you very much. Ok, I am will create a topic when I made new demo of my game.
  18. SONIC THE HEDGEHOG -- GAME LAND Screenshots of gameplay Sorry, i have problems with upload images there. So i upload link to my Dropbox folder with images. http://db.tt/VcpDpW5E Information about the game can be found at http://thevaleev.byethost6.com/
  19. Green Hill is VERY nice! =D I have question -- How many levels will have Sonic and Shadow gameplay? P.S. My screenshots don't have replies? Sadly... =)
  20. Hi there. I want to post screenshoots of my game "Sonic The Hedgehog -- Game Land" =) Enjoy. Prototype of new main menu Information about the game can be found at http://thevaleev.byethost6.com/
  21. Ha-ha, Nefault1st spoke these words to me! Here are the words of one of his videos (http://www.youtube.com/watch?v=KwkKjIF48Mw): "THE ANIMATIONS IN THE BG WE'RE INSPIRED BY THEVALEEV'S GAME MENU. CHECK HIS FAN GAME OUT. LINK IS IN DESCRIPTION. he's a good man" =D Nefault1st, maybe you beaming with happiness as I am, right?
  22. You right. Share the secrets and development to those who deserve it. With friends, for example. And if someone takes them without permission or credit, then it is very bad.
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