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thevaleev

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Everything posted by thevaleev

  1. Woah, it's remind me Tails Sand Boarding stage in Sonic Adventure! I like it so much!
  2. A little mockup of my idea for new SGL's menu. Any ideas/thoughts? (deleted because of SuperSonicCon Stuff copyrights, I'm sorry for it)
  3. What? This can't be. That code should work only if player is rolling.
  4. I started to develop a special design for new SGL demo.

    1. OverbounD
    2. Riseodvi

      Riseodvi

      Cool, but I hope act 3 has another story level!

  5. One more step to release. I wish you luck, Nekko, and I'm hope you can release the demo in no time.
  6. Actually, this code should work good. With this code player will continuing rolling on steep slopes. Maybe you placed another code in End Step or after this code, and Game Maker reading that code as higher priority. Anyway, if you will not find good resolution, try to put this code in end of End Step Event. // Deceleration based on angle if ( action == action_rolling ) { if ( ((x_speed > 0) && (relative_angle < 180)) || ((x_speed < 0) && (relative_angle > 180))) x_speed -= sin(degtorad(relative_angle)) * roll_decc_factor_up; if ( ((x_speed < 0) && (relative_angle < 180)) || ((x_speed > 0) && (relative_angle > 180))) x_speed -= sin(degtorad(relative_angle)) * roll_decc_factor_down; }
  7. I'm not sure that I can record good quality playthrough, I'm even don't sure that I can record bad quality playthrough. But if you don't care so much about it then I'd like to test game too.
  8. New stuff for SGL.
  9. Hey I already played it for about two days ago and on SAGE Act 1. And already left my feedback to him in Skype. Anyway, this demo is all way better then last time. Beautiful stages, nice music and interesting new gameplay features like Wisp-style.. things. I don't know how they are named. This game remind me Sonic BTS/ATS for some reason. One thing that I am worrying about is how many dlls and functions are activated, I hope this is will not affect to performance.
  10. Heat, for first, turn sprite to the right side, then try to use this: image_angle = point_direction(xprevious, yprevious, x, y);
  11. Looks good, but for me it is placed so close to screen edges.
  12. FRIDAY STUFF #3 (yeah it's not Friday already but whatever) http://fav.me/d7jfmw8

  13. I would be like to move this thread to "Fan Game Assistance", no? Try to use this code: // Draw event point = point_direction(xprevious, yprevious, x, y); draw_sprite_ext(spr_tails, frame, x, y, 1, 1, point, c_white, 1)
  14. I'm don't mind to try it, but Marvin and Goncas are bosses. I'll discuss about it with them anyway. I think that it's all about me, I just like to name it "Remake", but I'm not sure that game will be actual remake.
  15. It's all because he's not good in English too and also he's not so good in Game Maker(at least, his first game engine looked pretty messed). As I understood that Sonic Rush gameplay is quite fitting for 2D-Modern style games, we decided to stick to this gameplay. But we want to use elements from last Modern style games too, like Wisps, Ramps, Pulleys, Four-way Cannons and many others.
  16. TheValeev, marvinvalentin07 and goncas23 is currently working on remake of Sonic Generations(Sonic Generations fan game)! This is first screenshots from technical demo, where you can see progress of Results Screen and of some gimmicks. We will upload more screenshots for every week, and hopefully we can upload first demo to SAGExpo Act 2. Enjoy!
  17. I think I know why. Am I offered one good engine that helped you with effects, right? As I remember, this engine using particles to create a snow, and I think these particles just doesn't deactivating/destroying like tiles and objects.
  18. More music, video and stuff. FRIDAY STUFF #1 http://fav.me/d7gubp8

  19. Oh goodness, I'm so happy to see new game from you, Felik! This is looks so far so good, I wish all the best to you and your game! ^u^
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