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GiriX

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Everything posted by GiriX

  1. necro bump! I'm having a problem adding controls to the engine, not making the "action", but adding the "key/button" that triggers the "action". variables that I create (copies of the left/right/action vairables) are deemed unknown and I'm lost. Does anyone know how to add an extra key for attacks or etc. ? A small tutorial, maybe?
  2. Avatar was was probably the first western animation show I've seen all the way through by watching it on actual television, any episode I missed I've seen in reruns. It was a great show, with a very fleshed out story that most younger kids probably wouldn't be able to follow. The new Thundercats is really good(awesoume they didn't try to redo the story or some shiz), and although I enjoy it, 'snot like I'm going to go out of my way to watch the whole series on television, I've only seen a couple episodes. This new Avatar seems very legit... It hasn't come out yet has it?
  3. Well, I can't test if the code works or not, I've been trying to add another "button" to the game, but I'm having no luck. I've added lines for "KeydataSwitch" and etc. in the step events for "global controller" and "obj player". At first I just added to Obj player and it wouldn't recognize certain variables, but I've searched the whole engine and I can only find keydata stuff in the global controller object. I get this btw ___________________________________________ ERROR in action number 1 of Begin Step Event for object objGlobalController: Error in code at line 16: if (keyboard_check(global.KeyDataFirstAssignedSwitch)) global.KeyDataFirst = global.KeyDataFirst|$12; ^ at position 32: Unknown variable KeyDataFirstAssignedSwitch ________________ What am I doing wrong?
  4. I didin't mean to exclude the break;s. Thanks, now I have to figure out how to make a key so I can trigger it...
  5. I want to make a more mission based platformer, I suppose. Like defeat this amount of certain enemies, or collect this item. Also, there'd be a boss after every "act" if I could. There'd be a lot of hacking and back tracking.
  6. @LH: have you ever heard of Madworld? I'm doing game mixing, it just wouldnt look right if it were colored. @Overbound: Thanks! @Saitosan: I plan on using black and white, then many shades of gray. Things that light up a certain color will be in color. Oh, and blood will be in full color. That's not an actual stage btw, I just slapped some Starlight zone tiles together and recolored...
  7. A mock up for a training stage in Chaos World, I'm going to put this game on hiatus, gain some coding and stage designing skill before I continue this endeavor. Is this hard to look at, btw? Having trouble with a game in black and white/grayscale.
  8. I typed it in like such (I subbed Werehog with Knuckles since I don't have everything complete for it yet): got this error
  9. Huh? I mean switching between two seperate characters in real time during the stage.
  10. I already plan to have the two coded as seperate characters in the system, not like an actual transformation of one character. Just, you can't select the other character from the start screen, but can switch the two out at certain points, I want to say like Sonic Heroes but I don't think it works like that.
  11. Well, I was trying to be a bit vague. Not a super trandformation, as I think that's already in the dash+ engine, I wanted to put a werehog transformation for Sonic into a game, where you can switch between the two (how I described above). btw, I'm using GameMaker and I currently have no way to look at actual Sonic Worlds code since I can't buy MMF2. The glaring differences between the two would be that Werehog's jump is not a ball spin, he'll be able to grab things from far away, and is planned to climb. and I didn't know about that rep thing, well I'll find some way to repay...
  12. Okay, so I'm working on a more simple game, with a couple of gimmicks I plan to learn, but the main showcase of this game will be switching between two forms of a character. What's be the best way to do this, and how would I go about programming it? My idea would be to have a certain prerequisite (like a certain amount of rings or some sort of energy bar filled) and then an item box would hold a transformation trigger that you could then activate any time (by hitting a certain key) after you have it. Then once the player got farther into the game, they could switch whenever, no matter what. any help appreciated, Rep will be dished out.
  13. Alright, my problem's fixed then! :3 thanks guys! I shall ask Blaze if he has any in the future, for sure.
  14. I'm using a Firefox based browser now, works fine, except some options don't bring up a search. Like Sonic Unleashed in the Backgrounds tab. Is there a lack of any sprites from those games?
  15. That's the response I supposed I'd get. I don't really like Chrome... I'll see what Firefox does for me...
  16. I... I use Internet Explorer...
  17. Does the Sonif Fangames HQ Website that gives all the resources actually work? I've tried searching for sprites and backgrounds on it before and it after pressing the update button, it just "searches..." and nothing ends up happening. I've done this from more than one computer, s is it just that there isn't really anything on the site, or is something wrong with how I'm doing this?
  18. "Blast marcupial" has to be "Crash bandicoot"
  19. My only thing would be redownloading the engine. if someone didnt want it, they could just cut out the code, right?
  20. Happy birthday! have a fantastic one!
  21. btw, this is the error message I get, I also get this with My added character in my game, albiet a different name. ___________________________________________ ERROR in action number 4 of End Step Event for object objPlayer: Error in code at line 11: if (SuperForm == false) CharacterAnimationId = global.Animations_Sonic; ^ at position 72: Unknown variable Animations_Sonic ___________________________________________ *EDIT* Okay, I figured out the problem, it was soo stupid... It was blank on the part where it tells the name, sigh... Sorry for double post...
  22. Yeah, I might as well, thanks! @TailsSena: Yeah, It's Nega's Model from Rivals 2. But I don't need Metal Sonic, I have sprites for him. I've only really seen a picture of the 3.0 model from Sonic News Network and his spikes look longer with a strange headpiece, but yeah, It's just a recolor. EDIT: Ah, guys, Metal Knuckles with full Genesis style sprites is what I really need.
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