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DerZocker

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Posts posted by DerZocker

  1. street_fighter_the_movie.jpg

    Most of you are probably wondering why I recommend such a "shitty" game.

    Well, I tell you why: Cause it isn't. You're thinking about the horrible Arcade version.

    The console game has it's engine based on SSF II Turbo, which means you got rock solid Street Fighter II action complete with super combos. Just with the additional bonus of the movie's cheese factor, plus the music is great too.

    There's hardly any reason for a fan of the movie to not own this game.

    It's just too sad it gets always overshadowed by the bad rep of its arcade-brother

     

    61geesnqmjl.jpg

    Fantastic Pinball Kyutenkai

    This one's the cute but awesome spirutual successor of Naxat's Crush Pinball series, made by none other than TechnoSoft, who were also responsible for the great MD port of Devil's Crash. Spot on ball-physics, 3 "characters" to choose from (the only difference I could tell, is the bgm though)

    I can't recommend this one enough to fans of Crush Pinball, or pinball games in general.

    It's also available in the japanese PSN store, so it's pretty easy and cheap to get too.

    • Like 1
  2. Some nice screens already. :) One thing about GB graphics. Usually the brightest or the darkest color is better suited for flat backgrounds, especially on sprites with a flat shading. The current contrasts makes it a bit hard to see and would be even harder on a real GB screen. If one wants to use the midtones for the backgrounds, it would be good if the sprite is shaded accordingly. (though a bit could be helped by adjusting the colors a bit on your MM screen, Dan)

    Have a look at this screens to understand what I mean.

    http://www.mobygames.com/game/gameboy/batman-forever/screenshots/gameShotId,21637/

    This works because Batman has a kinda shiny shading that makes him stand out from the bg. The most important thing is to have a contrast that makes your sprites easy to see.

    Even though one only has 4 colors, it's still possible to catch a lot of detail with them when utilized right.

    http://www.mobygames.com/game/gameboy/gradius-the-interstellar-assault/screenshots/gameShotId,24611/

    also a good example for Nintendo's "white space" enforcement. So silly this carried over to the GBC port xD

     

    Anyway, I finally started my own mockup. Trying a GameGear version of Money Idol Exchanger, though I'm not sure if this is now a remake or a demake as the game came out on PSX/NeoGeo and GameBoy^^'

    Here's a current wip shot, at the moment I'm trying to find a mix between the two version's looks.

    exchange.png

    IIRC the GG uses two 16 color palettes, one for the sprites and one for the bg, right?

    I suppose on real hardware the current palette for the coins wouldn't be too feasable at all, considering it would be shared with the portraits. I could try to do some other portraits to test it though

     

    EDIT:

    Aaaaaaaaand I'm done!

    gg_exchanger.gif

     

    gg_exchanger_big.gif

    • Like 2
  3. spriteemup.png

    Welcome to the first Sprite 'Em Up Pixelart Challenge.
    Its goal is to improve our spriting skills, trying new techniques, analyzing different sprite
    styles and having some fun pushing pixels.
    I plan to hold these challenges on a two week base and I hope enough people are in for it to keep
    it going on for a while. I also made a poll to decide what the next theme should be.

    If anyone has suggestions or questions, just let me know.

    Anyway, enough of boring introduction stuff and right to the topic.

    Our first challenge's theme is

    Remakes/Demakes

    Basicallly I want to see stuff like Serious Sam reimagined as an oldschool run n gun, Zelda II with SNES graphics, Master of Darkness with a style like SotN, or Demon Souls as an NES game. No matter if you decide to re- or to demake though it'd be even cooler if you can do both.

    You have pretty much freedom, but if you decide to do a specific platform's look, it would be cool if you could stick to the platforms restrictions, at least in terms of palettes and resolution. Just make it look more or less authentic instead of a pseudo-retro look like Scott Pilgrim or AVGN Adventures. I hope you understand what I mean^^

     

    Last but not least some helpful links about different color palettes

    http://www.retroshowcase.gr/index.php?p=palette

    http://en.wikipedia.org/wiki/List_of_video_game_console_palettes

    http://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes

    http://www.create-games.com/article.asp?id=2215

     

    May the pixelbash begin!

     

     

     

    • Like 3
  4. Sad thing is, the physics were almost good on the 3DS version but the game's so crappy >_>

    First it should have used levels from the GG games and second they shouldn't have made it 2D only. The 3DS is capable of so much more, but instead it's kinda half-assed.

    Except for the physics I'm actually quite happy with the console version except for the lack of new DLC zones

  5. Mostly Saturn games. Bulk Slash arrived today and it's one of the best mech games i've played for a long time. It reminds me of mix between Gundam: Fedetation VS Zeon and the designs of Sapphire (PCE) And it has wonderful graphics^^ Also playing lot's of Columns at the moment, mostly Hanagumi Taisen Columns and the Arcade Collection. Somehow I always liked it more than Tetris^^ And last but least, Mario Kart 7. The AI is still crap, but damn, I love Mario Kart xD SNES Rainbow Road kicks ass on 3DS

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