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TailsSena

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Everything posted by TailsSena

  1. Ladies and gentlemen, our minority group. Though... To be honest, I do really, really hate that Sonic has been getting 100% of the screentime lately. Make Tails, Knuckles and Amy playable again.
  2. That's quite a clashing world map... The way it's formed makes it look like it can change, too. All those floating hexagons, maybe they can swap places or something... Or maybe they're just leaving a lot of room on the globe for DLC and User-Generated levels to be swapped via Nintendo's networks? (I'm spitting out random bullshit at this point.) Either way, this looks pretty awesome, and while ila is right about "produce" and "develop" being totally different things, I wouldn't put it past IGN to have simply used the wrong word. Would not be the first time they were lambasted for being idiots, no? EDIT: Note, I don't have a problem with IGN myself, I just know that quite a few people do. IGN being a reviewing group, that's...to be expected.
  3. Not that I can see, no. And the models don't make the whole thing bad... At the most, they simply detract from the overall presentation, which doesn't really matter at this point in development anyway.
  4. Ehh, well, the arms are too long and the head is a little small. Just use this for now, okay? EDIT: Oh, and I see some depth-buffering issues with the rock formation in the background of the 3rd screenshot.
  5. Uhh-- Oh! This looks pretty neat! ...I er...can't say too much more, since this is really early in development, criticizing the models would be cruel.
  6. Ah! This is that one-shot girl I was trying to remember! She and her father seemed pretty... inconsequential.
  7. This is more accurate, since I didn't get any of it when I was little (~7), but now I can catch it all without thinking.
  8. Yes, that was a little bit of "dead horse beating," but I get your point. I've seen much of Rawr's art, it's phenomenal. I look everywhere and I see people better than me. I'm not afraid to admit that. The cause for grief earlier was that it sounded like you were telling me that absolutely everything about the piece was completely wrong... That it looked like absolute, bottom of the barrel shit. I know better now. You simply meant that it's...immature... I've still got a long way to go before I can compare to my idols.
  9. Hmm...~ ...Yes... Yes, that's right... Oh, dearie... You're right, all fou-- five of you, actually!~ Alright, I'm totally going to redraw this some time in the future! Though not right now, practice first. It's never going to be super realistic, that defeats the point, but if I can make it look better, more varied, and perhaps even more believable... That should be my goal. ...Faces... Guh, they're almost as annoying as hands. Wait, I take it back, they're more obnoxious. Proof I need to practice more.
  10. Hmm... I'll see what I can do. So should I try to edit this, or would it be best to start over on paper? I'm leaning toward the latter, and it might actually be easier. What do you think?
  11. ...I concede defeat. Now... "Everything is wrong" is a pretty broad statement, and one I have trouble believing. Be specific, please... What all is really wrong, bearing in mind that we have probably have entirely different styles. Mine is very Anime-ish, and from your remarks, I can only gather that yours is somehow more...refined. "Hyper-realistic," if you will. List of critiques: - Chins - Differentiation of faces - Nose height - Muscles are rounded. (That might not need fixing.) - Hair isn't rooted firmly in reality. (Tha~t's not really so bad.) - Shading to be done. Anything else?
  12. Well, I appreciate your chivalry on the matter.
  13. Mm. Fine, I'll read the wiki, and check out the tumblr when I get home. Thank you. Now listen, the reason I couldn't take your word for anything was because you failed spectacularly and completely at telling me what I did right. (I hate to sound haughty, but there has to be something that, at the very least, I didn't fail at.) Usually, when critiquing art, one tells another what they succeeded at, what the viewer liked about the piece, and then they move on to what may need improvement. As a "qualified artist," you really should know the "basic principles" of critiquing etiquette.
  14. Mm, you're right. That is something I need to work on; variation. I'm so used to drawing males, constantly... (Can you tell I learned my trade from Yaoi artists?) Because of that, Rosa (centre), Celeste (right), and R'hia (Top) were stuck with relatively masculine features... Thankfully, Rosa was mostly spared by looking so youthful. R'hia was intentional. Celeste, on the other hand... I need to...patch her up a bit. And Roy (below Celeste), his chin is odd... Okay, while I'm at it, I might as well divulge everyone's names. Centre - Rosa Clockwise, from top - R'hia, Tobio, Celeste, Roy, Lunick, Matthew, Clay, Lucas, and Tanner.
  15. Really now? Basic principles? I'll admit there are some things that could stand improvement, and I'm willing to do that, but come now..
  16. I know, you're right, you're right. ...Actually... What is it you're comparing this to? I, of course, drew this in my own art style, so I doubt it'll match up perfectly with yours. That said, I'm sure I could learn something from analyzing your source material.
  17. Intentional for the 2D art. The models will probably be more realistic. EDIT: Okay, okay, fine... English for the nay-sayers.
  18. I'll er...try to respond as best I can... Oh... Whoops. Yes, yes. It's silly, I know... That said, it's just a developer gag for now. I might replace it with the English at some point, or in the official release, but for now I'll keep it like this. EDIT: If you want to know, you could always look it up. Be warned though, Google Translate is stupid, and as you may have guessed, it's wrong. (It does get part of it right... part of it.) Well, I'm not really looking for a whole lot of graphical finesse, so in reality, the Dreamcast is exactly what I'm looking for. Why not the Gamecube? Harder to emulate, and thus, harder to test. (Though I can emulate it, I just...don't really want to.) Obvious inspiration. I may divvy-up the palette later, but if all else fails, his character is still different. Speaking of which, four of the characters were visually inspired by others, can you spot them? On the same tangent, can you recall the game with box-art that looks very, very similar to this one, as this was based on that game's box-art? Long story short, I kept my references limited to niches. Wait, really? That's not the impression I got reading this, but...good to know. Thanks.
  19. ...What's this? A new topic by TS? The Art Forum? And what's that even say? Well, to tell the truth, this is me announcing my first Indie Game! I'm putting it in the Art Forum because I don't really have any gameplay to show off, just concept art so far. (View all of it here.) Now, this project I promise I won't abandon like those fangames I only got so far on. I'm still learning coding languages, which is why this isn't going to go much farther for a while... So while I'm doing that, I'll try to keep up some art. And speaking of art, here's what the box art looks like so far... So, as for the gameplay style. Well, as far as I've planned, expect the controls to feel like Dissidia as far as button combos go. Physics... Well, I'm not sure on that yet. Oh, and yes, I'm going to try and make this for the Dreamcast, because it seems a little easier to code for than DirectX or any of that... Though I'll probably make a PC version alongside it, just so nobody bitches about not being able to play it. Thoughts? ...Constructive thoughts?
  20. Augh! ATS Sound Team, can you work no faster? ...Well, to be honest, I'd be slower, so I suppose I've no right to speak on the matter.
  21. I would hope so. Just remember this... As techy and genius as some of us are, nobody here is super-serious. Nobody.
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