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Betaman

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Everything posted by Betaman

  1. 1. Considering that the resolution of the Genesis was more of a product of the system and TVs at the time, I would say go widescreen. 2. I'd be down for a slightly shorter adventure. Something that while having fewer zones, has more of a Sonic 3 style where they're jam packed with goodies to find. 3. N.A. I don't care if they add a dozen new characters, just don't make them stupidly bland to the point of only appearing for one game and then never again. 4. Sonic 3 = Brand New Sprites. Sonic 4 = Sonic 3 sprites, Edited Sonic 3 sprites, or Brand New?) I don't think sprites be used in the sense you're speaking of. Legacy styled sprites are for retro styled games, which Sega hasn't really toyed with doing, to my knowledge. If they were to use them, I'd say something in the vein of Rayman origins where they're hand painted and placed into the game. Would definitely make the game's scenery look different too. 5. N.A. because I can't really decide. Both look good, so whatever I guess. 6. Sonic 3. I like the idea that the ending screen of each act is the starting point of the next, and how each zone flows into the next. 7. What would be the point? Sonic 2 and 3's multiplayer show that it just isn't that good of an idea. Too hard to keep track of the players, with local you have to deal with splitscreen that either cuts your view or horribly shrinks it, and you have the problem of one player either being invincible or having to share rings and items with them. 8. N.A. as I haven't played the remakes and don't intend to. 9. No. His only real trait is that he's slightly slower than Sonic (if that) and can fly. Can't really do much with that unless there are a lot of vertical shafts. 10. Depends on if he would even be in the game at all, and if he would have a separate storyline if he was. 11. Green Hill Clone. Every main classic Sonic game's first zone always expands upon the Green Hill Zone idea in a new and exciting way. (Emerald hill with the corkscrews and caves; Palmtree Panic with the giant 3D loop and speed tunnels; Angel Island with the miniboss setting the forest aflame; Mushroom HIll's seasonal gimmick and first ever running boss of the series.) Of course, I'm also fine with Sonic 4 as it is. Sure it wasn't very fun to play, but it's definitely an interesting piece of history for both the fandom and Sonic Retro.
  2. I'm finally back on my regular computer. It feels good to type and not have the typing thing lag.

    1. Show previous comments  2 more
    2. MykonosFan

      MykonosFan

      Man one of the computers where I work has that typing lag. I do about 120 WPM and that thing is uuuggggghhhhhhhh

    3. Mr. Potatobadger

      Mr. Potatobadger

      Yooo whaddup betaman

    4. Betaman

      Betaman

      Getting back into the swing of things, like making new Doom maps to replace the ones I lost when my computer got cleared off.

  3. Main computer has been fixed up, so all I need to do is put all of my backup data back on the harddrive. All 300 Gigabytes of it.

  4. When I got my PS1, a bunch of games came with it. One was called ShellShock, and I played it that same night for like 5 minutes before giving up and calling it garbage. A couple days ago, I pulled it back out, wondering why I didn't like it. I soon found out why. The worst part? This game was done by CORE and EIDOS; the same group that did Tomb Raider, which I really enjoyed. Google search won't bring up much, because another game came out on the PS2, under a different genre, with the same title. You'll get maybe an IGN or a GameFAQs article at most. Youtube isn't much better, with (I think) one actual playthrough of it. Then again, it's kind of easy to see why this game was forgotten.
  5. Just got myself a Game Boy and some accessories. Can't wait to mod the hell out of this thing for my music.

  6. My main computer is out of commission for the forseeable future. Won't be able to get on Skype, so anyone needing to contact me (for whatever reason) should contact me via the PM system on this site.

  7. Streaming here in about ten minutes

  8. It's okay Ila. I was scared at first too, but then I upgraded to the barrel lifestyle. All is good now.
  9. I like that concept a lot. I look forward to seeing how it plays into your game. Will you be going beyond the aesthetics and making badniks and other objects at the bottom of the stage look more dry and dead or will it be kept strictly to tiles?
  10. Well I have something that I might be able to post up by then... and thanks to the fact that SAGE isn't taking place at the same time it did last year, that something will fortunately not be Maze -o- Matic....
  11. Huh, I've always thought that the city's name was called Monsteropolis, which is what the game manuals called it.
  12. That enemy character is, in fact, one of the cutest things I have ever seen. Incidentally, I love the artwork you're doing for this project of yours, Highwire.
  13. I would assume he was talking to Kiddo, judging from how that post was written.
  14. Why not make a special SAGE level that's exclusive to the expo?
  15. I wonder what events will be there and if there will be any new, cool ones.
  16. So do these tubes have a default path they'll shoot you if you don't press anything or do they hold you at the split until you press a button?
  17. I would assume that all the levels would kind of wrap around the inside rather than be a straight through thing. It is a sphere after all.
  18. Christmas themed SAGE? That's definitely something I would love to see.
  19. Wow, that's absolutely nuts. Sorry that you can't submit to SAGE though, I really feel for you.
  20. Boarding school?! Where the heck do you go to boarding school at?
  21. Last year's SAGE was actually a big deal for me because it was the first one I had ever attended, let alone participated in as a game creator. I'm getting excited this year because we've had a large influx of newbies and I'd love to see them show their stuff. Unfortunately things seem to be falling a bit flat. My only advice is this though: Only enter if you're ABSOLUTELY POSITIVE that you can get what you need to done before the submitting stars. I thought I could get everything done last year, but my bad planning mixed with a metric buttload of unforeseen IRL stuff and caused the incredibly lack-luster and buggy Epsilon that was unleashed to the poor, unsuspecting people of SFGHQ. Would it have been a hit if I had planned it better? Probably not, I am by no means a skilled programmer. However, if I hadn't been lazy all summer, it would have been at least somewhat enjoyable. That's why the real development for Maze -o- Matic started in May, when school let out for me.
  22. To be fairly honest, I have absolutely no problem with it taking place next month. That gives me plenty of time to wrap up Maze -o- Matic and finally be done with it. (Seriously, just working with that game was a nightmare.)
  23. Where exactly have you heard all this? I'd definitely like to know so I can know exactly when to start panicking and re-gain my inferiority complex.
  24. Oh I'm referring to it as a mess because they forgot to fill up THREE of seven class hours that I'm supposed to be taking. (Don't drive, so I definitely can't just go home early.) I have to call my counselor, Mr. Bouma and sort it out before the day school starts. In other news, I might start a thread for Maze -o- Matic and upload an early demo sometime soon.
  25. Heh, I start my Senior year in two days. Can't wait to start that lovely mess.
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