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SonicFan2011

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Everything posted by SonicFan2011

  1. I bought my copy, i'm just pretty unobservant...
  2. Ok.... Nevermind that, I cant figure out how to keep Silver in the air... And coding isnt something that i have mastered yet... Anyone want to explain it? Coding just isnt my thing, i'd say ideas are more my thing...
  3. Thanks, i was actually thinking about doing that, but was unsure about it working. On another note, doesn't everyone use MMF2?
  4. No matter, I decided to man up and do it myself. I'm still doing it, but, i guess it'll be done eventually. Anyways, I have another problem, Its making Silver fly. I cant get him to stay in the air. So i'm just wondering how to make this work...
  5. None might work for me, but someone might have already done it for themselves and might care to let me use that sprite.
  6. XD i guess i'm a 'grace-er'... I've already looked at this... What i'm asking is for someone to correctly put these frames together, as i cant seem to understand the order. Up until now i was using sprites from the other part of this site, the one that allows you to download sprites in: .tgf/.cca/.gam those are already put together, so if someone could message me one, or post it here, or post it on the other part of this site, and give me a link it would be much appreciated.
  7. I have not been on in a long time, but i came back for something. I need someone to help make me a sprite. I hate having to add in all those individual frames. Plus i never get there order down right. My request: I need a sprite of Silver the hedgehog, and i'd like it to look as if it was from Sonic Advance 3 (3's sprites look the best). I got a sprite of Sonic, but now i'd like one of Silver, i just feel that he needs to be in on the game to.
  8. Thanks for that Winnie. I thought everyone uses MMF2. I'll be sure to mention it in future posts... Maybe. After doing some thinking, I figured something out, the counters all follow the frame, so if I replaced the design of the counter with a score and rings logo, everything would be good. Ha ha, I took the easy route.
  9. Oh yeah, before I forget, if anyone could recommend me a place where I could go for a tutorial on how to script that animation where Sonic loses the rings, and flies back? Or just explain it here?
  10. I have this cruddy problem, and can't get it to work. I'm trying to figure out how to have a camera that is positioned relatively to Sonic, and not shake like crazy when he blazing at high speeds. Then I need help with that stupid rings and score, and lives logo. If there positions relatively to Sonic, or the camera, whenever Sonic Jumps, they go off the screen. And I cannot figure out how to fix this. Anyone who helps will get... ummmm.... Rep points! Lol, funny but, no lie.
  11. HA HA! YES! OH YEAH! I cannot believe it. Finally I got that accursed jumping to finally work. I'm feeling pretty good about myself. Thanks for all the help though. EDIT Woops, error message made me post twice.
  12. HA HA! YES! OH YEAH! I cannot believe it. Finally I got that accursed jumping to finally work. I'm feeling pretty good about myself. Thanks for all the help though.
  13. Ok ok, I got the whole jumping thing down. Of course now, I got another problem (Always the problems), since I'm using the Multimedia Fusion 2 built-in audio play, I'm not sure really what to do here. But when I hit the ground, and am still moving, the jumping sound effect plays again. I;m just wondering how to fix this. EDIT I forgot to mention that I changed over from the "Active Object Properties" jumping, to actually scripting a jump.
  14. The only problem with that idea is that I didn't script a jump, I simply changed the controls inside the active object's (Sonic's) properties. Take a look. Here's a pic about it. http://www.mediafire.com/?ytlb5no8vsdjpm9 Once again, just for any one of those "Virus scared" people, I just want to say that I understand. I hate those people who put viruses instead of what they're saying. That's why I'm not like them. Who's with me?
  15. I can be of some assistance. I'm certainly no good programmer, but strangely I've gotten my music to work. Just find the music you want to play, make sure that MMF2 can run it. Then create one of those Active Direct Shows, that link the Active Direct Show to the MP3 (Or whatever it supports. By the way, in case you don't find the mp3, make sure that the 'type' bar has mp3 file in it, or what kind of music file you have). Then put in always and set loop on, and play video. That's what I do, and so far it works. If you need me to make an example, I'll upload an MMF2 file, if you ask.
  16. It is MMF2. I simply would like it to be like in regular game. You know if you press and hold the jump key, and only get to jump once. You know, like that.
  17. I found out how to make the jumping (change the controls thing in the Properties of the active object) =D. But, now I'm faced with another problem. I wanna script it so that it can only jump once, and then have to stop for a second. But I can;t figure out how to do this! Can anyone help me?
  18. Before I forget, why is the character doing this? I mean, I checked everything, and cannot figure out why its happening. And I cannot figure out what to do. I feel like using an engine, but every engine I find has got a bunch of fancy stuff. *Sighs* if only there was one that had only the basics. No test level, just a platform with Sonic (OR SILVER!) on it. And everything scripted down. That way all that's left to do is add in the finishing touches. I mean, every engine I find has this fancy symbol stuff, and monsters and bla bla bla. All I would like is the basic stuff.
  19. Thanks for the information, except, I have no clue how to this. Hopefully when I look into the events section, I'll be able to figure it out. Thanks anyway.
  20. I have this really bad problem with my game that I'm making. I'm making it from scratch, and don't want an engine, unless its only the basics. No stage, just a platform with Sonic (Or Silver) on it. I want just this, because I want to make it my own. Now, onto the problem, I've scripted most of what I need for Sonic actions, however, when he crouches (This part is fine) then stands up (This part is fine) and then jumps, he gets stuck in the air, and can move around like he's on a platform. Any help with this is much appreciated. Here;s a link to it, for reference. ALSO, if your wondering what I mean, just do this: Press down, release the down key, and press up. By the way, if you're gonna fix this (Then you're really nice) the please don't add anything extra. Just fix the problem, and that's it. Thanks to anyone with a big heart. Also, this is completely optional, if anyone has a Silver character, could you please add it into the game. I couldn't find one. My game. http://www.mediafire.com/?nf7942683j9kr7s I swear on everything I have in this world that this is no joke. No spam, just a simple MMF2 document. Anyone who helps is really nice =D.
  21. Can anyone help me? I got this problem. I'm trying to create a Sonic Fangame (got no name, yet) and spent hours trying to figure out how to jump. Yes, funny as this may seem, I actually got over that, and figured it out. Now, the problem is, I scripted the controls so that Sonic would crouch, and walk and run, all that good stuff. I also did it for the jump. However. I crouch, then I jump, and Sonic gets stuck in the air. Nothings in his way, and I cannot figure out how to fix this. It's getting frustrating, so please help me.
  22. Very nice. I wonder if there is a spell *looks on internet* that brings drawing to life...
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