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KMetalmind

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Everything posted by KMetalmind

  1. Game Maker has static backgrounds at default, you can only animate them building your own background system, and you can´t really use animated tiles for that, because Game Maker doesn´t support them yet Anyway, it´s doable if you aren´t already using too many resources for the game.
  2. Really thanks for answering me, although I´ve found both answers by myself... It seems using objects as collisions wasn´t as bad as I thought, and online works great with 39.dll. Sorry for not commenting it sooner. I hope to get something good enough working soon. I currently have a decent level near completion (small things to fix here and there, making the boss, etc), and today I´ve managed to make online work decently, although I´ve still plenty of small glitches to fix about it.
  3. I´ve just tried it on W7 and it seems the version of Fenix I used to compile it wasn´t compatible with Vista and W7, so here it´s the source code: http://www.megaupload.com/?d=VNN4XNVP If you have Vista or W7 and you have trouble making the exe, tell me and I´ll do it.
  4. You can check it on this url: http://gradiusforever.iespana.es/ I only worked on it for a month, so there are some things missing, although all main gameplay for the 3 levels is completely done. After trying it, if you like it and want the source code, I´ll upload it. I prefer somebody using it than just having dust on my hard drive.
  5. Just wanted to come by and tell you too how awesome is this fangame. It´s truly original and inspiring, some bosses are really awesome (specially all the final bosses, I love them). Great graphics and awesome selection of epic musics. Sincerely, it´s one of the best fangames I´ve ever played.
  6. I don´t know if you (or anyone else) are still interested in making a Gradius fangame. Personally, I have a working one uncompleted with 3 levels, and I´m not going to continue doing it, so I can give you the code if you want. It´s made on Fenix, with easy code (although a bit tiring to put more levels into). All basic gameplay works, there are many built in enemies, three bosses, many Gradius musics and sounds ripped in, the options you are talking about (personally I used some arrays), etc. If you (or anyone) is interested in either the code or playing the fangame, just ask. I just want to note I haven´t got any plans to rework on it.
  7. I´m using exactly the same engine to get started, and I had exactly the same problem. I have fixed it by returning a different value for each kind of object you can collide. (For example, objSolid returns 1 and objPlatform returns 2). Just with that change, in the same part of the code you posted, it won´t work (objSolid collisions will work, but objPlatform collisions won´t work at all!), because it seems only 1 is considered "true" for GM. You have to go to scrPlayerYMovement, scrPlayerXMovement, scrPlayerPerformXMovement and scrPlayerPerformYMovement and change some questions to the parts of the code that are related to move the player out of a collision. In some questions, you will want to ask for 1, in others, for 1 and 2. After some tries and not much changes, you can make objPlatform collisions to work better. You should make a 16 height collision too for these ones, to minimize trouble.
  8. First, hello to any reader of this forum. I´ve been playing fangames for some years (and I´ve tried to make some nice fangames too), but I hadn´t really went into trying a Sonic fangame (RPGMaker aside) until now. I have coding knowledge and I know most of the basics in 2D gaming. I hadn´t tried GM (cool app) until some days ago, but there are some things that nitpicks me: * Isn´t there a way to put collision tiles? I´m trying to do a game with huge levels + huge resolution, so I´m concerned about resources using objects to make collisions... It´s somehow tiring too to have to put piece by piece each object after having already done the tile map. I´ve read nearly everywhere that you can´t/shouldn´t, but I want some experts opinion. * Have anyone tried online fangames with GM? My project is based on online gameplay too, so I´m concerned too about how multiplayer games work in GM, because I´m not used to see many multiplayer fangames. Any thoughts? And that´s pretty much all for now. I know fangames take huge amounts of time and I´ve to learn everything piece by piece by myself, but I just want some guidelines about those two questions... Thanks in advance to anyone who answer me!
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