Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Apricity

Members
  • Posts

    575
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Apricity

  1. Not for me. Try right clicking and then selecting "Save Link As" or something along those lines.
  2. The gmk. version of this is a lot better. You realeased it ages ago though.
  3. Sorry for the Double Post. Got it sorted. With a slight moderation of the "scrRotateTowardsAngle" script I sorted it out. Looks almost perfect ^^ If any one wants this code here it is (Just give me some credit/reps ): "// ==== FUNCTION ==================================================================== // scrRotateTowardsAngle(Origin, Destiny, Step) // ================================================================================== var _AngleDifference; _AngleDifference = argument1-argument0; // ------------------------------------------------------------------------------------- if (_AngleDifference == 0) return argument0; if (abs(_AngleDifference) < 180) if ((_AngleDifference) < 0) { argument0 -= argument2; if (argument0 <= argument1) argument0 = argument1; } else { argument0 += argument2; if (argument0 >= argument1) argument0 = argument1; } else if (_AngleDifference < 0) argument0 += argument2; else argument0 -= argument2; if Angle<=180 return scrWrapAngle(round(argument0) div 45 * 45) else return scrWrapAngle(((360-round(argument0)) div 45 * -45))"
  4. A bit too complication making seperate series of sprites for different angles. The Rex engine can do 78 point rotation (to an extent) but the rest of the rotation is code in a different way to dash's so it's very hard to implement back over, specially when I don't really understand the rotation all that well. I wouldn't mind the 360 degree rotation if it didn't make the sprites looks strange when at a rotated angle.
  5. I don't really like to ask for help but I'm really stuck. Personally I think the 360 degree rotation in the dash engine leaves a little to be desired. I would love my game to have 8 point rotation , just like the classic games. How would I go about doing this? I don't really understand the rotation scripts in the engine. I understand alost everything else about the engine now apart form how to the rotation and angle's work (Never looked into tihngs like that in game maker before) If any one could help me kudos to them, and lotsa rep points aswell <3
  6. Overbound I'd have the castles slightly more saturated than they are now and it'll be perfect.
  7. The colours are good overbound ^^ I'm not to keen in the black 1 pixel thin lines going down the castle but that's just me
  8. Hey Overbound that's great ^^ what doesn't seem right to you about it? Also nice revamp of the rocks from hidden palace zone ^^
  9. I agree with most of what's been said. Scott pilgrim is an okay film but it us really overrated. One of my friends said it was the best nostalgia trip ever, when I asked them what the nostalgia was, the replied with some crap about a reference to bomb-ombs and sound effects. The comics were better. Totally agree with overbound , Michael Cera seems to only play the roled of emotional distressed teenagers. He's a good actor at doing what he does, nothing else. The game was pretty fun, too short.
  10. Double post for the win >.> Got it to work 99% correctly now , thanks guys <3
  11. Thanks , I was wondering what the hell an ".ANIM" file was. Just opened it with notepad and worked out what it was. Thanks for the help both of you, I should be able to work the code out from this
  12. Sweet ^^ I tend not to work well under pressure and I find that a shower really makes me relax, thats probably my reason for it.
  13. Thanks ^^ That was mor eor less my general logic for working it out anyway. There's so many things you have to change to get everything working it's a nightmare. But your right actually the spindash code would be more or less the same but for pressing down <3 Also If anyone want's to actually give me the code that'd be lovely
  14. Heya , My names Chronic. I've been trying for a while now to implement Super-peel-out into The sonic Dash or Xmas engine. I keep failing. I understand about getting the animation to work it's just sonic won't actually get a boost from it , sonic will stay still. And It goes straight to the figur eof eight animation instead of doing the running first , i'm not new to game maker I'm just new-ish to this engine. I understand most of it, but it's har dimplementing new stuff. I'm mkaing my game in the current dash engine. I can convert over to xmas gift if necessary <3 Reps for anyone who helps ^^
  15. Ah sorry, can't help with MMF2 :/ Good luck with getting it sorted.
  16. Hyper emerson that's some lovely spriting there ^^ Might be ab;e to help with the code , what ya' making it in?
  17. Other fangames and this is going to sound silly either the shower or the toilet. But mostly looking at other games inspires me and drives my ideas ^^
  18. I'll wait until the wiiware release and if like your thinking there is extra charactrs i'll download. If not , i'll ge the steam verison.WOuld epxlain why this is being released last.
  19. I'm won't be able to help with MMF2 but for the people who can, posting a screenshot of your codes that have problems would help. Like the move to the next level code and the underwater code.
  20. Piercing Peaks Zone Retro Racetrack Zone Plasma Fortress Zone Final Flight Zone Aqua Angel Zone Conbusted Carnage Zone Will do more later <3
  21. I totally agree with Overbound. Besides , the rocks would add more variety and break up the repetitiveness of the pattern. Overall it's a nice piece of shading. Also snow and backgorund piece Overbound.
×
×
  • Create New...