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Djawed

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Everything posted by Djawed

  1. Hey i'm sorry if I came off a bit rude and wasn't clear enough. But yeah, sonic doesn't need another added move imo... unless maybe from a powerup shield. But kicking, why would he need that? He allready has that awesome spin jump that makes him attack from every side unlike other platformers where they specifically have to jump 'on' an enemy. It doesn't need to become more complicated than that. It was allready fun enough mastering that '1 button' gameplay them creators intentionally made that way. I'm a big castlevania fan myself so I know what you mean . Was the 3d idea not clear enough by the way? An instashield with a longer range than s3k but when used bounces you higher upwards so you can continue to the next enemy and do the same thing. Here a little concept I know it sucks:icon_razz: but I hope it makes it more clear.
  2. Just like overbound, I think your idea is worse for both 2d and 3d. In a 2d game the homing attack shouldn't be there at all. For a 3d game however I had a different idea to replace the homing attack: You have the instashield that functions as a quick shield but also for a slightly larger reach in s3k. I'd take the instashield but make it function a whole different way. Since it is hard to bounce on enemies in a 3d environment, i'd make an instashield for the 3d games with a larger reach than the 2d games. Hitting an enemy with the instashield would also make you bounce higher upwards than you would bounce with a normal spinning jump. Bouncing higher will give you time to aim at the next enemy and than you use the instashield again. The move cannot be spammed. After doing it once you will not be able to do it twice, only if you hit an or object you will be able to use it again. Not only would this fix the enormous reach of the homing attack but it would also prevent the player from spamming the jump button. Instead now you have to jump, aim and time the instashield at the right time, and than aim yourself again at the next enemy and time the jump button again and repeat(if there are more objects/enemies in the way) This will require you to master it and become good at it. Too bad I cannot demonstrate it, but i'd like to know what you all think.
  3. Hi guys, This is my first post and I was gonna register some time ago, but this thread made me gp register straight away. This game...... @Oddwarg Other than that. I love your work man. Sonicteam could really learn a thing or 2 from that sick presentation of your game. The cutscenes are just awesome. Keep doing your thing. Polish the graphic tiles a little bit. Add some detail to the environment. I don't know if you are planning to add more stages/bosses. But I would love if that would be the case. I'll be keeping my eyes on this project!! I wonder, the style reminded me so much of Limbo the xbla game. I can't help but feel this game is inspired by it. Correct me if i'm wrong[
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