Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

LakeFeperd

Members
  • Posts

    658
  • Joined

  • Last visited

  • Days Won

    33

Everything posted by LakeFeperd

  1. 1) I made the background after i made the whole stage and that was the only idea that came in my mind. 2) forget that hill top zone, it will be deleted. there is 2 speed boost sections on the purple level and 1 is if you fall in the water at the begining of the stage. and in the tails level, there is only one. 3) there will be a cutscene when tails see sonic running and using the spin dash and he will start to mimic all sonic's moves. And it's not the same story as the manual says. 4) it's a know glitch it happens with enemies too... @MCKaosu Did you know a way to fix this? And there is another glitch, when the character is on the water sometimes it dont jump. --- At now i have made some improvements on the title screen, (the logo wasn't much changed) some fix in the slowdown and the score couter will not take forever. I will try to fix most issures and upgrade the demo here Edit:
  2. @sonicyoda Ther a reason for the hilltop zone is separated from the others in the level select screen That was my first level and i keep add something over and over because every time i look at it, i say: it sucks Anyway, im going to start it from scratch only reusing the idea And i know a way to fix the slowdown from the rain. Edit: Spike-Pit fixed 2)The game logo on the title screen will be changed. that one was only for testing it and there is a problem right after the fade in that i should have fixed 3)I thought that was challenging... i will fix that 4)actualy, its only one layer for the water (it's like hydrocity/lauchbase act 2's water) 8)Like i said up there ''im going to start it from scratch'' and try to make a new background for the palmtree panic level @Kessler12 (I knew someone would say that) It's just for the story
  3. Thanks! One question: it got laggy when its raining in hilltop zone?
  4. Thanks for the tip. =) I think i should only release another demo in the SAGE expo.
  5. Latest video: Story:Starts where Sonic 1 left off and end where Sonic 2 starts Screen Shots Arrows: Move character Z: Jump Press Start = Press Enter Pause = P Download Demo (01/19/11) http://www.4shared.com/file/r8teHCsb/Sonic_BTS_2.html
  6. I waited until i fininsh the act 1 of the 3º zone to release a demo, anyway i think im ready to release it.
  7. Im thinking on releasing a demo tomorrow or maybe today. should i do it today?
  8. Finally i got some ideas for the backgound.
  9. The same for me. And sometimes listening to music from 8-bits and 16-bits games
  10. If you look closely Sonic is on the edge of a plataform I think this image explains it This is a section of the level that the easyest way to get through is by using the waterwalk (much like hydrocity)
  11. The water in the background is supposed to be like hydrocity's(act1) water. And If you want another screen shot, i send it to you because i don't want to reveal to much of the level now.
  12. This level was based on PalmTree Panic(past) background. And the first idea was to make the background look like the moutains there. But i gived up on that idea after i did this
  13. Here is my new level there's no background yet I have got some ideas for a Palmtree panic (past) style but i have already used it in another level.
  14. Thanks for liking my game. My project only have these 2 levels and no second act. when i finish the first act of the third level I'll make a topic with the game here. And, yes it is sonic worlds 0.5
  15. Yes, i think you are right. I haven't finished the level yet and it's not to late to do that( it's not even in the middle yet) In this level i as actually testing sonic worlds, and it was my first one. In it's history sonic actually starts in hill top zone but i gess i should be a more original 1: Yes, and the grass will be too and i must remove the green trees 2:If sonic is going down hill top zone whe will pass inside the clouds and the level will change a bit (Blue Grass, Trees and plants) Now i know the reason that some sonic games have many beta versions. I was thinking, shound i change the life counter to a ''1UP'' or something like that? not sonic's face, or tails one. (sory for my bad english)
  16. My Ones Did you see something worng with the screen shots that sonic is in? D= My project dont even have a name yet, im just starting.
  17. 1: yes. 2: yes, both sonic and the enemies are on layer 5 @edit I can kill them, but they cant hit me.
  18. Sory for creating another topic D= I almost finished my first level and everything was working normaly when i tried to chage the points thar you need to have to get rank A or B and etc, at the and of the stage, later i tested the level 2 or 3 times and i noticed that sonic wasn't taking damage form enemies. Fist i thought it's was something on the enemies or "sonic geting hurt" code, but, i compared it to the original sonic worlds and there was nothing wrong with the code. And, sonic is geting hit by spikes normally. what should i do? (sory for my bad english)
  19. Well I chaged the Abs(XSpeed) Back to < 7 (becuse i changed it =/ ) And It's working fine now, the only thing is that the breaking animation is looking like sonic 1's one, but this is actually cool. =P I think the problem is solved. Thanks for the help anyway ^-^
  20. Ops, I already fixed that but i forgot to save. D= Well... thanks, its working fine now But there is one problen: when i junp and sonic hits the ground he remains the junp animation until he stops or reach the second runing animation. I think its because i deleted that one, or not? Sory to bother you, but this is my frist time trying to do someting in MMF.
  21. Here? I think you are right. If delete that one, the second runing animation works normaly, But the frist one disappears. Some times i get confused in this events list. What should i do now. D=
  22. The Only Thing i did is replace tails's "RuningPropelled" with sonic skin an changing the M to 0 If it worked with tails, it will work with sonic. right?... or not? D= what should i do? >.< @edit OPS The M (Player_MovmentValures) in the line 39 was 1, I changed it to 0 now. º-º
×
×
  • Create New...