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woflcub

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Posts posted by woflcub

  1. Only thing he is doing in the create is creating the object and parent of course then in the step of the parent hes making the background scroll back, and forth with different sprites on a grid set using path's to configure it, and in the drawing of the parent the top is him putting shortcuts for all the coding he did the middle is making the backgrounds have a certain position to where it started and will finish, and the bottom is preety much what it says. (It's drawing the background in 3 different styles for each part tiled, vertical, and horizontal.

  2. Well from your post at the very top it says he only goes towards the invisible objects x position why not calculate when sonic is going to hit the spring and adjust the yspeed till it hits the spring ure aiming for, or you can just set the value to make sonic's y position go upward to the springs.

    Example: I hope u know what i mean by this haven't used gamemaker since version 8.... yspeed= player.y + spring.y

    although it may be different in gamemaker......

  3. So my theory with sonic moving towards a specific object was right except the part with him landing on the spring? I guess since game maker has a different type of collision then MMF2 he couldn't just hit the spring after the moving towards object choice. He had to make a different type of object for the collision to actually work and not let sonic phase through...... Sorry for me not telling u about that error its my mistake.

  4. A 45 degree angle.... hmmmm...... maybe u can try to make sonic go to a specific point by making him aim at the coordinate of the spring you're going for. Like for example his homing attack sonic goes toward the enemies but he will keep trying to hit the target instead of destroying them if the code is not set for him to do so, but i'm pretty sure if sonic collides with that spring he will go the the selected action which is bouncing in the direction of the xspeed, and yspeed set. In the end when sonic hits the spring you will have to make a step of the event where he will stop the action of him going towards the spring to him bouncing of the desired object. Too much? I can try to make it easier if it is.

  5. Yep, and it is sad that this is the only tutorial on youtube that's legit. I could make u one, but right now im working on my sin and punishment engine.... yea it looks like he's not really interested in making this tutorial but what can u expect from him he's only worked on a shooting platformer game that's actually preety cool.

  6. You might think that i don't know what im talking about, but don't use crappy 3d arena's for boss battles. Thats not how sonic adventure is period. The only thing u barely need a 3d kind of thing is the (of course) adventure field.

    Add: By the way i've seen games have an adventure field thats 2d (Sonic FGX 2) so u can probably try something like that.

    Add 2: Ask Deoldrick at the fgx insider of any kind of help including the 2d adventure field he might be willing to help.

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