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OverbounD

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Everything posted by OverbounD

  1. Err case you don't see my post above I got the one. What's that level select code again. Checking I'll get the other one hang on.
  2. I'm not sure quite what you are talking about but if you can explain it to me better I'd be happy to rip it for you. Do you mean the whole song?
  3. Yeah I guess I could have. I didn't think it would take so much to explain. I knew I had them before but I lost them with my hard drive. Anyway thanks much. Oh and nice file names lol.
  4. yes but I need the present version of it.
  5. Right next to the past and future signs. It kinda looks like an electric burger.
  6. http://www.themysticalforestzone.com/sprites/Sonic/backgorund_idems/collisionchaospresentsheet1xd.png like the one in this sprite sheet only it appears damaged in the present. I could use the projector thingy to in a more complete form.
  7. Anyone have it I cannot seem to find it destroyed only in its working order.
  8. Yay! I finally got a chance to play this game . I have to say it was my favorite at Sage. You keep the game so fresh with all the moves and different events that happen like the part where the lava chases you. I love your use of the particle system everywhere very nice I've never even taken the time to look at the GM particle system but after playing this I'm gonna have to look at it and see what I can do in my game. I also like the fact that this game is more an adventure game then most you don't get multiple paths but there is always something new and interesting to do in this game. The pace is a little slower then most Sonic games which I like reminds me of Sonic CD . Anyway defiantly my favorite Sage game and one of the few fan games I can see myself playing all the way through.
  9. Hmm it won't let me just link the the picture its on the top of the page that I linked to now though.
  10. K cool the colors are right on that one. Yeah I know that trick but this was way easier phew. Thanks
  11. Hmm I wouldn't mind a new logo for Sonic Time Twisted I'm not too fond of the one I made its pretty generic Hmm I wouldn't mind a new logo for Sonic Time Twisted I'm not too fond of the one I made its pretty generic though I kind of like the font I chose for the Time-Twisted text maybe add a background or something? Just mess with it if you want I'd sure be grateful I'm not that great at a lot of aspects of fan gaming and would love the help on the logo thanks BTW here is what I came up with the font for the time-twisted part is called Baby Kruffy LINK TO CURRENT LOGO TOP OF THE PAGE One last thing I'm going for a Sonic CD style game if that helps you make the logo at all... And you don't HAVE to use the Baby Kruffy text I just kinda liked the way it looked whatever I'm sure it will be better then mine Thanks again...
  12. I need a Sonic 1/CD sprite as I'm dropping the Sonic 3 sprite from my game Sonic Time-Twisted. I've got most it of but I want all the animation I can get I know there is one on the site as well but the color is funky. Anyway what I need the most is the spring animation from Sonic CD where he spins. Thanks
  13. Mainly my problem is it just takes forever to make levels and I'm barley mediocre and making game graphics. Ug... guess I should have mentioned the soul mate thing...
  14. So basicly it sounds like all you have all tried it before and it doesn't work out unless you find your soul mate and make a game with them lol. That's really too bad as the old saying goes two heads are better then one. Hey I found someone to make music for me though that's a start
  15. I'll find a different background then I think... Also while the time travel isn't going to change for the next demo the transition that takes place is temporary until I figure out what I want it to look like. The new version of the game runs a little slower (to make it a little closer to Sonic CD hopefully) we'll see if that fixes the badnik problem. And the rings they should twinkle after you get them I think it just disappears really fast I'll slow it down.
  16. Come on guys give me a little credit I've been around for a little while just went dead for a few months. Do I really sound like that much of a noob?
  17. That is the first act background now too for the past at least the grass is a little different colored too to match. The Sky is suposed to be at sunset still think it looks bad for being at sunset or maybe a little before? I could go for a more orange look for it I suppose...
  18. It seems like everyone these days has really great project with big 360 degree engines and new interesting ideas problem is none of them get finished probably because there just too much for one person. So my question is how come more of you guys don't collaborate? It seems like everyone here gets along pretty well and it only seems logical since we are all working towards the same goal (making a great fan game) that a few of us get to gather to make a game. I'm not talking about a community game (I think there was a topic on that recently) I know my preferred team size it 2 me and someone else. It just a few small teams would have a better chance and completing a game I think. Or maybe not anyone have any thought or insight on this?
  19. Yeah thats what I was thinking kinda like dead grass lands with a little stream the JPG kinda makes it look crappy it'll probably look better in game if it doesn't then I'll change it.
  20. there will be timestones hidden in the past or something I don't have it all worked out yet but it won't we worthless
  21. I just had the regular checker pattern from grill hill zone but had it outlined with a lighter color of brown I think and put it through a few filters just messing around in Fireworks MX 2004 and found something that looked cool. Then recently I decided to add corner pieces which I did in Photoshop just with a light black paint brush. The rest of it is just recolored Genesis graphics for the most part. Rael - no criticisms? you usually have some good things to say that help me make the graphics look better then again I guess they aren't that much different from before...
  22. Alrighty, After one long night I've managed to get another level done for Sonic Time Twisted just one zone (or act). But I happen to think its alright. The level is called Perplex Puzzle think Labyrinth. Anyway the time travel features I think are well implanted there are many time specific hazards and gimmicks as well as a few path changes; if you destroy the Robotizisor or as I've heard it called "Eggman's machine" and travel back to the future there are no enemies too. Watch the spikes when you are Invincible I just figured that out sorry I'm too lazy to fix it right now... Features: -Time Travel similar to Sonic CD except only 2 time periods to keep the load on me down -360 movement using Damizean's Game Maker engine. -Basic Sonic system shields, rings, badniks, lives, etc. -Hidden in each zone's past a Robotizisor -Six Rounds with 3 zones a piece -Seven boss battles I could use some comments or something guys. Aside the usual help (engine, logo, etc.) I've been making almost all of the graphics myself as well as the levels and all the programing. So if you find something wrong I would love to hear about it and a suggestion or two on how to fix things. Any kind of help is appreciated. My contacts: [email protected] which is email and msn or aim is OverXbound Last I won't be working on this game for a few weeks. A demo release seems like a good time for a break plus midterms and stuff. But I'll be checking around here as I always do. Demo Download Page I used that tile FPS thing spike found and it sped things up even more.
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