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OverbounD

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Everything posted by OverbounD

  1. Here you go, it's an old school fan game.
  2. Looks like you are still fairly early in development. But I like the concept reminds me of Chaomega.
  3. The trick is to use more trangles the steeper the slope
  4. At first I thought it was a title card, it is so big. Maybe you should make something similar for the title cards.
  5. Just be careful not to stretch them too far. Otherwise the enlarged pixels will make the player hop up and down.
  6. You can have to source for TT to learn from if you want. All I ask is that you don't directly copy any of the badniks or gimmicks that are original to the game.
  7. It's really good Lake's best game yet. I got to play through several levels and it was a lot of fun. The graphics, the gameplay, and very few bugs. It's the complete package.
  8. Also physics guide values don't translate to engines Damizean made accurately, pretty sure he made the base for your engine too. So these are values I came up with testing my old version Time Twisted against Sonic 1. // ---- Character movement ---------------------------------------------------------- // .... Movement values ......................................................... Speed = 0; TopSpeed = 6.8; Acceleration = 0.055; Deceleration = 0.04678; SlopeFactor = .1; // .... Gravity values .......................................................... Gravity = 0; GravityForce = 0.21875; // .... Action values ........................................................... JumpStrength = -6.5; JumpReleaseStrength = -4; JumpVariable = true; SpringVariable = false; LookUpTimer = 100; LookUpShiftAmount = -120; CrouchDownTimer = 100; CrouchDownShiftAmount = 120; SkidMiniumAmount = 1.4; SkidRate = 0.5; SpindashRev = 0; SpindashRevCharge = 1; SpindashRevLose = 0.01; SpindashMinSpeed = 8; SpindashMaxSpeed = 12; RollingDeceleration = 0.018; RollingBraking = 0.125; RollingSlopeFactorUp = 0.05 ; RollingSlopeFactorDown = 0.3125;
  9. He's edited his post now to remove the argument. But what's done is done. AnOrdinarySonicFan has been suspended for two weeks. Anyone else? Edit I am removing his suspension since he's a good member and fixed his post rather quickly. But I mean business. No more fighting in this topic or you will be banned.
  10. MOVE ON. Next person who beings up the "rip off" subject is getting banned. We have asked and asked you guys to move on. We even made a thread for you to bitch in. I'm done asking now, I'm telling. Someone post about the actual demo and knock off the crap.
  11. Meh I'll let my work speak for my theories and techniques.
  12. I used to worry about imitating others a lot. Going out of my way to not look at things for fear of imitating them. Overtime what I found though is imitating others leads to inspiration and I opened myself to a wealth of knowledge that the person I am imitating has, instead of avoiding it out of fear. Opening myself to that knowledge and letting go of the fear made me learn things much faster.
  13. Well...

    1. Show previous comments  10 more
    2. P3DR0

      P3DR0

      WOW WHAT A HUGE DUMBO HE NEVER PLAYED PORTAL 2, LOOK AT HIM AND LAUGH HA HA HA THE CAKE IS MY FIST AND THE LIE IS YOUR FACE

    3. P3DR0

      P3DR0

      pls stop the agressive comments guys

    4. OverbounD
  14. Yeah man some of your sprites are still being used. The bee that you and I worked on from 2009. I'm going to put him back in the game too. And the Rinobot you worked on is also in the game. I made a new titlescreen of course, but that version used is now in Sonic Project Eclipse and looks great with the new shading.
  15. I'd really like to know who's actually reading all this stuff. Don't you guys have fan games to work on or something??
  16. Wow how did I miss all these replies? Thanks everyone glad you guys approve. It's extra encouragement to finish!
  17. Aww yeah progress on TT is great :)

    1. Sly4Good
    2. Riseodvi

      Riseodvi

      Good to know, looking forward to SAGE '14 act 2

  18. Yeah the physics need fixed badly. On a more positive note, I really liked the titlescreen it's remixed really well. Did anyone else notice that alien monitor? Reminded me of wisp powers but I wasn't sure what it did exactly.
  19. I worked on Time Twisted all weekend. The result was I got a lot of work done on Tidal Tubes Past, it's closing in on playable. Here are some screenshots of the progress.
  20. Wow that's pretty harsh and uncalled for. I highly doubt he made this game for idiots or was trying to mock Lake. Suggesting such is well idiotic. This game is inspired by BTS but that doesn't mean it's offensive. Any time a fan game make it big XG, BTA/ATS it inspires others. That's a good thing not a bad one. When I decided to redesign Time Twisted I was heavily inspired by XG for instance and overtime Time Twisted grew into it's own thing. Sonic Overture/From the Beginning was inspired by BTS the same way and over time grew into it's own thing. Lange is right about a lot of the physics issues DarkchaoX10 and I suggest you take those to heart. But don't let his attitude get you down you are off to a great start.
  21. According to ProJared Sonic Boom is like a nicktoons game. http://www.youtube.com/watch?v=Q33tKYRxc50

    1. Light The Hedgehog
    2. Rawr

      Rawr

      it looks like a really crappy cartoon cash in game, which I guess it is.

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