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OverbounD

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Posts posted by OverbounD

  1. It's the speed, momentum and running on ceilings at certain speeds that makes Sonic game engines more difficult. I could program a half decent Mario engine when I was 13, but even to this day at 26 I would still have trouble coding a Sonic engine. That's only the 2D engines though I shutter to think of the 3D ones. So yeah it's THAT much more difficult.

  2. I don't think SA1 and SA2 had shoddy engines. Programming platforming engines that work at high speeds and with the unusual requirements (walking on walls and ceilings) of Sonic games are very difficult to do. It's far more complex than programming an engine for a Mario style game.

     

    Mario and Sonic games are like a car vs a rocket. Cars are much more reliable than rockets but don't go nearly as fast. The trade of is rockets tend to blow up.

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  3. A few people said they'd make archives. I'm not sure if they did or not. I couldn't keep the SAGExpo server up any longer because it was too expensive.

    In the future we'll have SFGHQ to keep all the games on. I'm working on it as fast as I can, it's even taking priority over Time Twisted.

     

    Most of the download links can be found in Mercury's reviews on SU.org for now.

  4. Ironically, we're dealing with a bug in MMF2 that breaks the game one you reach a certain amount of actives. MMF2 does have tons of limitations.

     

    That sucks, I'm dealing with limitations of GM and processing level tiles myself. Makes me want to start using monogame and C#.

     

    I personally do not think that anyone is truly creative. I am of the opinion that all of human invention was inspired by observing nature. I feel everything humans make is derivative from that. In the end I think what is important is not what inspired you but what you do with that inspiration.

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