kyllian1212
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Posts posted by kyllian1212
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Okay, started to fix it now, i'll probably continue tommorow.
Today progress:
Day 3 - Version 0.2.5 - This one is rather minor so yeah.
+Started to work on the classic part and i added a classic spring. Goes only upwards for now but i'll add more.
*Started to fix the Dash Ring and Rainbow Ring collision glitch.EDIT: Also, once again:
Am i allowed to post a sort of preview version each time i do a new version? This could help people to know what happens if there a problem.
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Dunno if what i did is correct, but i get this:
___________________________________________
ERROR in
action number 4
of Begin Step Event
for object objSonic:
Error in code at line 4:
last_collision = collision;
^
at position 19: Unknown variable collision
___________________________________________
ERROR in
action number 8
of End Step Event
for object objSonic:
Error in code at line 4:
if not collision and last_collision;
^
at position 9: Unknown variable collisionShould i send the GMK or something?
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Well i would like the sound to play once per object, since it also basically hits it every frames. Actually i don't think the sound is the problem. The collision is, rather.
But for now, i attempted something with the sound:
if not sound_isplaying(sndDashRing)
sound_play(sndDashRing)
else
??Except i dunno what to put to make it play the sound once per object.
But since it's a collision problem, i guess fixing the collision in priority (so it hits the object just once per collision) and will also fix the sound problem.
Also, i guess it gives me the instance id in the room menu, not directly in game.
Else i could PM you the GMK if that can help? I use Game Maker 8, however.
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I REALLY dunno if i should post it here or in the showcase section (or somewhere else). Else mods, feel free to move this topic.
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So hm. I'm trying to do a Sonic Engine (which is actually based on the Sonic Revival Engine... An engine based on an engine, wierd) engine. I've just started doing it yesterday, so it has not much added for now. I want somehow (even though it will be hard, i know) to make the most Complete Sonic Engine possible, with both classic and modern characters and gimmicks. For now i'm working on the modern part however. Anyways here's some info about it!
I've currently added: Ramps, Dash Rings, and Rainbow Rings. That is all i added for now.
I modified a little bit sonic animation due to running being glitchy (Sonic goes walking then running then walking then running etc.). however now the whole animation system gliches. That's minor glitches but still.
Pics!
Download (Current Version): https://www.dropbox.com/s/zatmzdu3kxxtwks/SonicRE0.3.exe
Credits, Version log
The Sonic Revival Engine Modified
I made the engine MODIFICATIONS. I didn't make the original engine at all.
ENGINE CREDITS:
The Sonic Revival Engine Modified
I made the engine MODIFICATIONS. I didn't make the original engine at all.
ENGINE CREDITS:
TechnoSuperguy -For helping me fix many ringloss problems
Damizean -For engine base
Rougeyoshi -For Sonic 3 shields + sprites + HUD
Alex Z -For sprites
Kain -For checkpoints
Chaos Rush -For compiling this engine
Some people that i forgot and that i used their sprites/other things. (sorry for forgetting ;_
CONTROLS:
Right -Move right
Left -Move left
Down -Look down
Space -Jump
Down+Space-Spindash
Right/Left+Down -Rolling
Z -Lightdash
Fire Shield+Space+Space -Air Dash
Water Shield+Space+Space -Air Bounce
Electric Shield+Space+Space -Double Jump
VERSION LOG | + = addition | * = changes/bugfixes | - = removal | O: = other stuff (like comments etc) |
Day 1 - Version 0.1: First day, first release on Dropbox.
+ Added Jump Pads + sprites
+ Added Dash Rings + sprites. Not all of them are there yet.
* Modified Sonic Sprite order (minor)
Day 2 - Version 0.2
+Added Rainbow Rings + sprites
+Added a new test stage
+Added sounds for all new objects i said previously (including 1st day one)
* Fixed some stuff about Rainbow Rings and Dash Rings.
- Removed the old test stage
O: Trying to fix the sound glitch and collision glitch... fail.
Day 3 - Version 0.2.5 - This one is rather minor so yeah.
+Started to work on the classic part and i added a classic spring. Goes only upwards for now but i'll add more.
*Started to fix the Dash Ring and Rainbow Ring collision glitch.
Day 4 - Version 0.3
+Continued adding classic springs. Added yellows and reds + sprites + sounds.
*Dash Ring and Rainbow Ring glitch still not fixed.
*Modified the test stage so it features the classic spring test. And backgrounds.Anyways, now i need help for two things for now
- When collision happens with Sonic and the dash/rainbow rings, it collides every frames into it. So as result, it does an ANNOYING sound effect spam.
- Sonic's animation is a bit messed up due to the modifications i made...
So yeah, if anyone could help... thanks in advance ^^
Oh also excuse me for any spelling and grammar errors, i'm french so yeah (my english is more then comphrensible however, dont worry). And plus, i'm rather tired right now, so yeah.
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Hi! Im kyllian1212.
I was on the SFGHQ forums before, but i don't think i posted that much actually.
Anyways, i dunno really what should i say... except that im trying to do a fan game (rather an engine... dunno) and other stuff.
But yeah, Hi everyone!
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I like the concept and stuff!
The maps looks like SRB2's one however. (They look like they're made in Doom Builder)
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HUH?I am using Game Maker 8.0 RC2.(And i redownloaded it,it still not working.)
[EDIT]And the exe version didnt show this error.
[EDIT2]Yay!I did it! I modified the code and it work perfectly!
Before :
global.pause_back = background_create_from_screen(0,0,640,480,0,0,0)
After :
global.pause_back = background_create_from_screen(0,0,640,480,0,0)
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Error when trying to launch from GMK.
___________________________________________
FATAL ERROR in
action number 1
of End Step Event
for object objPause:
COMPILATION ERROR in code action
Error in code at line 11:
global.pause_back = background_create_from_screen(0,0,640,480,0,0,0)
^
at position 69: Wrong number of arguments to function or script.
Game Maker Sonic Engine Help
in Game Project Assistance
Posted
Progress!
Day 4 - Version 0.3
+Continued adding classic springs. Added yellows and reds + sprites + sounds.
*Dash Ring and Rainbow Ring glitch still not fixed.
*Modified the test stage so it features the classic spring test. And backgrounds.
Since i guess i'm allowed to post a download, here's an EXE: https://www.dropbox.com/s/zatmzdu3kxxtwks/SonicRE0.3.exe
Don't expect anything huge however. It just features a test stage.