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Jassbec

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Everything posted by Jassbec

  1. It was the MEXICAN EAGLE man. (It is my Skype profile pic)
  2. Be able to turn into a ball in mid-air without altering the speed or momentum, like in the Game Gear games, it makes a great difference.
  3. Now this is the story all about how My life got twisted, upside down And I'd like to take a minute just sit right there I'll tell you how I became the prince of a town called Bel Air

    1. Black Ace

      Black Ace

      In west Philadelphia, born and raised. On the playground is where i spent most of my days. Chillin out, maxin. Relaxin all cool. Shootin some B-ball outside of the school. When a couple of guys who were up to no good, started making trouble in my neighborhood. I got in 1 lil fight and my mom got scared. She said "You're moving in with you Auntie and Uncle in Bel Air."

    2. Riseodvi

      Riseodvi

      Now this is the game all about how I went through loops, turned upside down And I'd like to take a minute listen if you will: I'll tell you how I became the prince of a zone called Green Hill

    3. Betaman

      Betaman

      I whistled for a cab and when it came near

      The license plate said fresh and it had dice in the mirror

      If anything I could say that this cab was rare

      But I thought Nah, forget it, Yo homes, to Bel Air.

      I pulled up to the house about 7 or 8, and I yelled to the cabbie, Yo homes smell ya later. I looked at my kingdom

      I was finally there, to sit on my throne as the Prince of Bel Air.

  4. Back 2 Back ->

    1. Sly4Good

      Sly4Good

      Spinnin' on the turn tables.

    2. Riseodvi

      Riseodvi

      On a turn-table stack?

    3. GSF

      GSF

      DUH-DUH-DUH-DUH TACO TACO HEAT ON MY PLATE

  5. Oh god, what is that, make it stooooooooooooop.
  6. It's just a huge psychological thing, you always want to have more and obtain methods to obtain that more at a faster rate, even though you're actually just clicking. It's pretty clever actually.
  7. Luigi has Terminal 7, it's bad.

    1. Mr. Potatobadger
    2. Jassbec

      Jassbec

      That was my c**k Luigi, that's why it looked like a mushroom.

  8. Aw shit, this is how you do a desert level right, haha. Looks really good so far.
  9. Alright, this is what I would personally call an imitation. (A B/ATS Imitation) This was only shown to a handful of people, it was made right before FtB got scrapped and we started to work on Overture. So tell me, how many elements from the Sequel games can you see here? (Hint: There's a lot) Now, would you guys ever want to play what was basically a water downed version of the Sequel games? I wasn't kidding when I said I the project was going the wrong way.
  10. Because they're meant to get you hooked. That's their main purpose.
  11. There's nothing really special about that screenshot, it's just some GHZ rips with a different tone of brown and some panels. Though the background is kinda interesting, not sure what the green is supposed to be, is that the sky or the canopy? If it's the canopy, then you should add some shadows around the area where the trunks and the canopy connect because it currently looks like they're just dead trunks. (unless it's what they are, I can't really tell, xD).
  12. Hey, LA's not so bad. It has been an enjoyable trip for the most part so far.

    1. Show previous comments  1 more
    2. AnOrdinarySonicFan

      AnOrdinarySonicFan

      And I remember it being a decent city.

    3. Jassbec

      Jassbec

      Yeah, it's alright, the museums I went to are actually not that boring, lol.

    4. Stritix

      Stritix

      I always wanted to go to LA. I'm really jealous right now.

  13. Do any of you musician people know of any good free VST or soundfonts?

    1. Can of Nothing

      Can of Nothing

      Piano One, Oatmeal, Synth1, Proteus VX, SQ8L, SpicyGuitar, TAL-Noisemaker, MinimogueVA, Messiah, DSK TechSynth.

      Particularly recommend Proteus VX. Since you like M1 and 90s sounds, you'd LOVE it

  14. That's really good to hear, man. I was just worried that it would turn into a B/ATS clone overtime. I have faith in ya!
  15. Post deletion in an arguement, ain't that such a delight? Because hiding stuff make things better, right? Jeez. (I bet this update will get deleted as well, eh?).

    1. Show previous comments  9 more
    2. Jassbec

      Jassbec

      I can see now. I didn't see the other thread until you guys pointed it out, I guess I should pay more attention, lol. But really, I gotten upset over all the editing/deleting that has been going on recently, so I apologize for making a little blind rant.

    3. Rawr

      Rawr

      I personally have yet to do any editing/deleting myself but there has been quite a few people overstepping some lines of 'don't be a dick' (even before I became a mod I could see it) so its unfortunate that had to be done. If everyone could be a little nicer to each other there wouldn't have to be any of that. I don't think anyone on the mod team is out to censor anyone.

    4. Abominal Taz

      Abominal Taz

      Well...yeah what Rawr just said. Things have been getting out of hand lately with certain repeat offenders and mucking up topics isn't a "let it slide".

  16. I was talking about the ground tiles in the first level, the ones that aren't checkered. I could post a picture but I'm writing on a mobile.
  17. @Pulse0 You have a very good argument, except for that comparison with Fusion, I didn't really get it, haha. About the Sonic sprites in Overture, we in fact, had plans to make pre-rendered Sonic sprites early in development using the 3D Model Lange made, however, we decided to stick with modified Sonic 1 sprites with custom animations (the animations are smoother) as they were more fitting with the theme of the game. And to be honest, yeah, I can see why someone would call it unoriginal, as what we've shown so far points to that because of the concept art thing we're doing. But trust me when I say there's plenty of "original" zones in the game to make the game feel more balanced in terms of levels. But enough about Overture, I didn't mean to bring it in into the discussion to brag or anything of that kind, just as an example of how games can improve if you're not so focused on your "inspirations". Overall, I don't think Reborn is a bad game, I ABSOLUTELY adore the presentation of the menus, it's from the best I've seen in a fangame, it's really good. The "ruin" parts of the level shown seem taken straight from Horizon Heights, and the physics are REALLY floaty and Sonic is hard to control, specially while in the air. But honestly, I do see a lot of potential, and wish it would not be spent trying to look like a Lake game, intentionally or not. I'm saying this because of previous experiences.
  18. Oh man, I'd love to, but my computer despises recording as of lately, If you don't mind things a bit slow, I could try C:
  19. You know, I just wanna say something about all of this. You can't join together inspiration and copying as if they're the same thing, They're not. There's a very clear line between inspired and copying. If you create a game that just has a similar aesthetic or style but is still original in concepts and elements, or even a completely unique game because another game motivated you, that's inspiration. If you straight up copy elements like graphics and concepts, then tweak them a bit and call it yours, that's copying, and that's essentially what you're doing. Overture works directly from the source material while Reborn copies and imitates an existing fangame. Overture's graphics are 100% original (and do not attempt to imitate someone else's project) save for obvious fundamental features such as, well, Sonic himself. Reborn's graphics are various things copied and imitated from someone else's fangame. Those are not the same kinds of "borrowing". We're not in a glass house, we're in a stainless steel house if you know what I mean. Please, don't let your "inspirations" directly lead the project, I've been in that territory with Sonic from The Beginning. I'll admit, looking back at that, I'm not proud of it at all, I'm actually ashamed of it. (I'm sure most of you remember it, don't lie to yourselves, it was terrible). I'm glad I didn't go the "rip-off/harcore inspiration" route, and thus ended up making a product with heart and honest intent. Here's this for instance: Sonic From the Beginning (LakeFeperd "inspired", often called a rip-off) Sonic Overture (Once it stopped being "inspired" by Lake) Now compare these images and and think about it, I hope you see my point. Another thing, you don't need skill to be original. Overture could have one fourth the skill in it's artwork and it would still be just as original, and an imitation could have four times the skill and still be just as much an imitation. I'd SERIOUSLY reconsider what you're doing, I've been in your place, and I know how it feels, trust me when I say it's NOT the way to go.
  20. What is it with you people and not using Mediafire? (I'm not gonna use a download manager, they ALWAYS give me adware.) The game looks really nice from those screens though, I like the rain, in what I guess is Act 2?
  21. I made a remix of Drawcia Sorceress as Kirby and the Rainbow Curse got announced. https://soundcloud.com/jassbec/remix-kirby-canvas-curse-drawcia-sorceress
  22. Nintendo won this E3, we're done here folks.

    1. Abominal Taz
    2. Mr. Potatobadger

      Mr. Potatobadger

      Yea this E3 was 4000% Nintendo. Best E3 since 2011 IMO.

    3. Cunning Condor
  23. You're cuh-rah-seh my man. I'm actually quite looking forward to it, stop being so negative, sheesh, lol. 06 was bad for a lot of reasons, unless Boom has tons of game breaking glitches, awful controls, shit writing (Boom is aimed at kids, not you, keep that in mind), and terrible physics, I doubt it'll be as bad or on par with 06. Also guys, it's a spin-off not a new direction for ALL Sonic games, just sayin'
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