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InfinityAlex

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Everything posted by InfinityAlex

  1. Guys, you're paranoid; they will never get rid of anyone from the core Smash cast, including the three original secret fighters. Ness, Falcon and Jigglypuff will always stick around. Besides, even if the other 2 haven't, Jigglypuff has gotten more relevant with her new fairy type.
  2. Well, my name's Alex, but I've no idea where Infinity came from. It was originally created as a Minecraft screen name, but, beyond that, I've no idea.
  3. Fan art for ya, Lake! Noticing a pattern here? :3
  4. Self explanatory; just keep it appropriate! XP Here's mine:
  5. ...oh... In all seriousness, yes, that's in response to the parallax.
  6. Loving the idea, Betaman! Just a suggestion, when the moving one gets to the end of its trail, why not have the platform flip around and launch Sonic, á la the Windy Hill big wheels? I think it'd be a pretty fun way to get to high paths! :3
  7. 1. WIDESCREEN, BIATCH! Also, no reference to the Sonic CD 2011 remake? 2. Yes, but add regular autosaving to allow the player to take a break at anytime. 3. The more the merrie---*shot* 4. Brand new with a distinct style. Make it a sprite, but not limited by palette limitations. 5. Hm, compromise! 6. More in-depth versions of S3, have a small cutscene showing Sonic going to the next act. 7. So much yes. However, I'd suggest not forcing both players to stick to the same spot and to allow them to explore without being limited by the camera. 8. I don't know how you mean, but it'd be nice to be able to have Tails airlift you on demand. 9. Hm, that'd be nice, but you'd need to make sure Knuckles can't reach them either! 10. I'd say that depends on who he faces in his story, if Eggman, then no. 11. Green Hill Clone but with interesting tropes and gimmicks along with a bitching, catchy theme
  8. Yeah, I really need help implementing a title screen using the base from the SAGE release to build from. Things I want to achieve: Classic title screen parallax How to make a sort of mini cursor (like that one from BTS and Reborn) which can be controlled with the arrow keys. Admittedly, it is a very nifty idea. So yeah, any help would be great (using MMF2, in case you need to know). Also, one more thing, can someone tell me how to make reflective water that I keep seeing in so many fan games now?
  9. As a fellow artist who has also been mocked for their art in the past (though not nearly as badly as you have been), I would like to say that I hope you find me to be a dependable guy for both artistic advice and emotional support. I hope that your time at United will help bring you away from your suicidal tendencies and help us see a happier side of you; I'm sure you'll be a great asset to the forums once we remove all that pesky bullying.
  10. Wait, so you mean to say you're stopping development after releasing the SAGE demo?
  11. Just gonna say now; unrestricted Super Sonic gameplay in one of your games; so hyped.
  12. Hm, OK; In my game, you will experience 2D gameplay with a homing attack; nothing new here, but this is a common feature. Also, I have taken direct inspiration from Sonic 4 for the title screen while changing up a few things as an intentional nod. However, I initially used tiles and a boss concept from Sonic XG. While the latter was not intentional as I didn't know about the boss' existence, this is still direct imitation. And that's how you draw a line.
  13. Yesyesyes, give me this now and I'll be locked in my room for SAGE. :3
  14. I do think Lange was being a tad harsh in some areas, but in general, what he said has rung very true with my own experience of this game. The menus are beatiful, as is the loading screen and the level itself feels original until it starts introducing Hilltop Heights elements. HOWEVER, Everything that was said about the physics is correct; Sonic feels dreadful to control and his jogging sprites are horribly misaligned; I know the latter can be hard, so don't be afraid to ask for help. The physics, however, really need to be redone; Sonic just feels really clunky with an impractical jump. Finally, the level design is good for the most part but becomes utter drivel in some places, so once again, don't be afraid to ask for help. To conclude, this project certainly has potential, especially in it's menu aesthetics (so kudos to the art team for that), but there are glaring problems that need to be fixed. You're doing well, but you could do better, so try and push yourself! While I wish not to be a backseat mod here, I feel there is something that should be said which I feel no rules should have reason to interfere with; we all need to calm the fuck down over here. Yes, both Pulse0 and Lange have been harsh on this game, the former having been completely irrational, but the mod response in Lange's case is not helping, I find; editing someone else's post is not going to better teach them how to critique, it just comes off as "I think your opinion is garbage." As well as this, dragging other fan games into this argument and questioning them is just asking for trouble; while you guys may have formed your opinions on Overture, it is imperative to remember it is still a WIP, so bringing it into here without even first-hand playtime will not prove nor solve anything. Once again, I am not trying to be a backseat mod here, I am just stating my opinion in a structured and civilised way, something which I'm confident is not against the rules and thus it is sensible and accepted for me to do so. That is all I have to say on this matter.
  15. I want to play this and offer my own opinion, but I can't access Speedyshare, so could you please add this to DropBox?
  16. Hey all, just got some Sonic tidbits to share with you. First off, Super Sonic *is* back as Sonic's Final Smash, something you guys will know if you've watched the Treehouse Event hosted by Nintendo. Sorry for the pic quality (I had to snap it straight from the youtube vid), but you can clearly tell it's him. This time around, upon activation, instead of the angry and dramatic "Now I'll show you!", we get a somewhat upbeat "Super Sonic style!", ripped straight from Generations' final cutscene (what is it with Sonic reusing snippets from Generations cutscenes?) In other news, Shadow is back as an assist trophy, something which can be seen in the E3 invitational tournament. Nothing much has changed here, but he does have a nice model! Video *starts just after the trophy is activated*: https://www.youtube.com/watch?v=eTqaAs86xmU#t=957 Finally, the Egg Robo from Sonic and Knuckles will be appearing in Smash Run with its updated Generations look. Unfortunately I have no picture to show, but GameXplain did a gameplay video of the mode in which one can clearly see Egg Robo. In Smash Run, it will follow your player rather accurately, but can get stuck on ceilings and maybe walls. When close enough, it will shoot one or more regular shots between short intervals or charge up a laser which spans beyond the screen. That's it. EDIT: Actually, does anyone know the music that plays during Pac-Man's trailer? EDIT 2: Never mind, found it. For anyone else who doesn't know, it's the Pac-Man Park theme from the Pacmania arcade game.
  17. Agreed. I'd suggest referencing the Sonic Battle sprites, especially Sonic's stance.
  18. Yeah, but I think someone ought to remake Sonic's portable history properly. SEGA said the 3DS version was supposed to be a reflection of that, but it wasn't.
  19. Yeah, considering the 3DS version of Generations was supposed to represent Sonic's handheld history, we need 3 new eras: Game Gear (Bridge, Sleeping Egg and Sunset Park), Advance (Secret Base, Music Plant and Twinkle Snow) and "DS" (Leaf Storm, Plant Kingdom and Desert Ruins).
  20. Don't you dare start going Ken Penders on us, Assassin... > We all like Ian Flynn more anyway.
  21. Hey, I'm looking for something in particular, hoping someone can give it to me; I want to play a game which is very much like the Classics, Genesis music preferable while being totally unique from any of them. Also, I would very much like it to be complete. Thanks!
  22. Just thought I should tell you that the stripe on the spine switches place between normal and Super form.
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