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InfinityAlex

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Everything posted by InfinityAlex

  1. Great to hear, but no fan game is ever truly perfect, no matter work goes into it! However, I'm hoping that what you play will reinforce your opinions!
  2. I've seen that black cat in a Flash animation somewhere before, methinks.
  3. Er, no it doesn't...for the title screen, MMF2 uses it's built in transitions, and for in game stuff, it uses something else; I don't have the HWA version, iirc, but everything in my build of Worlds is correct and as it should be. So, long story short, update if you're paranoid about aliens stealing your work for their fanfictions, but you shouldn't need to.
  4. Alrighty then...by the way, you still using that Knuckles sheet I sent you? His S3 sprites stick out like a sore thumb.
  5. Sweet beans. Looking forward to playing this, brah.
  6. One solution is to have both tracks play at the start of a level on a loop, but have your speed shoe variant silent; then, when the speed shoes are activated, have MMF2 switch the volumes, making your level track silent but your speedshoes play. This will give the illusion that the track has been sped up. Then, after speed shoes run out, have the volumes switch again. Hope this helped.
  7. OK, well, here's how I'd approach it. Use MPB's method of constant Y deceleration (going down) and place a sensor which the player object will touch when Sonic's sprite is no longer visible which will cause the player to lose a life. Just don't use this sensor when you don't want the quicksand to be harmful to players.
  8. Honestly, it doesn't usually matter. It just means you've saved with the HWA version; if you don't know about HWA, you've probably never used it in your game.
  9. Are you gonna actually compliment anyone?! All I've ever seen you do is just bash fan games; you've called both mine and Felik's generic in the same damn night! I don't think you appreciate the amount of work that goes into making a fan game.
  10. plugplugplugplugplug! But seriously, thanks for the compliments, though! (er, dude, your stuff isn't in this demo as I'm still trying to fit it properly, but Worlds is being a bitch!)
  11. Actually, this game has a rather unique moveset and will have many interesting gimmicks down the line, as well as some awesome bosses. Maybe I'll use the open world idea some other game. Thanks a lot. I'll make sure to keep posting stuff here as it comes, though not too much! Don't want to spoil the game!
  12. Aw...that sucks. So, is this an original fan game then or another remake? Er, hate to be a backseat mod here, but there's generally a thing that applies here that applies to most forums; generally, if you're gonna post, try to make it constructive; what you've posted makes little sense and seems like it's been posted for the sake of raising your count. I appreciate that you're super excited to be on a forum as awesome as this one, but please, try to keep your posts above this.
  13. Heh, calm yourself, dude! Don't worry, it's not very graphic intensive so it really shouldn't lag. However, anyone who had problems with the initial build of Chrono Adventure may have problems with this as I think it's using Direct X9... Thanks for the compliment! Speaking of concept art, I have a little something to show you all! Bit of trivia for y'all; the literal translation of his Japanese name is rope cutter because I initially designed him to cut ropes on bridges. As well as this, his "English" name "Kamba" is actually the Swahili for rope cutter!
  14. Thanks again! Sprites are courtesy of Hobbers. If you look closely, you'll notice Sonic actually has shoes unique to this game. They're actually a mix between the classic shoes, the SOAP shoes and the Riders shoes! TRIVIA GET!
  15. Thanks a lot! It's great to hear such encouraging compliments only a few hours after announcement!
  16. It's not lava, it's a heat wave. And yes, that's correct.
  17. Thanks a lot, but I don't get how you mean there's a bug. No one else but the dev team have played this yet. XP
  18. Well, the SAGE trailer came out earlier than I anticipated, but here it is, my in-dev fangame, Sonic Dynamo. Let me just grab a copypasta from the SAGE booth! :3 "Sonic Dynamo is being developed by InfinityAlex (project lead, level designer, programmer), ZigZagX (art, programmer), Hobbers (art, additional programming), PicsandPixels (art), Jassbec (musician), Mr Lange (musician) and Can of Nothing (guest musician). The game features custom sprites made by Hobbers and, upon completion of the soundtrack, music by Jassbec and Mr Lange. The project was initially called Sonic Paradise and we'd planned it as an open world project where the player would collect upgrades and complete tasks to advance, similar to the Banjo-Kazooie series, but during development, we decided to switch the focus of the game to a more traditional Classic Sonic game in an attempt to create a spiritual successor to the classic era series." In the SAGE demo, you'll see one complete zone, except from the fact that almost all of it's music is placeholder material right now. I'll be posting a trailer once we have one, but for now here are some screenshots not seen anywhere else;
  19. SEGASonic the Hedgehog Genesis Version tease? ):/ I approve.
  20. No, that's not a nifty idea, especially not in an MMF2 game. First of all, there would be a fuck-ton of lag. Second of all, it would make it hard to bring the player into new places. Say you're walking from a savannah into a desert; you can't just stop having savannah-y things the instant you want desert; it would take much longer to segway into the new area, making things slower and boring.
  21. That would look really weird; one minute, you'd be running vertically, and the next, woosh! He's sideways. Besides, it doesn't make sense for such a short gap. It's all link to a specific ramp code I've implemented; it'll look a lot less odd when you play the game and see it all in motion.
  22. Wow, this looks very promising! Nice to see a Modern version of Worlds floating around; it'll probably make Modern styled development much more approachable for MMF2 users! Well done you, sir! Anyway, I came here to share a little tease for my game; I only plan on announcing it once the SAGE trailer has come out, but I suppose a single screenshot wouldn't hurt! For those wondering, Sonic didn't acutally use the spring to achieve that position; he actually ran straight off the ramp!
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