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Kessler12

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Everything posted by Kessler12

  1. Bump I have been pretty busy with collage moving on... I will continue working on both Sonic Whirlwind and Sonic Worlds Level Collab. Whirlwind will be 4 zones with 4 acts each along with 4 playable characters. Any free time after its finished I will build on it adding mini acts and mission modes. Currently I'm doing some scouting for help with the collab while working on it at the same time. If anything I want the collab to see a 2nd release before dropping entirely. I kind of want to move on and work on my indie game next year or so. New Boss ...
  2. By the looks of everything, this game is about to kick some major ass!
  3. @LiBiYKWIM: Yea it does. If I had the flash exporter I would have shown it in flash. @Highwire4: Like what your doing here and I would love to see it when its all put together. @Serephim: It looks to cute to beat up D: @Overbound: There's something about those flowers I like... :3 @DaHog: Dude menus don't take that long to make how about I just make it for you.
  4. Are you trying to make something like this? http://www.sonicfangameshq.com/view.php?sec=6&id=6
  5. I'm testing it out now, Thanks for the help guys!
  6. @Mr Lange: Done @Highwire4: I don't know what other color to change it
  7. I'm willing to learn a thing or two. I hope I don't have to work on that date.
  8. Help! http://www.sonicfangameshq.com/forum/showthread.php?p=162594#post162594 Also, suggestions to make it look better would be nice!
  9. I'm updating a character menu for SLWC, how can I make the character sprites rotate like in sonic 3's competition mode. Is there another way I can do it instead of the one on the main site?
  10. If anything Sonic Whirlwind nor the Level Collab(yes its still being worked on) will be in sage.
  11. I didn't even know you were on this site lol. It seems like not too long ago I found you on deviantart! I tried it before, my sonic was too over powered with it so I gave peelout to Amy cause she couldn't spindash anyway while making boost work like unleashed for Wii. Try to find the best way to balance it out and make it useful.
  12. Why have boost and peelout? I don't think anyone one would use peelout if they can just boost. But I can't wait to see what your engine is capable of!
  13. Noted! Also I normally add detail when the level is finished.
  14. I posted some old screenshots of what I think is the best parts of Sonic Whirlwinds level design on my deviant art let me know what you think so I can improve. I am aware it's lacking in detail. http://tonic41.deviantart.com/gallery/44644492
  15. Sonic Whirlwind Sprites by Goncas Engine by BlazefireLP
  16. I remember having a blast playing this game. Oh well good luck with your other projects!
  17. I would have used 2 levels per-game, a playable shadow/Metal sonic for muitl player. Also have mecha sonic, classic knuckles and amy somewhere...
  18. It looks like Mario Galaxy but the gameplay seems pretty cool. I'm not going out of my way to buy a WiiU...
  19. Those metal sonic sprites are pretty beast and those item boxes are epic.
  20. Zero was a pretty good project but its understood that things happen.
  21. Its been a while dude, Great to see this game is still being worked on!
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