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Naldrag

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  1. So I'm working on a Sonic fan game using Chaos Rush's New Genesis Engine and I'm in need of a programmer(s). I've already implemented a act intro from Sonica's Sonic 4 engine and a dysfunctional signpost. (won't show up scores or change to a different level) Areas needed programming in - Menus - Enemies / Bosses - Water - Special Stages / Super Sonic - Signpost Help would be appreciated and of course credit would go to those who contribute.
  2. If you want I wouldn't mind beta testing it for you. I generally have a ton of free time.
  3. What, no. A extra boss would be a bad idea, implementing the Master System Green Hill, Labyrinth, and Scrap Brain would be a nice add on though. Oh and a boss rush mode would be nice.
  4. I didn't really encounter too many bugs while playing it myself either, it was mainly the physics, but I got used to it. I think the bug I had the problem with most was in Marble Act 2 getting stuck in the lava.
  5. I noticed that you also left out a few enemies. Newtron, Caterkiller, and Roller. I don't recall seeing those when I went through a playthrough. Also in the collect 100 rings missions there isn't a back ring at the end of the stage. (or at least in GHZ2 anyway) check them all out just in case though.
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