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Posts posted by Briraka
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They had great character physics in Adventure 1 and 2, then threw it out the door with Heroes, and again in Shadow. By the time Shadow came around they really had to completely rebuild character physics from scratch. Without any sort of conservation of momentum, '06 hardly has "physics". More just like... controls.
Oh, so you were thinking about the gameplay engine while I was thinking about the game's general design philosophy.
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The thing is, they wern't re-inventing the weel. They took a look at the Adventure games, mashed them up, wrote a shittier story, and rushed it out the door.
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The Sonic Adventure Engine made more progress, mostly because my experience with Little Big Planet's similar system of 'logic bricks'. Added ring counter thanks to someone who is also working on a blender game (www.youtube.com/user/Chishado) So feature now are:
- Jump, Double Jump
- Spindash (not fully working)
- Dashpanels (In progress)
- Rings, Ring Counter/HUD
- Springs
So yeah you could possibly actually make something with this version of the engine, just would need to know how to import your own assets and build off of it. But this one is not up for release, yet.
This is pretty cool, but I'm wondering how you're going to handle loops and corkscrews? Scripted events like in the Adventures?
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I know, but those were monitor icons, and the ring counter was at zero... and you know what happens when you hit a Robotnik monitor in the classics.
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A new first act for Attraction Attack.
Sonic: "C'mon baby! Give daddy some rings!"
*spins*
*gets Robotnik 3 times*
Sonic: O_O *dies*
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Is that supposed to be White Blaster from The S Factor?
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Silver: "I was in a bad game for the PS3! And the Wii! And the PSP as well!"
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What kind of gameplay does this offer? Adventure, Boost, Parkour, or something else? Or are there different options?
Otherwise yeah, looking good!
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Oh cool! Haven't seen a pirate themed zone in a Sonic game since Rush Adventure... or a fan game, for that matter. Looks really swell.
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As far as I can recall, XG was canceled, but Emerald Ties is still going.
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Hmm... considering that you're using sprites from the portable games, how about remakes of the Game Gear, Advance, and Rush levels? So that you could make something different for a Generations fan game.
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If I recall correctly, the Japanese manuals for Sonic 1-3K stated that each island had it's own set of Emeralds. But the current cannon (if you can call it that at this point) since Adventure had only a set seven of them.
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Did a Genesis rendition of Poloy Forest from Tails Adventure:
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Cool sprite, but the thing that bugged me about Sonic 2 and 3's sprites was that shiny dot on the side of the head. It made Sonic and co. look like they were made of plastic.
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Already posted this in the game's thread, but most people only check this thread, so might as well post it here.
There's more stuff in the background, but you can't see it due to Sonic's position.
But yeah, this is Sunrise Gate Zone Act 1 for my project Sonic Overture for those who don't know.
Those are some pretty good graphics... so good that the Sonic 1 sprite sticks out like a sore thumb.
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Well, if I had to describe her around 3 or so words, it'd be something like "Agile, Serious, Curious, Cool" or something like that. I want her to be kind of relate able as well, so I don't want her to look too ridiculous but I do still want her to have a definitive look. What she does in the game is run, jump, pick up/put down objects, and shoot things. She's a scientist so she's serious about her work, smart, resourceful, and curious about everything. If that helps at all. Also thanks a lot for your input guys, its really helping me figure out what to go with.
@Alex: Its hosted on dA so I don't know what your computer's problem is but here's a link to the actual page: http://sonicbommer.deviantart.com/art/ProjESTATE-Beta-Alt-Designs-01-441292565
@SonicFan2010: I think XG is still alive.
Okay, I change my vote to the one on the left. If she's supposed to be serious, I'd think she would wear her hair in a more uniformed fashion.
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I'd like to know a bit more about her so I can give you a better choice on her hair style. If you don't want to however, I'd choose the middle.
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That snail badnik doesn't fit with the Advance style. You should probably use an enemy from the Advance or Rush/Colours DS set.
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... Deluxe Edition? Is there a previous version of Sonic Boost?
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Yeah, the first one fits in better with the pixel art style.
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Just watched the trailer, and will play soon. I do have a question though, why are you being so defensive of this not being a traditional Sonic game? I haven't seen anybody actually having a problem with this.
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And it's run by Sonic fans!
... gee, no wonder it sank. And Lake must be the few who actually agree on stuff.
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WOW. This game looks a lot better than BTS...
... and BTS was fantastic! Also, have you considered Mighty to be a playable character? He could play like a heavier, stronger Sonic. The bowling ball to Sonic's pinball. I think putting him in could also give your music team more time to work at the soundtrack.
All in all, great work, Lake!
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I'd say add the homing attack. Even if this is supposed to be a classic - styled game in 3D, it's still hard to try and hit stuff with the z - axis.
Besides, you could make it work like it did in Sonic Adventure. That game's Sonic gameplay was almost like a 3D classic.
Sonic Boom Video Game (Wii U/3DS)
in Sonic & SEGA Discussion
Posted
People still talk about 06 like it's still relevent, so I'm not so suprised that Boom is still getting attention.