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Flasher the hedgehog

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Everything posted by Flasher the hedgehog

  1. Amazing gameplay, effects and sounds very cool, can not wait to play the new demo!
  2. The animations will still be repaired, those were for testing, do not intend to leave the Sonic coloring wrong with that ... hehe Actually increased screen greatly improved the game, I left at 640x360, the game now gives the sensation that runs smoother, but as I slowly increased Sonic was the top speed and acceleration it as you suggested, and the settings in camera was very nice. I'll change those spheres, those are only for testing too ... xD The bugs damage the Sonic will be concerted. About angles, I really really wanted to use 360 but I sinned that engine 8-way because it was easier to deal with, and also because working on it, I can learn how to deal with the 360 ° to create a fan game yet better. I like to be in a basic-intermediate to advanced pro soon pass, I like to learn how it is done ... = P The only thing that disturbs me are the problems in the collision, I was wondering what happened collision problems to know what the root of the problem ... = / A help would be grateful ... hehe
  3. Gee ... I forgot that detail ... To be a test I did not bother to make a tutorial, but anyway, I can explain ... ^ ^ ' About Wall Jump, it can only be executed in some parts of the phase, as in Sonic Generation, where you can only run it in those black walls, but forgot to leave the black walls or put some visible sign that there you can use Jump the Wall ... ^ ^ ' And no, it has Homing Attack and do not pretend to, Homing Attack think it would be nice pro 3D, why even without the Homing help me to give more difficulty to the game ... hehe What about the Boost my idea is to limit the use of it in the game without using it freely breaking out all fired ... xD So I left the Boost as a special skill that can only be used when the bar is full, when complete it you will be able to use it freely to the bar empty, ae will have to fill it again to use ... Oh and another thing ... Oh a small bug right after the QTE that nullifies the use of boost soon after you leave the QTE ... I'll have to fix that ...
  4. Sorry for the double post, just going to warn you posted the link in the description of the game engine to test. Link: http://www.4shared.com/rar/VMmkHOLq/Sonic_Action_Engine_Test.html Recalling that removed the 3D scene of Engine Test, why are not ready yet ...
  5. Now I'm not understanding ... For me the screen size is good ... But do you think the Sonic sprites are too big compared to other objects? Is that for now only the Sonic sprites are in 3D, most objects is still the Sonic Advance sprites that are there just for testing, I'll still create sprites 3D objects in the right size ...
  6. Sprites are ... hehe Anyway, upped the game screen, it was good?
  7. Thank you, I will bring more updates soon ... Just hope it works for my friend to finish the graphics of the first phase ... I'm looking forward to test all the engine ... About the translation, Google Translator wins! xD When I saw what you said in another language I was afraid that you were talking about the size of the character sprites ... One thing I will not be able to increase and decrease a lot less, because otherwise it would mecher with all the positions of the detectors at all angles (would be too much work!) ... Anyway, I'll see if I can fix the resolution today, even by that is easy to regulate it yet ... hehe
  8. Sonic Action is a fan game that is being done by me, using the engine 360° BlazefireLP for MMF2, the gameplay will be based on modern Sonic games like Sonic Unleashed 2006/Sonic, and plot out the chronology of the series . Game characters are: Sonic (playable), Tails (non-playable), Knuckles (playable), Eggman, Shadow (playable), Metal Sonic [Custom Version] Each character will have a different style of gameplay, and Sonic and Shadow focused on speed and action, Knuckles will be geared more toward the platform and exploitation. History: As I said before the game's plot will be out of the chronology of the series, not yet fully developed, the only thing I can say is that the plot is a mix of Sonic 3 & Knuckles with Sonic Adventure 2 ... Graphics: The character sprites are made ​​by me alert by Fragmotion where I create the sprites through 3D models taken from Sonic Blitz, since the graphs of the phases will be in 2D, fully customized. Photos: ZONES: The game are divided into Adventure Fields, each Adventure Field will have 2-3 Action Stages zones, one for each character. Note: Although the number of stages that the game will was not set, but I will updating as decided... Adventure Field >South Island: No photos at the moment... South Island Action Stage > Emerald Beach: Old Version: New Version: (Screen is a mockup.) More Stages coming soon... Videos: Engine Test(OLD Engine): Engine Test #2 OLD Engine: Engine Test #3 OLD Engine: Engine Test(Very Old Engine): http://www.mediafire.com/download/a8z9mgk9ucm9lvg/sonic_action_engine_test.rar Note: This is the old engine, using the engine 8-way, I migrated into a 360 ° engine. Project Progress: Engine: 100%All Playable Characters: 50% Level Design: 0% Graphics: 40% |Sonic Action Website| Sorry for my english, I'm Brazilian and I'm using a translator... =P
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