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BOB_ROX

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Everything posted by BOB_ROX

  1. No No No I dont mean entire What I kinda mean is that of the super boost and all as such. I mean You see stuff as sonic genesis engines/examples whatever you wanna call it. What I mainly want is a Sonic Rush Example so not the entire engine. Mainly just certain parts that all other examples lack. Like you dont see gimmick examples. Than you dont see Super Boost examples You know what I mean?. Its hard to explain what im getting accross but what I mainly want is a Sonic Rush Example/engine that I cannot find anywhere else And might think you guys know where I could find one?. Ive searched on google and everything if you were going to suggest google.
  2. Hello, I was wondering if they knew where I could find a Sonic Rush Engine?, You know one with Blaze and Sonic?. With all there super boost/flame boost and the after images and all that?. You know just for an Example for me Also Im using Game Maker 7 incase that helps. (btw I dont know where this should go in fangame assistance or in another one so dont yell at me please.)
  3. okay cool, because I'm using this sonic iso engine that i found and I'm planning on making it an online style game, (its 3d using sprites by the way) but i also kinda wouldn't mind having it singleplayer as well.
  4. Is it possible to make a single player game AND have a multiplayer Online?, like Sonic Robo Blast 2 or would it have to be seperate? like single player as one and/or have multiplayer online and a seperate game?.
  5. Not unless you mean this, but I maybe wrong. Because it does say Unleashed Engine for MMF2 if that's what your after but yet again as in the title of the thread you may want a next gen engine but oh well. http://www.zshare.net/download/53177756aa3d91cd/
  6. sorry for double post my computer was lagging and is quite slow some one delete the second post please?
  7. Also here's the start of my game. I haven't actually got it descriptive yet but yeah it's good. Opening Scene: Side view of new Egg Carrier Battleship Sonic: (Voiceover) Eggman's up to his tricks again, it's the usual stuff, *Camera changes to a view of a chamber with 6 of the Chaos Emeralds in podiums around the sides* get the Chaos Emeralds, bring out some weapon of mass destruction,*Camera changes back to the ship again* usual thing. *Camera shifts to a patch of sky, the final emerald is being tossed up and down, the thrower is out of view. Jet engines can be heard* It's strange though, no matter how many times we clash, he always forgets something. *The emerald drops and doesn't come up again. The camera zooms out to show the Tornado, Tails piloting and Sonic riding on the wing. Sonic is holding the emerald seen being thrown earlier* That's me. The Blue Blur. I'm Sonic the Hedgehog! Tails: Sonic, this is as far as I can get you. Eggman's new battleship has some considerable Anti Air, and I don't think the Tornado could make it for a landing. You're on your own from here. *Sonic jumps off a Tornado. The camera follows him as he falls* Sonic: Don't worry buddy, I can take it from here. Thanks for the support though! *lands on a piece of Sky Sanctuary* Alright, time to scramble this egg! Sky Carrier Zone Act 1: Sky Sanctuary. Make your way through the floating ruins towards Eggman's new Battleship. Not many enemies, mainly a tutorial level to get used to how Sonic plays. End after reaching the top, jump/lightdash onto the battleship, which holds the goal ring right as you get on. Possible Miniboss? Act 2: Continue right where you left off in Act 1, S3&K style. Enter the Battleship and get through it, enemies are Eggman's bots, not too tough. End the level when you reach the chamber shown in the Opening Cutscene, the one with the 6 Emeralds in podiums. This room holds the Goal Ring. Sonic: *Is walking across the room, toward the Emeralds* Typical Eggman, flashy places, worst defense in the world. Wouldn't hurt for him to at least put up a decent challenge! *He reaches out to take one of the Emeralds when a shock makes him recoil. The room quickly seals up and Eggman is heard over the intercom* Eggman: *laughter* Sonic, so glad you could join me! Sonic: What do you want this time Eggman? Eggman: What do you think? Just what I normally want, the Chaos Emeralds! *As he says this, a fierce suction swipes the Emerald from Sonic and onto the empty podium, which shimmers with a dome for a half second, then all the Emeralds start resonating and the dome disappears* And you've fallen right into my hands! *Sonic tries to gets an Emerald off again, and fails as the Emeralds start to rise* It's no use, you might as well give up and watch the spectacle! *A screen covers one of the walls, and switches to a global view. The planet breaks apart, Dark Gaia is released, then collapses and spreads across the world. Meanwhile Sonic has transformed into Werehog. The Emeralds fall back onto the podiums, drained.* Sonic: What have you done THIS time, Eggman!? Eggman: *Lost in own musings* It's finally happened! With the power of Dark Gaia, all my plans will come to fruition! Sonic: EGGMAN! Eggman: *realizes Sonic is still there* Oh right, you. Begone! I have no need of you any longer, you've played your part! *The whole middle of the room drops open, into open sky. Sonic falls, and the suction pulls the Emeralds down with him while Eggman laughs maniacally* "And you can take those worthless Chaos Emeralds with you!" That's it so far. TBC. Story Copyright© me and all characters used in it is Copyright© SEGA, Sonic Team
  8. Also here's the start of my game. I haven't actually got it descriptive yet but yeah it's good. Opening Scene: Side view of new Egg Carrier Battleship Sonic: (Voiceover) Eggman's up to his tricks again, it's the usual stuff, *Camera changes to a view of a chamber with 6 of the Chaos Emeralds in podiums around the sides* get the Chaos Emeralds, bring out some weapon of mass destruction,*Camera changes back to the ship again* usual thing. *Camera shifts to a patch of sky, the final emerald is being tossed up and down, the thrower is out of view. Jet engines can be heard* It's strange though, no matter how many times we clash, he always forgets something. *The emerald drops and doesn't come up again. The camera zooms out to show the Tornado, Tails piloting and Sonic riding on the wing. Sonic is holding the emerald seen being thrown earlier* That's me. The Blue Blur. I'm Sonic the Hedgehog! Tails: Sonic, this is as far as I can get you. Eggman's new battleship has some considerable Anti Air, and I don't think the Tornado could make it for a landing. You're on your own from here. *Sonic jumps off a Tornado. The camera follows him as he falls* Sonic: Don't worry buddy, I can take it from here. Thanks for the support though! *lands on a piece of Sky Sanctuary* Alright, time to scramble this egg! Sky Carrier Zone Act 1: Sky Sanctuary. Make your way through the floating ruins towards Eggman's new Battleship. Not many enemies, mainly a tutorial level to get used to how Sonic plays. End after reaching the top, jump/lightdash onto the battleship, which holds the goal ring right as you get on. Possible Miniboss? Act 2: Continue right where you left off in Act 1, S3&K style. Enter the Battleship and get through it, enemies are Eggman's bots, not too tough. End the level when you reach the chamber shown in the Opening Cutscene, the one with the 6 Emeralds in podiums. This room holds the Goal Ring. Sonic: *Is walking across the room, toward the Emeralds* Typical Eggman, flashy places, worst defense in the world. Wouldn't hurt for him to at least put up a decent challenge! *He reaches out to take one of the Emeralds when a shock makes him recoil. The room quickly seals up and Eggman is heard over the intercom* Eggman: *laughter* Sonic, so glad you could join me! Sonic: What do you want this time Eggman? Eggman: What do you think? Just what I normally want, the Chaos Emeralds! *As he says this, a fierce suction swipes the Emerald from Sonic and onto the empty podium, which shimmers with a dome for a half second, then all the Emeralds start resonating and the dome disappears* And you've fallen right into my hands! *Sonic tries to gets an Emerald off again, and fails as the Emeralds start to rise* It's no use, you might as well give up and watch the spectacle! *A screen covers one of the walls, and switches to a global view. The planet breaks apart, Dark Gaia is released, then collapses and spreads across the world. Meanwhile Sonic has transformed into Werehog. The Emeralds fall back onto the podiums, drained.* Sonic: What have you done THIS time, Eggman!? Eggman: *Lost in own musings* It's finally happened! With the power of Dark Gaia, all my plans will come to fruition! Sonic: EGGMAN! Eggman: *realizes Sonic is still there* Oh right, you. Begone! I have no need of you any longer, you've played your part! *The whole middle of the room drops open, into open sky. Sonic falls, and the suction pulls the Emeralds down with him while Eggman laughs maniacally* "And you can take those worthless Chaos Emeralds with you!" That's it so far. TBC. Story Copyright© me and all characters used in it is Copyright© SEGA, Sonic Team
  9. Hi, I don't know if this is the right place to have this thread. But I'm working on my game and before you get all snappy at me and everything I'd just like to say I was working with SPK! and well. He hasn't really been replying to some of my messages. And I haven't seen him round here often And well. Right now I'm working on the game at the moment by myself of course. I got a download of the game here. http://www.sendspace.com/file/gckml3 And I'm not much of a coder that's why I was working with SPK! he was teaching me how to do some coding so I'd also pulled my own weight on it. so I did bits and pieces and he did the hard parts for me. I'd just like to know if anyone will please join me and keep this project alive.
  10. I'm wanting to know how to get him to stop for a bit at the start just like the intro part does and while that happens it shows up with "Ready" then quickly comes up with "GO!" then he goes and does the stage I'm wanting to know how to do that. But yeah the SFX would help out a lot too Thank You.
  11. It's kinda a bit hard for me to explain since I don't know how to say it but I kinda want this. The start where it has "Ready" then "GO!" here's an example of what I mean. And I'm sorry if this isn't much info but I'll try and explain more if this doesn't say much.
  12. http://shadowblazeportal.110mb.com/project_ssktuts.php There's an combat and combos Example Pro ShadowBlaze made That's good enough I guess.
  13. Thanks, what about the werehog jump sound?. Anyone got that?.
  14. Yeah thanks, it plays but when I get into the stages it has it repeating when he isn't doing the actual action he's assigned to, can you help me with that?.
  15. How to do it?, I don't know I was helping if you could tell me, What I want exactly is How to put SFX into the codes, so they play when a dude does an action. Because I want to put some SFX into Sonic's super boost with my game.
  16. its a demo, but would that work the same as the other versions?.
  17. I don't know if this is the right spot for it but can anyone direct me to a mmf2 program because all the ones on google are either dead or wont work for nothing. And because game maker 7 is really hard and i hear mmf2 is simple for people like me, but if you try and help me out with this please don't get me a torrent because they don't work to start of with. and thank you.
  18. Hi, Is there anyway to get models into Game Maker?, Like Garry's Mod Models?. Because I'm thinking on changing my project into a 3D game.
  19. Yes, I'll go with an example. Thank you. if its possible make it so it shows me how to do a continue, restart and quit in the one menu please
  20. I hope I can translate it too, So your not the only one. And ill see what i can do with it, Hopefully.
  21. Sounds easy with the rooms and such, but menu's ill need help with. If that's okay for you to explain please?.
  22. Well at least one with a menu that has Continue, restart and quit
  23. How do you make a pause menu?. If you can help thanks in advance!.
  24. I just need someone to make more of those sprites because I tried contacting the person who made them where I found them and I can't find an email. So I'll supply them the sprites needed if someone can make more of them, It'll go towards making my game and they'll get credit for it as well.
  25. Well I can supply sprites for them. So they can make them, Because I'm not exactly the worlds best spriter and all. I'm mainly good at the recoloring.
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