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BOB_ROX

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Everything posted by BOB_ROX

  1. Ive tried making an object and then putting in its create event and made it to play music title screen or whatever and then add it into a room it pops up in. But everytime that happens it lags my game when Im testing it out. I was wondering if there is ANOTHER way that I could try that without lagging problems, And Yes I am getting more memory or RAM in my computer after christmas around that time so it'll be faster but Im not thinking its my computers fault. I was wondering if anyone knew another way I could try or could suggest something for me?
  2. Uh huh, I get what you are saying about the Cursor. But I dont know nothing on how to add it Sadly. And I was wondering now that you brought up that way of doing it. I'll try that way, But Id like to ask. If you know how to make it so it shows a mini message at the bottom of the screen on where to go next as Such? E.g: "Go to the Practise Stage to practise!" You know something like that?. Also Im still drawing up the big Map as well. So Right now Im just getting the room set up for it.
  3. Id like to ask this question because I am unsure, Would the first 2 codes you said be for objWorldMarker or cursor? if( global.var_StoryProgress[0] != 1 )instance_destroy(); var_MarkerId = 1;[/CODE] for that code, if I keep using that one for each marker in the room?, and If I do Would I have to change the markerId = 2 for the third if I were to keep going for each level, Coz Im thinking would I have to add it by 1 each time?. Im just checking with you since you know more than I do probably. Because I think Im understanding, But cursor part Im not so if you the time explain a bit more on that please. And I also dont have a results screen yet, Coz Im planning on making that like Sonic Rush's result screen, Use a animation image (Which Im drawing and still designing the base of) and using it in a different room and stuff so I aint got that in yet. But I dont wanna change the topic to a results screen help part. So Ill leave that results code for later.
  4. Hello, I want to make a world map for my game. So once you go into story mode it takes you to the world map but it has only one level open which is the test/practise level. and not have all of them unlocked at the first time. My problem is, Im drawing a picture for this world map and use it just as that. And that I dont know how to work it as I want it too. The idea I got in my head is the Sonic Advance 2 idea. If anyone of you havent played sonic advance 2 to know what Im talking about Ill explain it. Its basically you start off with 1 level, and when you pass that it goes to a cutscene and then on the world map it unlocks the second level and then so on. I was wondering if anyone could help me with this. I know I need to make a room for this But I dont know where to go from there.
  5. I FINALLY found and got back the Unleashed Revival engine that I was previuosly working on and I found out a few glitches, The game runs but sonic wont pick up the rings nor will he go through that big jump thing. And no rings that means he can easily die and no super boost to test out. It doesnt come up with any problems with coding like fatal errors stuff like that, And I went through and checked the rings properties and Im stumped, Idk what to do to fix it, Can anyone help me out please? EDIT: I have also figured out that sonic wont get hurt or die from the enemies as well. ill give a link to my engine to anyone who can please help me out with this problem!!
  6. He is right, But if one the seperate tails, From well..Tails I some genesis sheets have the tails seperate, But as you want it in Advance you'll have to do it yourself.
  7. Sorry for double posting guys but does anyone here know what Im talking about?, I can get a link to the engine/example Im using as my base engine if thats the trouble. But I really need help with this since Yoyo games havent got what Im looking for, Plus it keeps kicking me out of the website sometimes Because my internet is getting slow since its closing to the end of the month. So anyone out there know how? EDIT: Here is the example/engine Im using as my base, It has my edits in it. Such as a trampoline and stuff. It has the 3 objects that I mentioned in there as well. I have yet to change the controls around but yeah, See what you guys can do for it. It is in gmk format. http://www.sendspace.com/file/a13u0d
  8. Ive made a 3 objects in GM, A target, a rock, and a lock on icon. What Ive got so far is the 3 objects ready to be coded, Ive gotten that if the obj_rock collides with obj_target the target gets destroyed, the problem is I dont know how to get the player to pick up the rock, and when he is near the target it creates the lock on target object at the position of the target, and when your ready he throws it by pressing the certain button, My problem is, I dont know how to get him to do all that, Can anyone help me out please?
  9. Hello, And I finally got my pc working properly and got GM back as well. And Ive started a project. Its a comic thing that Im working on with my friend called ChaoticComix. Ive started 1 cover and 2 pages, (and there being inked by my inker so Im waiting for them to be done before I do anymore) And I thought Id make a game about it. To promote it on the internet. Now I haven't got any coding problems. Since I found a platform engine that would be good for a base engine for it. All I need is some sprites of my main character. Now, This is just a project that has just started up. And I havent really got much for an engine/example since I got it. And what Im starting off with is sprite changes and additions such as some attacks and such, Like throwing rocks etc. I havent got much expeirence with sprites or anything to do with that, But Im an awesome artist. I havent really got much of a colored pic as of yet, But I have what he looks like. http://pro-master-gamer.deviantart.com/art/CC-Page-2-sketch-137598425 That is sketches of page 2. But it has different angles and such. Umm, I havent got much to thank anyone who will do this but If you can help me out, Thanks! Id really appretiate it! I found an old sketch I did when I was first practising designing my characters. The shoes are old but still the accurate colors I still use today, except the shoes are whiteish. Anyways thats the colors. http://pro-master-gamer.deviantart.com/art/Zak-Elliott-Colored-128198911
  10. Thank you that helped, Umm but now I got the problem of getting the red bar in where the sprite is getting drawn on obj_HUD and Im having trouble with getting the rings to fill it up. or have it already filled up at the start.
  11. Do i put that in my obj player or do i put that in my hud/health object? Nevermind i figured it out but except its in the draw event of the player (which had nothing except this) Now it drew over the player, being in the position i want but the player is gone. It still moves as if the player is there but the sprites of the player isnt.
  12. Sorry for double post but how do I get it to go on screen and follow the character? Coz im having alot of trouble with that. By the way Im using the example that Slow Motion gave me
  13. Yeah I originally went to yoyogames to find one but it only had 2 sprites with one green and one red and it changes with the directional buttons. which really didnt help at all. But yeah I'll try this one out and thank you for your help.
  14. I got a health sprite I wanna use so it shows the Health and Unleashed gauge on it. But I dont know how to code it, Like do I both have them empty?, Plus I was wondering if I use another sonic gameplay engine such as the revival unleashed engine would I be able to cut the lives code outta that and use it and will it work the same?, or do I have to do it a different way? Heres the sprite of the health bar I wanna use (Sorry if I didnt use Photobucket or anything but it was Waaaaaaaay too slow so I went on sendspace which was quicker) http://www.sendspace.com/file/2h7jas
  15. I got 2 steps sounds I want to play on 2 seperate frames to I copy the code and place it under the first code and just change the frame number to get that one going too?. EDIT: Nevermind I got it to work for both. Thanks again!
  16. Does anyone know how to do that with Game Maker 7 pro?, Because I'd like to add footstep sound to each time sonic walks.
  17. Actually never mind problem is solved my only problem I got is to change the line which connects to the hand to the body to be thicker and a different color and the release button error also. Can anyone help me with that? Sorry for triple post by the way.
  18. obj_sonic: Global left button: change to obj_launch obj_launch: Collision with obj_Grabber: with(obj_Hand){ f=0; instance_destroy(); } x=xprevious; y=yprevious;[/CODE] [CODE]if place_free(x+96,y-20){sprite_index = spr_ledgegrab}[/CODE] Global left button: [CODE]with(obj_Hand){ instance_destroy(); } g=instance_create(x,y,obj_Hand); g.direction=point_direction(x,y,mouse_x,mouse_y); g.f=1[/CODE] obj_Hand: Step event: [CODE]if f=1{ x+=lengthdir_x(8,direction); y+=lengthdir_y(8,direction); } else { obj_launch.x+=lengthdir_x(4,direction); obj_launch.y+=lengthdir_y(4,direction); }[/CODE] Collision with obj_Grabber: [CODE]f=0[/CODE] Draw: [CODE]draw_line(obj_launch.x,obj_launch.y,x,y) draw_sprite(sprite30,0,x,y);[/CODE]
  19. I made a object called obj_launch and another object called obj_Hand now what there supposed to do is that when you mouse click onto a grabber object so you can stretch your arm and pull yourself up it does that, My problem is that it DOES work except that when I click somewhere else it stretches and keeps going AND it wont go back to obj_sonic when released, Now before you suggest anything I'd just like to say I went to global left released and it came up with the error unknown varible x but when i removed that button released it worked without the error coming up, ill make a second post for the object codes and where they go on the objects. And if possible, Can someone tell me the right place to add the sound code into too please? Thanks in advance!!
  20. Awesome!!, Thanks!. Now all I need to do is make a grappling hook type thing and then its onto the sprite Health Bars!.
  21. Dont want to sound stupid but I dont exactly know how to do that.. Im also having trouble with the animation of him jumping because I have it in the animation code at the bottem but it wont play. if( jump_power = 7 ) { if( sprite_index = spr_jump ){ sprite_index = spr_jump; image_index = -1; } image_speed = 0.5; exit; } if( jump_count = 2 ) { if( sprite_index != spr_jump2 ){ sprite_index = spr_jump2; image_index = -1; } image_speed = 0.5; exit; }[/CODE] The reason why both varibles are different is because I didnt know which one Im supposed to use.
  22. Thanks, Now all I gotta do is the animation thing. Oh and by the way, what would you suggest be the best grappling hook example/engine thats conpatible with it?, or do I just choose any I find?. EDIT: Actually scratch that the thanks part I got another bug with him jumping more than twice.
  23. Thanks this helps, Im having a bug with it though. he has the jumping down okay. But he can only punch once and then after that they dont work at all. while shadow can still attack and such.
  24. Might be simple to some but I'm actually learning it at the moment, And I thought I'd ask here because I can't find any examples on "Jumping" at yoyo games which sucks. So I was wondering if anyone would like to tell me how?, And if its okay could you also make it so it can be added for a second jump please? Thanks in Advance!
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