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GHFan

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  1. OK, I recently decided to pick up fangaming again (took a 3 month break) and now the priority I want to work on is swapping those cel-shaded sprites that came with the Sonic Dash engine for the ones that where in Sonic 2. I ran into a roadblock when I got to the wall jumping sprites- no sprites where avaliable that looked like Sonic was wall jumping. Could someone please make a sprite that looks like Sonic wall jumping in the Sonic 2 style? (this includes him grabbing onto the wall) Another problem: I'm horrible at aligning sprites. When you play the game, Sonic kind of shakes around every time I move because in each of the sprites his sprite is in a slightly different position. Do any of you have any tips on how to keep the sprites aligned? I don't know if this thread counts as a team thread, but in case it's considered one, here's proof my game has been worked on in the past. Here's the newest demo (released last christmas) http://www.mediafire.com/?sharekey=46b71bd70eeec7c391b20cc0d07ba4d288bedc9a0aa91c96 Thanks for help in advance!
  2. Dang, now I REALLY want the RSDK. Too bad from what I've read it won't be released until Sonic Nexus is done, which will probably be forever.
  3. Man, he was nice to me on the SCD forums... guess leopards don't change their spots easily... Why isn't this locked yet, anyway?
  4. Yeah, thanks! It's fantastic! Sorry I forgot to mention it, the credits aren't implemented yet...
  5. @Kain: Sorry... @AeroGP: What exactly do I change in objController to make Sonic first, Tails second, etc.? I can't find where it is in the create event (which is where you said to look in) Here's the code that's in it: From what I can see, none of this says how to change the character's number. Thanks for any help.
  6. Okay, I've seen the complaints about the tiles, so I fixed them, and made a Christmas themed HUD. Check it out: Any better?
  7. After a few weeks in production, the Sonic Blur Christmas Demo is ready for release. Download it here: http://www.mediafire.com/?sharekey=46b71bd70eeec7c391b20cc0d07ba4d288bedc9a0aa91c96 Screenies: Here's an (old) preview to give you a general idea of the level: Note the game looks almost totally different now. Enjoy!
  8. I want some Sonic style christmas music for a little holiday demo of my fangame that I'm working on. I remember once hearing a really good Sonic style Christmas medley on Youtube, but I can't find it anymore:icon_frown: So, can someone find that or give another suggestion? I also really liked BlazeHedgehog's theme to the TFH christmas demo, but I can't find the MP3, nor am I sure that he even would let me use it. Thanks for any help given.
  9. his is a program I wrote out of boredom with Game Maker 7 (this means it only works on Win2000 and above, sorry) What this does is with the help of Joy2Key (or XPadder, or whatever else you want to use the bind buttons to keys) You can make your Guitar Hero guitar controller (any, as far as I'm aware) make guitar sounds. This is still in it's early stages, so don't expect it to be the best. Yes, I know about MIDItar Hero, I made this for the people who don't want to have to download a 90 MB program for one thing. ToDo: Get new sounds Add string system create a cooler GUI (current one I made in about 20 minutes with Paint) Get a good logo Make it so you have to strum to hear sounds on the frets Credits: Whoever made MIDItar Hero for inspiration Rune of the FoF-FF for his guitar sounds me (ghfan) for everything else READ THE FREAKIN' README!!!! Download GCSIM 1.52 http://www.mediafire.com/?sharekey=46b71bd70eeec7c3ab1eab3e9fa335ca36c250be6dbaa8ff
  10. Here: http://www.sonicfangameshq.com/forum/showthread.php?t=379 Try it out, it's awesome.
  11. I am designing Sonic Blur with the Sonic Dash Engine for GM, which is pretty much as close to Sonic Worlds as GM can get. I am using the build that DarthCrap posted on the forum topic a long time ago. It has become a little annoying to work with because there are various issues I need to fix: There is an extra character in the character select, a green Sonic named Ashura. How do I get him out of the title screen? simply deleting his line of code in objMenu just makes you be him when you select Sonic, Sonic when you select Tails, etc. How do I get rid of the level select menu on the character select screen? I can't seem to make it go away and if I delete the code, I get an error. It's fine right now, but in later releases it may become annoying. Either I fix these problems or I wait about a month until the new version of ProSonic comes out.
  12. Meh, I'll get really excited when the RSDK comes out. Yeah, right. Awesome game, by the way.
  13. Ok, I'll give that a shot... EDIT: Added Youtube Video, see first post.
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