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Gear_The_Hedgehog

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Everything posted by Gear_The_Hedgehog

  1. a little of bump here. i was practicing a little with flash to do the intro video for the game, not that is sketched up there, is kinda an video intro like the Sonic CD one mixing a little the style of Sonic Ova Here is a test animation of sonic running on Splash Hill: http://gblastman.deviantart.com/art/Run-Sonic-Run-164088200?q=gallery%3AGBlastMan%2F20830948&qo=20 and here the first animation of sonic running on Angel Island: http://gblastman.deviantart.com/art/Human-Sonic-Animation-142555033?q=gallery%3AGBlastMan%2F20830948&qo=45 also im using more the second style of animation in the first link since it looks more clean and more easy to do than frame by frame, for now is all tests so i expect to improve this animations with the time.
  2. Well you guys saw my booth up in the sage page, so a few things first: -I very sorry if the demo wasnt what you guys expected, i was in a rush trying to fix the tutorial level, and i forgot to fix those physics problems, im trying right now to fix that "floaty" problem with sonic, i think is because the way the springs are made. -I know that the spring sprite is small, but i tryed to leave it that way because if i do more bigger sprites of the spring is going to have more "floaty" problems -Again the big sprites are intented to be in relation to sonic, all was made in relation to sonic but if the enemies and those are the problem i will see if i can make them more "small" -The physics problems are because how the SRU engine is made of, i first tryed to add the water system and all the stuff that the Sonic Dash engine has, so i forgot to change their physics, i was going to but since i dont wanted to rush that part add mess up even more the engine, i just leave it that way, that sensation of sonic floating in air is because of that not my fault, because of that i put the stomp attack first, maybe i have to redo the stomp attack as well. -If the concept of sonic being semi human here isnt the right one is because is rare to see it in action, i just tooked that pic of that furry sonic that sega did one time ago and just update it, because i was going to use that concept but is just the head and i dont know how the body is, and yes i know that sega did that pic of that human sonic, but as i said in the official thread, i dont want a Advanced look to sonic, i want a more classic with a little of more detail. For now is the demo i got, isnt the best thing in the world? yes i know, but i think is better this to not having nothing, so now guys you can say your opinion about the game.
  3. August 19th will mark the 4-year anniversary since I originally started working on this game. Due to the amount of time I've spent on it, the quality of the graphics varies greatly between the earlier areas and the more recent ones. I've only recently begun to backtrack to the earlier sections to give them much-needed makeovers. (Also, I'm really happy I decided to stick with my cut-out styled graphics... otherwise the large character drawings for cutscenes would take waaaay too long to be worth it. <.<;; ) Overall, I'd say that an average player would find about 10-15 hours of gameplay in what I've built so far, depending on how often they need to return to the town areas for supplies while dungeon crawling. I'm roughly 35% done overall. Hmmm it remembers me to the old games for PC those kinda DOS based, like a mix between Flashback graphics in a cartoony way and Jazz Jackrabbit and those in Background terms, aslo looks really fun to play since im a big fan of ARPG and Beat'em ups, i want to play this when a demo or even a beta comes out.
  4. thanks there, it wasnt hard to figure out because i dont want something cheesy or complicated, is just Sonic going after Robotnik and trying to stop his evil ways, same as always was. @sparks: well it looks like an intesting idea as it is, but remember that keeps with the original concepts that sonic had once but yet scrapped later on, but it could be funny to see a Walrus eggman XDDD
  5. Okay, here im with a pic of the concept for the intro cutscene of the game, this and the ending cutscene are gonna to be like the cutscenes in Sonic 3 or Sonic & Knuckles ones, so this is just for understand how sonic and the other characters reacts in the differents parts of it, and there are gonna to be only 2, intro and ending cutscene, because i think inter-cutscenes are kinda unnesesary for the flow of the game. As you can see sonic is relaxing with all his flicky friends, and then suddenly another group of flickies comes running like something or someone bad is chasing them, Sonic kinda confused of whats going on ask to one of the flickies of what's happening and he points to where they are running from, sonic still confused of whats happening doesnt know that this fat man with robots is terrorizing all green hill, when sonic sees this man knows that he isnt for no good. I dont wanna to spoil all the cutscene here so i leave it there until i have that coded, and no isnt gonna to be voice acted if it is a genesis stlyed cutscene with SFX and music is enough i think, and for the record all that i explained is just a way to put the picture into words, actually isn't going to be that complicated to undestand or cheesy.
  6. Sonic Dash engine has some bugs in it, is the most complete one but still has bugs, i think is somewhat related to the level tutorial and how things are done there, maybe you can try using the deactivation object that could improve a little the FPS, also try removing the water from the level that also could be some reason of why is it laging so much.
  7. For what i see in one of the screens there is still that problem with the skybox texture that only goes to certain point and not the whole sky looking like a cardboard wall or something, isnt a bad thing anyway because you dont have to constantly look to the sky, but is anyway to fix that issue, because that way looks a little...unnatural, i know the guy that did that Sonic Blitz 3D Unleashed fixed that but that was another thing. Anyway cool pics and ideas i eager to play this even if is in barebones XDD
  8. And i was thinking i was the only one with an Jazz Jackrabbit fan game idea, this is going to be awesome!!, and even you used the Jazz 1 sprites, nothing against the Jazz 2 sprites but the Jazz 1 sprites are just epic, the entire game is epic XDDD, this is kinda a secuel? a another story? something related to Jazz 3? i would like to know because Jazz is one of my favorite games before Sonic and Earthworm Jim, and seeing a fan game of Jazz is like saying that the fan base of this game is still alive and strong, im eager to see this becoming a full game in some near future.
  9. Thanks man i did the sprite sheet for LH, is a edited one from Sonic 3 to look more like Sonic OVA/CD videos, im also trying to get Super Sonic in that style is getting pretty nice, but i have still to finish some animations for it.
  10. Man very cool logo you got there, is flashy and cool keep working on your log abilities man.
  11. Thanks there, yeah after working a little more with, and mess with the View resolution, i thought it was time to fix that problem, i mean at first i didnt notice it but when you look back and see the after resized pics, and the before ones, is better the way is know than after, and i don't know what i was thinking back then keeping that resolution, but still has some flaws here and there, but i will try to get those fixed for the final one.
  12. Well im here with some updates, the demo for SAGE is almost done, i fixed some issues here and there, some others were hard to fix so instead of mess with it, i just let them be but they are not that bad, but i will fix them in the final. Some new screens here, also this screens are going to go to the SAGE booth as well as the rest. Here is the fixed Help Icons, now they are finished and they show properly the text.
  13. Well indeed looks better yes, is still big but now the range of vision to the left and right is much bigger now, now i have to do Spinner badnick sprites and fix the results screen and the help icons and it will be finished
  14. This is how the screen looks now with more zoomed out view like 412 x 320, you see is the same but is more smaller and the hud doesnt take all the screen, now i have to fix those things and then the screen issue is fixed
  15. It isnt that hard yes, but it will look worse because the bad way game maker shrinks the sprites, i can do something instead that is zooming out the view that follows the character i tryed that and it works more than shrink every sprite, but i have to adjust the boost bar hud that's all.
  16. oh well i didnt knew i was doing that, i just want to say that im trying to fix that but probably i will have to leave it that way if i cant make it, sorry for being a little harsh, im being having a bad day trying to fix that and some other stuff, so sorry again.
  17. Look guys, im sorry but is the way the engine has his resolution, is the only thing i didnt change it because i play it without a problem, and you dont have to be guessing, you have the enough time to see the enemies and spikes coming, so i dont see the problem, but i dont force anybody to play it, i post it here because i wanted to share what im working on, i aware of the errors and flaws, and i want to fix'em as i know you guys could do if you where working on it, but if i start to fix'em right now i probably not make it for the SAGE, so i see if i can quick fix that little "problem" you guys has with the huge sprites, btw is meant to be like that because i was working on it BEFORE Sonic 4 annoucement, so im not trying to emulate the Sonic 4 style or gameplay, i just wanted to do a more elaborated art for a different game.
  18. It has fullscreen option, in the main menu in options you can select Windowed or fullscreen, even you can press F4 like any other game maker game to go fullscreen. Look guys if the problem is to see what you are running into i can fix that but if i cant do it i will leave it that way, but you think that because you see still images of sonic running, not the game in action, it was a mistake to put screens before uploading a trailer or something that shows the game in action, sorry about the confusion that the screens make but i will try to see if i can fix those things.
  19. Anyway, i had this for a long time and i wanted to show the design of Sonic in this game. fan character or not is a new look and new form, as you see the only think added here are the hair in the front, but is the same design of sonic just humanized.
  20. Yeah well its normal sized human compared to sonic in hedgehog, and the boost effect yeah is indeed strange i wanted to do it like a meteoric version but the boost keeps facing one way and that's not good, i know i can fix that easy but i can't remember now, but dont worry i will fix the boost effect. Infact i tryed to do the Score and Time the same exact size of the normal hud that this engine had one time, it looks bigger because it has a background instead of just the SCORE/TIME words, and i tryed to the boost bar not too huge, but if i did the boost bar more small it couldn't notice it from the rest of the screen. @toaster1: well yeah i know people doesnt want tons of detail, is because of that i dont put all the detail i wanted for the game, like shadows kinda like the ones in Vectorman, or blur effect when you boosting, and bloom and that, all those just drops game speed and are useless, also i wanted to try another art style for sonic, because doing the same art style of sonic 1 is cool and all but many people did that already, or are using some modification of the same style, and there isnt any to improve or give a new look, and using Sonic Advance style isnt my thing, so i just used my own style to it. A fan char isnt because is sonic indeed not a recolor or a sonic with added quills and "transformed" shoes or with badass leather gloves or sunglasses. is just a re-imagining of the Ol' good sonic in a humanoid form, i dont wanted to do the original design that sega did for a humanoid hedgehog, so i updated the design to a more actual form, and believe me it wasn't just add cool jackets and fancy looks, i had to do something new and simple but at the same time keeping some of the look of the hedgehog, that's why he doesnt has human ears and instead has the hedgehog ones, it was more research and looking more in Sonic Cult for all this things than just doing some fan characters, i know you dont see the point of doing the exact same gameplay and giving sonic a humanoid form, but it was something that made a little more unique and diferent than the rest of the fan games.
  21. But uh, Sonic and the other sprites are.. WAY to huge for that screen size. that could be interpreted like a Sonic Advance Gijinka sonic XDD, this is more like an Old School Sonic more inspired in Sonic OVA (i love that movie) if, IF i did some secuel to this game, and that's thinking way to big for the first game, i will attempt to do a Sonic Advanced Gijinka sonic in the future, but now on let's keep it simple, besides that Sonic is way to detailed to do a proper sprite of it. And the sprite size thing, yeah there are more bigger than the normal size for sonic sprites and all, but is because i put more detail into the sprites, to give a new and detailed look of the world and sonic as well, aslo i seen human sonic sprites in MFZ and they are way to small and you can barely notice something from them.
  22. Sonic Gijinka aims to bring back scrapped designs and concepts of Sonic 1, as well to attempt to fuse Classic Sonic gameplay with Unleashed styled one. The game is being made with Game Maker 7 using the Sonic Revival Unleashed b4, with some modifications being possible by the Sonic Dash Engine and the later b2 SRU engine. Why the name "Gijinka"? is kinda a new gimmnick like the Werehog, or maybe a sword or something in the sort, Gijinka in japanese means "humanoid" or give a human form to something that doesnt has one in the first place, if some people are aware of the concept, there are some "Pokemon Gijinka" art floating around the net with pokemons in human fashion, so i applied this into the Sonic Universe and trasformed Sonic into a semi human/semi supersonic hedgehog. But im not the first one that put sonic like a humanoid in the first place, this is also one of the scrapped concepts that was for sonic 1 long time ago, back to life in a new Old School/New Gen fashion. The levels that this game features are the same as we know and love from Sonic 1 but in their alpha stages, all in custom made graphics, aslo the Unleashed ones are here as well, with some special levels and a exclusive one. Im the only one working at this project for the moment so, it will take a while to get it finished but im expect to finish it no matter what. Screenshots: =========== Demo Release: ============= SAGE 2010 (i dunno for sure if i can make it in time there is still things to do like clean most of the code, fix some bugs and add some more sprites, but i think i can make it if i dont have any delays) Final Release: ============= When its done (i leave this here in case i finish it i can edit this post and include the link here, the same when i have ready the demo) So that's all i have for now, if i can i will include Cutscenes, an animated Intro (i was inspired to do one by Sonic CD and Nexus mostly) If i have some new information and a Teaser/Trailer ready to show i will upload it here.
  23. "Classic Sonic in 3D looks bad" of course if is not edited properly Giving a go to the Blitzsonic original Sonic model, but trying to do a more Sonic 3 and Sonic OVA mixed style, if you guys remember the original model but without edits to it, it has some serious big shoes, more longer quills, a more rounded eyes and a dark blue colour, here he has more Sonic OVA style quills, more shorter and going a little upwards, the back quills are now more shorter also and a little more like sonic OVA, from side you can see that with the little modifications to the eyes and quills looks a little more like Sonic 3 Sonic sprite, also it has small shoes and a little more longer legs, now is a minor edit over the original model, not a new model from scratch, i made it using Fragmotion.
  24. The problem with the palmtree is that the shading is symetric and that's kinda unnatural, but i think is pretty easy to fix that, because even if the sun is above, shadows are below, is always one way or another not symetrical, except if the level is inside a house, fabric, cave, or whatever the lights are set in all directions.
  25. And what about Disney's Jungle Book for megadrive? it was a pretty damn good disney plataformer, sure it has it's own flaws but it was a good game, even the last levels of it was very damn difficult to finish, Falling Ruins, Wasted Lands, King Louie, Shere Khan. But talking about Disney megadrive games, yeah Aladdin and Lion King where amazing games, but kinda my favorites were, those two, Maui Mallard in Cold Shadow, Disney's Jungle Book (mostly because i own it for my megadrive), Toy Story, Mickeymania (Epic Mickey's anyone?) Castle of Illusions, and others more, Disney Interactive in that time surely knew how to make funny and cool games.
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