I'll try to get something together soon. I've been swamped with homework, trying to catch up in a couple of classes. Between language barriers, confusing online classrooms, and getting dropped from classes during important information days because the system didn't recognize me, I've had a tough time with classes.
Thankfully I've finished my big programming project, and hopefully it'll help me catch up in the class. It's rather pitiful. I should be getting an A+ in the class given my actual knowledge, but now I'm struggling just to pass. What a mess.
Apart from that, I've only got one more big project for the semester: A flash game. I'm making a Final Fantasy battle with Tactics sprites. Should be easy enough. I'll share it with you all when it's done.
After I'm all caught up though, I'm going to start developing a game I can actually make some money on. Since it'll use all the same programming as this Sonic project, I'll be kicking this project into overdrive.
I am curious though. My friend and I were thinking of doing something voxel-based for our original game. What do you folks think about voxel levels and/or gameplay for Sonic? Note, I'm referring to the smoothed type of voxels, not Minecraft cubes.
EDIT: Just looked up some information about smoothed voxels. Looks like that idea won't be happening for a really long time. Still though, it's an interesting idea to ponder.