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Showing content with the highest reputation on 12/22/2014 in all areas

  1. Actually it is in a way. Since I suck at spriting I have to rely on smoke and mirrors (taking graphics from other games and hope most people are not familiar with sources enough to notice that) to create levels that don't look bland and boring. First iteration of TMZ1 was kinda dull so I had to put extra effort to make it stand out more.
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  2. Oh yeah, spark. To tell you guys the truth, spark is under a halt at the moment and will be for a while. In the meantime i'm working on this game, which is, in a way, more important to me. That is, i need master how to work with unity since i i'll have to use it a few more times for some pretty important college assignments.
    1 point
  3. Blurry pictures for maximum tease
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  4. In a more recent build i had to remove the low-resolution effect due to the fact it's only possible with unity pro, and i want to revert back to regular unity. Only them i noticed how much it adds to the game. That aside, i've been experimenting with a new stage heavly influenced by f-zero, with gravity manipulation and all. I'm really surprised how easy was to do all of this, for those wondering, this game sinply uses a tweaked version of unity's sample assets' car, which is build with just regular unity pysics. Although, i'm sad to say you guys probably won't see more of this game anytime soon, this screenshot is form a incomplete stage and i really have to go back to spark. @Lange Well, not really, the game is supposed to run at 60+ fps in every machine. The mechanics are the result of me using only unity's basic pysics for this game, which also means that it's really easy for them to go wrong since there is a lot of factors i just don't really have any control over. No matter how i place the colliders on a object, the car will go flying after colliding with it anyway. And yeah, i didn't realise tapping the keys to turn was a thing, i guess i jsut forgot about it.
    1 point
  5. Not really a screenshot although the art in it will be used in the title screen for the demo, so I guess it...sort of counts? Right? The picture is one of my posters that I take to gaming festivals :3
    1 point
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