Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Leaderboard

Popular Content

Showing content with the highest reputation on 12/18/2014 in all areas

  1. I'm attempting to assemble and train a team of developers dedicated to learning to use Headcannon Game Engine and using it to create a game project. Please read this blog post very carefully for more details Feel free to ask any questions you may have; I'll be happy to discuss aspects of HCGE or this project with anyone who is interested before they officially apply, as it will be important for you to understand what you're signing up for If you'd like to help but don't feel like actively participating, please help to spread the word by sharing the blog post and/or this tweet Thank you very much for your interest!
    8 points
  2. https://www.youtube.com/watch?v=rbZzjHTAiSs And here is a demonstration of the new widescreen ratio; as you can see, we've also been working on making the level look nicer. Thoughts or critique anyone. Oh, and sorry I can't get the quality higher, but the vid was taking 9 hours to upload as it was and I didn't want to resubmit it. 480p still seems to be pretty good quality, so I'd suggest watching in that.
    4 points
  3. Basically, just make a game that resembles a Game & Watch game. Rules: Like any LCD game, it should have gray sprites that turn black when active. Like so: You can have colored graphics, but they can't be active (like paint inside of the glass). Anything else should be self-explanatory. Deadline: February 17th, 2015 *edited from January 17th as I realized that people will probably be busy during the holidays Prize: Having fun with making the fucking ga- I mean, I'll make a compilation of all the contest entries and release them at SAGE or something. The winning entry will be... featured, I guess. With all that said, here's my entry: http://www.mediafire.com/download/cuks3vvncbcxsi2/Dreidel.zip. Have fun and happy Hanukkah, gais.
    3 points
  4. I'm pretty sure this entire thread has become some sort of elaborate troll that is too funny to delete. Also Amy X Captain Toad for lyfe. He's rich, he's a mother fucking Captain and his entire body is shaped like a...uhh... mushroom. A very big, fat, hot... mushroom. He's even got a headlight for exploring...caverns...and stuff.
    3 points
  5. But look at what Amy does with Toads!
    2 points
  6. 2 points
  7. I love this thread
    2 points
  8. MRW I see this thread:
    1 point
  9. It isn't particularly outstanding, but it is quite charming. (and weird, very weird...) It's fun in short bursts of time.
    1 point
  10. Yes, I have already asked for help before, but I have now decided that I don't want someone to do all the work for me, but I want to learn... I know the basics, I can create simple little things in the event list editor but nothing complex and useful I have asked for a programmer to join my project and haven't had any luck, mostly because all the programmers already have a project or 5 they are working on, which is fair enough. This time my request is different in the way that I would like to find someone that is willing to help me learn about the CF2.5 event list editor, creating gimmicks, enemies and bosses. Mr PotatoBadger has definitely given me a good basic understanding on everything I needed to know at the time, but now we are reaching the point where a programmer is desperately needed. If anyone does have the time to help me out, please let me know. I dont want to be going around bugging people about stuff that I should learn myself, its just I cant find anywhere to learn from... Thanks
    1 point
  11. I wanted to save this image for a more elaborate topic in the future, but to hell with it. This is why Sonic games are no longer good Sonic games. The "legacy" diagram is what made Sonic games what they were. It's what set them not just apart, but ABOVE every other platformer. Without that, you don't have a Sonic game, you just have a platformer; no matter how many slope-looking things and rings and animal characters you cram into it. The games have been gradually reducing more and more to the "modern" diagram on this chart, and Lost World finally achieved it along with making more bad design choices on top of it. This is not about "purity". The Advance games lost some of the gameplay depth, Rush even more so, but they were still good Sonic games. It doesn't have to be perfect, even though ideally it should be very close or the same as the Genesis games. Or hell, find ways to improve that formula. But, not only have they not been improving the formula, they've been making it worse, and worse, and worse. We're not afraid of "change" or them "trying something new". We're pissed off that their "trying something new" always comes with more compromises and once again fails to address the glaring flaws that were left behind by their previous attempt to reboot the gameplay. And of course, they continue to avoid the two big formulas that were really good and did phenomenally well; the Genesis formula and the Adventure formula. Trying a new formula won't work if they only use 10% of the ingredients they used to have. Generations was moving in the right direction, then they promptly discard all of that as if they had no idea what they were onto. The jump from Generations to Lost World shows they really have no idea what they're doing. Don't even get me started on Sonic 4. I'll go into this in the future with a more thorough explanation, I'm hoping to make a video on it as well. The problem with Sonic is not the fans. It's not some obscure detail. It's not one isolated issue like too many unused characters. The real split in the fanbase are those who can see the difference illustrated above, and those who can't. Those who can are either awaiting, or have given up on, Sonic's return to form as a game series, preferably with the same rich and beautiful aesthetics that walked hand in hand with it. Those who can't are squabbling over the more stupid features irrelevant to what makes a Sonic game, such as whether or not Silver should be canon or why Black Knight didn't get a sequel. They're engrossed more in the lore or the themes than the games themselves, because they can't recognize what a Sonic game is. To them, Sonic games are just a container for all the ridiculous ideas Sega craps out, and they're only fans of those ideas. This is why they're quick to refute the difference in quality between old and new games, accuse 90s fans of being "blinded by nostalgia", and will blame any problems the franchise has on the fanbase, voice actors, and other such nonsense.
    1 point
  12. It was hard to capture a perfect screenshot.
    1 point
  13. Big Images: This little experiment is almost coming to a close.
    1 point
  14. I will because that's how I roll. The fuck is that
    1 point
  15. Progress on Shimmering Shores Act 2 has resumed, and to me, I think it has way better level design than the Acts present in the SAGE demo, with more routes and little secrets. It's a shame I couldn't complete it in time for SAGE. Anywho, here are some screens: Thoughts?
    1 point
×
×
  • Create New...