Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Leaderboard

Popular Content

Showing content with the highest reputation on 09/29/2014 in all areas

  1. The loop number setup is a little tricky. Turn on the debug counters; to do this go into the events to the Debug -> Debug Variables group, right click the group itself and click Edit, then make sure "Active when frame starts" is checked off. Now when you run the frame, you'll see some extra information. Second counter from the top is the current music position. This is the counter you want to make a note of. When the music reaches the point when you want the looped segment to start, pause the game and write down this number. Now, unpause. When the music gets to the end of the looped segment (that is, the very moment it's supposed to loop back), pause again and write down that number. Those are the Loop_Start and Loop_End values, or close enough approximations. Fill them in and play. If it sounds a bit off, you can go back and modify the numbers until you get it juuust right. If you enter in zeroes, the track won't loop and will just play once from the start of the file to the end of the file.
    1 point
  2. Getting my ol' vidya editing faux-magic to work here. Here's a quick trailer.
    1 point
  3. I had to double post due to the image limit I don't normally accept requests, but if I'm interested enough on your projects (or bored) I might do something for you.
    1 point
  4. Sorry for the double post, just a small update. Progress is still going strong. Sometime in the near future, I'l upload a video of a new level. In the meantime...
    1 point
×
×
  • Create New...