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Showing content with the highest reputation on 08/12/2014 in all areas

  1. I decided to make this thread in the case of anyone's interest in the logs of the SAGExpo livestream. I've attempted to obtain as many things as possible from the Hitbox logging process. The current playlist of logs is available here. It includes whatever I could pull from the Hitbox logs, as well as Instant's own upload of this SAGExpo's Dramatic Fanfic Reading: https://www.youtube.com/playlist?list=PLRQaXZ6unwMzTFGwSWS3iHAARwtH2lcvo Most of my logs, InstantSonic's logs, Bluecore's logs, and others are readily accessible sans issues with ContentID. (There is one log of mine in particular I am avoiding uploading to YouTube due to a ContentID issue I'd rather avoid.) There are just a token few that for whatever reason are on hitbox but unable to be pushed to YouTube. There are other people who for whatever reason have had their livestreams fail to log, including the ever-so-frequent streamers Bartman3010 and NeoHazard and ila's contest announcements. FruitCake has said that he was recording what he could of those. I would like to give him big props for that and hope those logs will be ready soon. Feel free to use this thread to ask any questions about the logs or the livestreams.
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  2. As some of you might have seen on the status updates, I had a small conversation with Sir Spacebar about creativity. I had answered him, that looking at other peoples projects and then working on your project is "not a way to get creative original ideas". He replied that there is no "orignality". I've been thinking about this and have come up with a theory about creativity. Let's take my "original" gimmick ideas and the gimmicks I created for Spykid's level-layouts as examples. My theory divides "originality" and "creativity" into 2 mayor and 2 minor fields. The 2 mayor fiels are the "original" creativity and the "unoriginal" creativity. "Original" creativity is the creativity in which you, as the creator, were free of the ideas of others. I.e. You didn't play any game or watched any media that may have influenced you. The idea created doesn't have to be purely "new". An example of an "original" idea of mine are the drills. While other think those are "already" done, I still came up with them without thinking or seeing other drill-like gimmicks. "Unoriginal" creativity is the creativity in which you, as the creator, can find a source of your Ideas. I.e. You know that your idea IS similar to an idea you've seen before. In an gimmick of mine , that would be the icicles in an ice-themed stage in his fangame. I know I put them there because I've seen the same idea in Sonic Adventure DX, during Sonic's Ice Cap part. The 2 minor fields are more of the "unoriginal" field-part. The first one "plagiarism" is pretty selfexplanatory. These are the "original" gimmicks, that were taken directly from a source without making large changes to them. The most common example would be the looping. Found first in Sonic 1 and then almost everywhere. The other one would be "lifting" ideas from a source. Again, it is selfexplanatory. As an example you can take the "multi-loop" from Sandopolis Zone in S3&K. It is similar to the "original" looping from Sonic 1, but still is different in terms of the amount of "loops maken" in it. Do you agree with my theory? Do you have a different idea of "originality"? Can you find examples which help your or my theory? Start a discussion in the replies!
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  3. I don't even think the brain has a way of creating truly random ideas, everything is a composite of something encountered. I think the thing people mean by "creative" is "unfamiliar". It doesn't have to be something that's completely new, it just has to break a norm and do it well. And people have to think it's actually creative, and not just random and stupid. I don't think I believe in originality that much, I know where all my ideas come from, they're inspired by things I enjoy, and would like to replicate in my own image. I think any artist and musician truly knows where they lift their inspirations from, and if they claim it just comes to them in "true inspiration" or some divine message, they're either lying or not self-aware enough to tell from were in reality they lifted the idea. I think this might be the appeal of indie games, since they aren't so bogged down by external sources when it comes to where their ideas come from. But even in the realm of indie games, many (and arguably most successful ones) are very, very heavily inspired. Just look at Shovel Knight, a castlevania clone. Axiom verge, a metroid clone. Or even Freedom Planet, a sonic clone, which we watched come to existence from a literal sonic engine. But being able to identify the sources of inspiration don't make them bad games, or devoid of creativity, or their own ideas. So I think the most important thing here is just to make whatever you're doing fun. (and cite your sources)
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  4. I can assure you guys the physics are improved. I will give an update when I have something to show because what I have in store for you guys next will possibly be huge!
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  5. umm...what? Let's just...give the kid another chance...
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  6. Listen, I know you're young and probably a bit inexperienced, but I've been observing your behavior here and it really isn't a fit for this forum. At your age you should at the very least be in a beginners grammar course. Please clean up your posts and behavior or I will be forced to limit your posting until you are older.
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  7. I'm sorry, but how do you even come close to that conclusion?
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  8. Sorry for a double post "Falk - on sonic retro So I've been told it's okay to announce; Andy Tunstall, Maxie and I each have one track in this demo. Since we seem to have set this hilarious precedent that projects of this sort in recent history need to have a giant roster of composers, there's also a few hidden cards up our sleeves right now." So, yeah. Andy did the track for the first stage, Falk did the boss battle and Maxiedaman did the water level.
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  9. Thanks, I'll be releasing a new demo at SAGE with a couple new levels and a cutscene.
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  10. The Metal Sonic Classic Trilogy are rom hacks of Sonic the Hedgehog, Sonic 2, and Sonic 3 & Knuckles, featuring Metal Sonic as a full playable character. (Sonic CD dosen't count) Metal Sonic in Sonic the Hedgehog Metal Sonic in Sonic 1, the real deal this time. Complete with 3 different play styles. Controls: ORIGINAL - Original Sonic the Hedgehog gameplay, speed caps included. SPINDASH - Based off Sonic the Hedgehog 2, Spindash included. HYPERDRIVE - Based off Metal Sonic Hyperdrive, Jumpdash and Sonic CD Spindash enabled. Credits: Half of the Metal Sonic Sprites - Yuski & CS Sonic 1 Custom Title Screen Font - Dr-Luxcario Download Metal Sonic in Sonic the Hedgehog 2 Metal Sonic in Sonic 2. Complete with 2 different play styles for Metal Sonic. Controls: ORIGINAL - Original Sonic the Hedgehog 2 gameplay. HYPERDRIVE - Gameplay based off Metal Sonic Hyperdrive. Jumpdash and Sonic CD Spindash enabled. Credits: Half of the Metal Sonic Sprites (Player) - Yuski & CS Sonic 1 Custom Title Screen Font - Dr-Luxcario Sonic CD SFX - KCEXE Download Metal Sonic in Sonic 3 & Knuckles Metal Sonic in Sonic 3 & Knuckles, Complete with additional special moves. Alternate Title Names: Metal Sonic & Knuckles Metal Sonic in Sonic 3 & Knuckles Sonic 3 & Metal Sonic MS3K Sonic 3 & Knuckles & Metal Sonic Controls: Jump + A/B/C - Jumpdash or Fire Shield Jump + Up + A/B/C - Double Jump or Electric Shield Jump + Down + A/B/C - Downwards Jumpdash or Bubble Shield Jump + A - Super/Hyper Transformation Credits: Very Half of the Metal Sonic Sprites (Sonic 1 basic) - Yuski & CS Download For Metal Sonic Hyperdrive, see here.
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