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Showing content with the highest reputation on 03/13/2014 in all areas

  1. I re-arranged my Dropbox so my link in the previous post died, so here's an updated link to the original archive.
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  2. That's actually a super awesome method! Good job man.
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  3. I'm surprised noone has replied to this earlier. If Sonic were a turtle, I'm sure you'd be seeing more of the whole acceleration physics widely used. Sonic would get most of his speed from rolling down hill like in the original 8-bit game. You'd probably be able to do stuff like pull yourself into your shell on command instead of rolling, so something like the new super Mario Bros. sliding mechanic. You could slip into your shell while running down hill, and that would let you pick up speed, stay invulnerable to common enemies and cause damage to your foes. http://www.mariowiki.com/Shell_Dash To keep the game centered around speed, there'd have to be either enemies that you could turn into ramps, or just a lot of hilly levels, and then you could have another form of attack, such as tucking into your shell in the air to bash your enemies. As far as stages the multiple pathways could all have different features instead of shorter ones being harder, say there's a path you could take where you could pick up speed the whole time and get to the goal under a certain time, then a path where there's tons of enemies, and you could rack up points or currency for mid-level stuff, or life bonuses or something, and a standard path of course. There could be a ranking system like the newer Sonic games, but just based on your time, getting all S ranks could unlock something, so the speed path could be more rewarding.
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