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Showing content with the highest reputation on 01/30/2014 in all areas

  1. Getting ready for SAGE! The aim of the game is to kill all the enemies and free Sonic's forest friends from Dr. Robotnik's badniks. To do so, you must punch and kick your way to the finish! For an added bonus, try completing the level with every ring and without taking damage for a PERFECT bonus! Controls Movement - Arrow Keys or Gamepad Jump - Z or Button 2 on Gamepad Punch - X or Button 1 on Gamepad Kick - C or Button 3 on Gamepad (customizable controls is a planned feature.) I've tried my hardest to clone the basic engine after the Mega Drive series--I hope you find it pleasing I have a website at http://games.kronikkillaz.com/sonic. Unfortunately, due to issues with my free hosting plan, it doesn't show for most people, so here is direct link to the latest demo on Mediafire: http://www.mediafire.com/download/o5uygbe8dz4z8cm/SBB-DEMO3.zip Have fun and don't forget to leave feedback! <3
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  2. Well, I decided to test out an auto-zoom feature, using the wonderful Magi-Cam plugin, and much to my surprise, despite some fiddling to make everything work correctly and look fine, there wasn't any seams appearing in the tilemaps, and the pixelation from the zooming was actually rather not too bad, it's noticeable, but reasonable. I did have to unbound the scrolling to make it work right, though (meaning, the scrolling moves outside the layout) but I implemented a masking effect of sorts which blacks out everything outside the layout, and a simple border around the layout, which basically establishes the arena's boundaries, and should hopefully make the players focus on what's in the layout and ignore everything else. The automatic zooming takes into account every player that's active at any time.
    1 point
  3. For those of you who only view the screenshot thread, I have released a new video of Sonic Time Twisted in action.
    1 point
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