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Showing content with the highest reputation on 08/06/2011 in all areas

  1. They are constants. I think they are linked to global.FirstCharacter and global.SecondCharacter. Look in the creation event of objGlobalController its all there. I'll go ahead and explain that you can define constants under Resources<Define Constant Menu. You'll see a lot of constants. Constants are great because they are easier to remember than a value. Plus I understand they run faster too. You will see lots of constants there, specifically a lot that start with consAction. These control what state a character is in when they are assigned to the character's Action variable. So Action = consActionJuming sets sonic in his Jumping state and runs the corresponding script scrPlayerActionJumping(). All of the code for that is found within the step event of objPlayer under Action Management.
    1 point
  2. EDIT: Oh... you got it while I was typing... welp. EDIT2: Copied from a pm I sent another user.
    1 point
  3. Coolio. EDIT: Current mockup of new HUD... Well, not really a mockup, but a picture showing off the graphics and where all the graphics will be placed. Had to resize graphics to fit 320x240 box. Actual graphics may or may not be final.
    1 point
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