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Showing content with the highest reputation on 07/10/2011 in all areas

  1. 1.00.005 is up! Changelog: * Improved SGDKHud documentation. * Moved SuperMusicTrack to SGDKPlayerController. * Moved "lose all rings" code from SGDKGameInfo's ReduceDamage() to SGDKPlayerPawn's AdjustDamage(). * Moved Faction and FamilyID default values from FamilyInfoSonic to SGDKFamilyInfo. * Added bCanUnRoll boolean and its related code to SGDKPlayerPawn; if enabled, allows players to uncurl while rolling on ground. * Added MyGame script classes. If you want to program a new code package to use your assets properly: - Add or modify the files of the \Development\Src\MyGame\Classes folder. - Open the DefaultEngine.ini file of \UDKGame\Config folder, add a new line "+EditPackages=MyGame" after "+EditPackages=SonicGDK". - Compile; run the Unreal Frontend tool (\Binaries\UnrealFrontend.exe), click on the "Script" button and choose the "Compile scripts" option from the list. - Run the game with the option "SonicGDKTestMap?game=MyGame.MyGameInfo": C:\UDK\Binaries\Win32\UDK.exe SonicGDKTestMap?game=MyGame.MyGameInfo * Added a pair of notes to the test map. * Updated the readme text file. * Included the SonicGDK logo in the zip file. - Download links: (requires UDK June 2011): DepositFiles / FileServe / FileSonic / HotFile / MegaUpload / RapidShare / Uploading / ZShare
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