1.00.005 is up!
Changelog:
* Improved SGDKHud documentation.
* Moved SuperMusicTrack to SGDKPlayerController.
* Moved "lose all rings" code from SGDKGameInfo's ReduceDamage() to SGDKPlayerPawn's AdjustDamage().
* Moved Faction and FamilyID default values from FamilyInfoSonic to SGDKFamilyInfo.
* Added bCanUnRoll boolean and its related code to SGDKPlayerPawn; if enabled, allows players to uncurl while rolling on ground.
* Added MyGame script classes.
If you want to program a new code package to use your assets properly:
- Add or modify the files of the \Development\Src\MyGame\Classes folder.
- Open the DefaultEngine.ini file of \UDKGame\Config folder, add a new line "+EditPackages=MyGame" after "+EditPackages=SonicGDK".
- Compile; run the Unreal Frontend tool (\Binaries\UnrealFrontend.exe), click on the "Script" button and choose the "Compile scripts" option from the list.
- Run the game with the option "SonicGDKTestMap?game=MyGame.MyGameInfo":
C:\UDK\Binaries\Win32\UDK.exe SonicGDKTestMap?game=MyGame.MyGameInfo
* Added a pair of notes to the test map.
* Updated the readme text file.
* Included the SonicGDK logo in the zip file.
- Download links: (requires UDK June 2011):
DepositFiles / FileServe / FileSonic / HotFile / MegaUpload / RapidShare / Uploading / ZShare