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Showing content with the highest reputation on 01/20/2011 in all areas

  1. For your safety: Make sure the cow you want to tip is actually asleep and that you have an unobstructed path from the entrance of the barn to the cow. Cows have remarkable hearing, so if they aren't completely asleep and if you stumble over something in the dark, you're going to wake them up. This make cause the cow to laugh at you, or something (honestly, it's a cow). If it's a bull, it might even charge at you. In any case, you won't be able to tip over said cow. Now, the old axiom "The bigger they are, the harder they fall" is totally true. In this case, "The bigger they are, the funnier it is." Remember, 2.2 lbs = 1 kg. Measure as follows: ------------------------------------------------------------ Recommended 2nd Plateau Dosage- 4 lbs of cow for every pound of body weight (Milder, but still plenty hilarious. 2nd plateau CAN range from 3 lbs to 5 lbs, but 4 lbs is my personal suggestion.): 4 lbs of cow for every pound of body weight. So for every pound you weigh, tip over 4 lbs of cow. If you weigh 150 lbs, so 600 lbs. Make sure you adjust as needed according to your body weight. ------------------------------------------------------------ ------------------------------------------------------------ Recommended 3rd Plateau Dosage- 10 lbs per pound of body weight (Intense high. 3rd plateau CAN range from 8 lbs to 13 lbs, but 10 lbs is my personal suggestion. This will CRACK you up. Like "rolling-on-the-ground-laughing-your-fucking-ass-off" crack up. Do so only with significant cow and comedic experience. Be prepared to get hay all over you, it can happen. DO NOT ATTEMPT IF YOU HAVE DRANK ANY MILK IN THE PAST 24 SECONDS...IT CAN COME OUT YOUR NOSE): 10 lbs of cow per lb of body weight. So for every lb you weigh, tip over 10 lbs of cow. If you weigh 150 lbs, so 1500 lbs. Make sure you adjust as needed according to your body weight. ------------------------------------------------------------ Anyone bitching that I'm "encouraging people to abuse barnyard animals" by telling them how to do so appropriately doesn't know wtf they're talking about by the way. People will tip over cows because they want to tip over cows, not because of what Worm said on the internet. My goal is to ensure they go cow-tippin' in a safe, reasonably effective manner, so that no one ODs or gets sick. They're going to do it anyway, I'd rather they do so in a safe manner that isn't dangerous. That said, fuck the cows, because I'm gonna eat 'em anyway. THAT'S me encouraging people to tip cows. Whoa, whoa, whoa, "colloquialism?" You honestly have never read of the great pastimes of the American Midwest...and maybe West. Maybe even in New England...I think they have barns there too. Don't get too full of yourself. There's pretty much a lack of options on this board. It takes a long time for good topics to form on General Discussion.
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  2. @Azukara: I don't want to be rude but... Is that minimap really necessary? I mean, it ocupates to much space on the screen, it don't even show any useful information. The camera on it looks preeeety odd, with some bizarre bugs like that at 0:47 at the video. The minimap also it's not really a minimap, it's a "bird vision"... And because of that you will be able see all the textures, objects, effects and even Sonic itself. Pretty cool? Not at all. It's confusing as hell, pointless and annoying. Sonic goes under some object and what? He simply disappears on the map. I mean, the point of the minimap is to show the player where the hell is he. At least, if you're going to stand with it, make some indication for Sonic when he's under something. I know that the minimap now looks a good idea, but when you guys get to a phase when it's all about developing levels, puting enemies and objects... If you're not planning to make town stages, or a RPG-game, you'll see that the minimap is useless. Because you'll always have rings/enemies to point you into the right way. Btw, awesome model and very smoth animations. Good work. @Blue Emerald: It looks awesome. Infact I would only change the color of the tree and the tower chess piece... That pink color is kinda mixing up with the background. You can try making it more bright or change the color to blue. @RedEchidna: Put some extra details on the squares. Like othershapes and put some colors on it insted of this endless purple-grey square 'sea'. @Cstyler: It looks awesome. My only critcism about it is the rounded-edge on the top of the C. And that terribly looking shadow on the top of the logo. @Strife: I don't have much to say just that it looks pretty awesome. Please say that the aurora it's not fixed at the background itself and that it moves slowly and smooth *-* You're making your game in MMF2? Because there's an extension for it called Distortion that may create an awesome distortion effect for the water.
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