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Showing content with the highest reputation on 01/19/2011 in all areas

  1. So I'm creating a small game in XNA to help further my knowledge in how C# works: I started the game this morning, it's is called "Chaoagotchi" and is a simple Tamagotchi/Virtual Pet game that is designed to run in the background (When not in use) while you continue with your every day computer browsing routine, but remember to keep checking back! For example, when you first run the game you'll be presented with a Chao egg: It just sits there quite happily until 5 minutes into the game: From here you'll need to make sure that your Chao remains well fed and happy, for example using the trumpet: Will keep the Chao's happiness up. I know it's looking very bare at the moment, but the reason why I'm showing this project off so early is that I need some concept and direction from anyone reading this. The first thing I'm going to be concentrating on is the actual interface for the game, as well as mini games or something to increase or decrease the Chao's skills such as (Flying, Swimming, etc) So if any of you who is reading this has ay ideas for how the interface should work or how I could incorporates how to change the Chao's skills then fire away!
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