SONIC THE HEDGEHOG GEDA
Well for starters, I had gotten completely tired of the old engine. It was fairly difficult to work with as far as gimmick production and the code was just a mess. The SAGE 2008 demo was completely and utterly rushed, and I didn't have time to do everything I wanted to do with the engine.
I have been spending the last 5 months working on a new engine and also reading more documentation on GML, trying to expand my knowledge on Game Maker's scripting. I think it really paid off too; And I must say that I am pleased with what I have working here.
For the people who don't know this game, here's the main story:
"It is soley based off of Sonic 1/2/CD as far as game-play and stuff. Dr Eggman has created yet another huge fortress (GEDA EGG) which was formerly known as the Death Egg 2. It seemed that whatever he did to try and take over the world, Sonic and his friends were always there to stop him from collecting the emeralds. This time, Eggman isn't Sonic's only threat, as Metal Sonic is yet again after the chaos emeralds too, but is not being controlled by Eggman this time. So here it is, Sonic and his friends must stop Dr. Eggman from getting the emeralds, thus taking over the world, and also avoid Metal Sonic and prevent him from getting the emeralds. Will Sonic be able to save the world by getting the emeralds? Will Dr. Eggman finally dominate the world, or will Metal Sonic gather the emeralds and dominate the world on his own?"
VIDEOS:
http://www.veoh.com/browse/videos/category/technology_and_gaming/watch/v17541671GWJHNGDR
(This video is merely to show off the game's new engine base)
NEW ENGINE/GAME FEATURES:
Brand New 360 degree Engine
3 Characters - Sonic, Tails, and Knuckles with their own abilities
Many different gimmicks (which the old engine lacked)
8-Directional Movement (like the retro games)
Over 7 Zones (2 acts and 1 boss each)
Many bosses fights with both Eggman and Metal Sonic
FULL 3D SPECIAL STAGES (Yes! I finally learned Game Maker's 3D functions)
SCREENSHOTS: (If you can't view the video)
There it is in a nutshell. I will be updating frequently on new content such as level-wise and engine features as I add it. I have put way too much work in this for me to quit this project anymore so I WILL be finishing this. I also won't set a specific date for any demos just yet, but i feel that one is right around the corner.