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Found 3 results

  1. Hey people! I just finished the version 1 of the remake of Sonic World. Here below some pics and a small video footage. After some feedback, I could track and correct some stuff needed before posting a topic. Unfortunatelly I coudn't go after all issues now. But they will be in list for version 2, with the interiors, missions and some small things that I coudnt do now, since I have some imediate work to do this month and go back to my official project, SSH, that will be footaged still this year and will be in next year Sage with some levels. Everyone can expect something big in this other project, since it is a big headache to make it! If I not go with Sonic World to this Sage, is due to some inexplicable problems to make executables in my PC, I tried everything, formatting, reinstalling UDK, several configs, I must be doing something wrong. Well, here it goes:
  2. So I've been meaning to get into using SonicGDK for a while, since I have my own fan game project that goes in and out of the woodwork (Sonic World Runner), and I know I should at least learn some stuff in order to really get the ball rolling; but I have some questions about it, and could use some assistance. I guess I really like GDK and how it seems to be a great template for making a Sonic game, but at the same time I'm not too big on the player physics themselves. They're fine and all, its just that I wanted to figure out if I can make them a bit (how do I say this without it sounding bad)... floatier? I know it's following the physics guide pretty closely but Sonic feels really heavy in jumping and steering, and while I would want him to have traction I also don't really want to have him feel like he tugs all that much. Something closer to Sonic Adventure I guess is what I'd be aiming for. Is there any way to edit those variables in the engine without it being a massive hassle to work with? And for another question, is there any sort of preset camera option that allows the camera to follow Sonic in 3D movement, but not vomit-cam style? And if not, how much work do you think it'd take to construct something like that? Never been too keen on the vomit-cam myself. I have more things I'd like to do with the engine (such as figuring out how to handle adding animations, action-button mapping, editing other small variables to Sonic's movement such as jump dash distance, etc) so while I want to learn how to do these things, I guess this is also a casting call for anyone willing to help jump on board with the project.
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