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Hez

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Hez last won the day on May 26 2010

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About Hez

  • Birthday 10/08/1987

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  1. Eh, I really don't think its bad as long as you at least change the palette and mix it up a bit. I come for a refreshing take on levels, not for completely new art.
  2. Ends up the problem was with the debugger. When minimized (didn't even need to disable it), it would run fine. Expand it, and it would tank back down. This happened with the most stripped down version of Worlds. I'm beginning to think the debugger is conflicting with an extension, as it does not happen with a clean, unaltered, new file.
  3. I stated in my first reply to this topic that I was calling everyone out on it, not just you. I just happened to use your topic to address it. So I guess you could call me a dick for that, but all of what I said before stands. Don't get so emotional, just finish one thing before you move on to the next.
  4. You sir, completely missed the point of that post. You shouldn't be thinking of "FUTURE plans!!!" until you have the "CURRENT plans!!!!" done. Don't count your chickens before they hatch.
  5. I mean, I guess I'm not used to people being so specific. Back in the day a "spriter" could at least do level layouts or some simple coding here and there. I guess I'm living in the past? I mean, especially when these games have around 300 people per "team"
  6. I think my point went over your head. He could, oh...I don't know, help the team finish the game instead of working on extras?
  7. Don't mean to be a dick, and I just happened to decide to make this post in your thread (I've seen it in many others now), but what is it with making "DLC" when the game itself isn't even made yet? I've seen this in numerous fan-games now. Shouldn't you prioritize the actual game being finished before you make extras?
  8. Again, CPU usage is exactly the same. I'm beginning to think maybe it is a windows process that got jacked up. I did get this response from clickteam below. I'll test that theory after work.
  9. Good idea, the more heads the better. So now that you mentioned it, a Windows update did roll through. Nothing was modified to CF2 at all. It also out of nowhere started working normally again, for about 20 minutes, then dropped back down to 19-21 FPS. This continues after restart too, so I'm ALMOST starting to think its hardware...but that's nearly impossible as everything else runs completely normal.
  10. Tried about everything. Frame rate is still botched down at 20 FPS. No update caused this either, as it was running fine and then one test run everything went to hell.
  11. So recently, at random, almost everything I've been running in Fusion has had its framerate crapped down to around 20-25. I have no idea what is doing this. I recently upgraded to Fusion and everything was running fine, until randomly (I can't in emphasize how random this was) everything started being choppy. I decided to open up some old builds of Classic to see if it was just my recent build. Everything was choppy. Then I opened up some old builds of Worlds, like...way old. They were choppy. Then I opened up MMF2 again, and reopened up all this stuff. Ran smooth. Any ideas? It ran fine in Fusion until I hit run frame once and it hasn't been the same since.
  12. I'll bet all the money in my bank account it's a lie. It's a great scapegoat for not finishing a fan-game. They NEVER go after fan-games unless you try to sell them. They never have, and they never will.
  13. is Tails AI really that in demand? I'll port and clean up Classic's Tails into worlds if it's that big of a demand. Any other gimmicks form the game I can do as well.
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