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SoaH City Message Board

DimensionWarped

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DimensionWarped last won the day on December 23 2014

DimensionWarped had the most liked content!

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About DimensionWarped

  • Birthday 12/06/1987

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    dimensionwarped

Profile Information

  • Gender
    Male
  • Location
    St. Canard
  • Interests
    Flapping in the Night
  • Fan Gaming Specialty
    Traps, Robots, Transportation, and Doomsday Weapons.
  • Current Project
    SFGHQ/SU, Time Twisted

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Community Answers

  1. Sure, I'll give that an upvote. I'll admit, when I saw the first image posted I wasn't expecting a lot, but the game in action actually looks quite visually impressive. Not sure how it stands up from a gameplay perspective, so I guess I'll have to give a shot sooner or later. I'll try the demo first. EDIT: There's a lot of good in this game, but there's a lot to dislike too. Movement in particular feels incredibly awkward and there is frequently just too much crap going on at a time and the levels (both prearranged and randomly generated of the ones I've played so far) aren't at all accommodating when it comes to trying to maneuver freely. The weapon combinations are certainly interesting to explore though. I might pick up the full version later.
  2. Next time they try to turn Sonic into brawler they should get Platinum to do it. Edit: In reference to the topic, I didn't become a fan due to SEGA's newer games, so unless they can somehow retroactively go back in time and stop themselves from making interesting games back in the early 90's I'm pretty much stuck that way.
  3. I keep wanting to experiment with this but for some reason I haven't. I think I'm going to make a point of taking a crack at doing something with it over the next few days while I'm on vacation.
  4. So many of those strike me as a citation needed sort of thing.
  5. Thanks to the power of github, it should be extremely easy to figure out what kinds of changes you have made between any two builds... as long as you are committing regularly.
  6. Can you draw a picture demonstrating what you are wanting, or if it's based on something already in the main games, just post a screenshot of what it is you are trying to replicate?
  7. I'm locking this thread for a couple reasons... primarily the opening post still largely lacks substance. Second, it's clearly becoming a bitchfest. To the people complaining about this thread, exercise more patience in the future and use the report tool rather than touching the poop.
  8. Happy B-day!

    1. DimensionWarped

      DimensionWarped

      Oh, thanks, I didn't notice this.

  9. Welcome to the team. I know it's a late introduction on my part, but welcome anyway.
  10. Yeah, I suppose if there is one good thing about classic it's how difficulty works and how Master Hand plus Crazy Hand have a fair number of forms now, but when you consider how much variety is gone from the whole affair and how there is basically no structure to it now it's just kind of gross. And while Subspace Emissary sucked, the boss arena mode that existed on account of it was awesome.
  11. One odd little thing I've noticed with MMF2/CF2.5 is that my frame rate will tank on just about any game if Windows notifications are currently going off. Just a thought. I have no idea why it does that, but something similar to that might explain intermittent problems. You might consider trying a system restore... reset everything back to a time when it worked consistently. No idea if it'll work or not. If it doesn't, you can always try reformatting or something.
  12. Name three spiky haired teens that have had huge swords in RPG games that have come out in the past ten years.
  13. Honestly all the single player aspects of SSB4 kinda suck. Classic in particular is at a low point, there is basically no replacement for Adventure mode (not that I wanted something large like SSE, I certainly did not) the target blast mode is absolute shit compared to the break the targets challenges in SSB64 and Melee, I haven't seen any particularly interesting event matches so far (I've only played about 10 so far), Master Orders turned out to be remarkably disappointing, Crazy Orders is slightly better and kind of works out to be an alternative to classic that you can only play sporadically, All Star Mode is a bit of a cluster fuck just on account of how many characters there are now, and even the end credits have been dumbed down to the point where it's just you fighting words in the normal engine now instead of flying through space shooting words. I blame the fact that they wanted 3DS parity so badly.
  14. They might have had plenty to do in them, but that doesn't really make it irrelevant. Having those elements of being able to use your speed and the terrain to go beyond the normal confines of the gameplay are a big part of what makes a Sonic game IMO. Without it, Sonic just becomes another boring 3rd person platform game, only they tend to lack the polish of their contemporaries.
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