Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

justin123

Members
  • Posts

    122
  • Joined

  • Last visited

  • Days Won

    4

justin123 last won the day on April 10 2010

justin123 had the most liked content!

About justin123

  • Birthday 09/03/1993

Profile Information

  • Gender
    Male
  • Location
    In the world somewhere
  • Interests
    Breathing Air, Programming, Foods...
  • Fan Gaming Specialty
    All areas except story writing
  • Current Project
    SADE Engine (C++)

justin123's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. 11 people filled out the survey so far! This is better than I thought. I only need 39 more. Link:https://docs.google.com/forms/d/1SyF-H9vk5uparRxf-dQcripSbrT2auMi-wyvOOQ0V6g/viewform?usp=send_form

  2. So, android development... It's hard lol

  3. I'll add one that says "foreign" or something like that. I'm sure my professor won't mind if I change the project just a little bit. Thanks for your submissions!
  4. Hi all! I'm conducting a survey to collect data on the frequency, duration and preference of social media users. This was given as a project in my data mining course here at Tuskegee University (TU!). I'm required to accumulate at least 50 responses, so any help is much appreciated! Just as a treat, I'll post the results when I finish the project. Link to survey: https://docs.google.com/forms/d/1SyF-H9vk5uparRxf-dQcripSbrT2auMi-wyvOOQ0V6g/viewform?usp=send_form Thanks for helping a brutha pass this class!
  5. Hi all! Just posting to let you all know that this project is not dead, I'm just bogged down with college and personal stuff. I'm currently rewriting my custom editor in a way that allows more extensibility as the engine becomes more developed and streamlines the development process as a whole. I've decided to do away with the current pixel-based collision system and implement Box2D as my primary collision library. Currently, the level editor is my focus, as implementation of this style collision is not an easy feat considering ear-clipping, holes, concavity and what not, but I'm making progress. I'm also tossing around other ideas regarding mobile development using this engine, or atleast a more lightweight variant of it (not running a sonic 2 clone though...). So, slow progress is better than no progress, but things should pick up again once my editor gets closer to a more complete and stable build.
  6. I'm able to triangulate complex polygons! This Box2D idea just might be possible...

  7. I'm making more progress on my level editor. Now I have figure out a sexy way to implement Box2D support...

    1. Riseodvi

      Riseodvi

      Sonic games focus on physics, so I'm surprised someone hasn't made a Box2D based engine already. You have my interest....

    2. justin123

      justin123

      The plan was to use only the collision support from Box2D in Sonic's physics code, because replicating the original Sonic's physics using modern kinematics seems rather difficult to achieve, if not impossible. Is it possible to stick to the surface of a circle while accelerating without manipulating gravity? I think not, but I'll look further into it. For now I'm just going to replace the pixel-based collision masks with mass-less, geometrical versions. So, in theory, my curre...

  8. My tools rewrite saga is nearly over! The only things left to complete is the map editor and the bitmap font editor, then I'll be back on track...

  9. Finally made some progress with my sprite editor... #CodeMonkeyProblems

  10. Pixel collision, It's time to put you down. It's been a long run... sniff sniff

  11. With change, brings even more change. Replacing pixel collision with Box2D, which means I have to rewrite my whole editor program. All this for DirectX 11...

  12. Switching to DirectX 11 provided a major performance boost, it's amazing! It's making my brain ache though...

  13. Umm, I'm not dead. Writing a DirectX 11 renderer. Hopefully this will speed things up a bit...

    1. Show previous comments  1 more
    2. ChaosLord

      ChaosLord

      Yeeeessss, let the Mac users SUFFER!!

    3. OverbounD

      OverbounD

      Shame on them for buying overpriced hardware.

    4. justin123

      justin123

      It already supports OpenGL too soo.......

  14. Is direction no longer a default variable for objects (like x, y, etc.) in GML? I haven't programmed in it for a few years now. Anyways, the fix for this error is simply declaring the variable (its quite obvious btw). I really expected you to copy the idea, not the actual code lol.
  15. Try this: Speed = cos( degtorad(spring.direction))*_ObjectHandle.SpringStrength Gravity = sin( degtorad(spring.direction))*_ObjectHandle.SpringStrength You'll have to set the direction in each individual spring object depending on your implementation, but this code should move the player in the desired direction. This can be used for all springs, so I would recommend putting this into a script so your code look cleaner.
×
×
  • Create New...