Iizuka Clarifies Sonic Superstars Physics and Momentum Were Developed Side-by-side With the Classics

Iizuka Clarifies Sonic Superstars Physics and Momentum Were Developed Side-by-side With the Classics

In a new interview with Metro, Iizuka has clarified the physics and momentum for Sonic Superstars were developed side-by-side with the classics by the team in order to meet fan expectations. Iizuka has stated this has been a priority during development.

The classic series is something fans love and they’re super passionate about. So the very first thing that the team wanted to do is make sure the fans expectations were not let down. This is still a classic Sonic game, but we don’t want to take the artwork from pixel art and use 3D assets to do all the art and animation. Before we did any of that we needed to make sure that the physics were exactly the same.

When making a brand new classic series, we know everyone likes to talk about the physics and the momentum. That was one of the things that the team knew that had to be recreated in order for this to be a success. They would have their development kit set up where they’re making the game and side-by-side they’ve have a classic Sonic game, and they’d really be making sure the character moved and acted in the same way.

Iizuka provides insight into the team’s dedication in regards to matching the physics of the SEGA Genesis titles.

You can read the full interview at Metro, which includes their impressions of the title.