axeldoll Posted September 2, 2014 Report Share Posted September 2, 2014 How do I rotate an object to 360 degrees?. For example a gear. Link to comment Share on other sites More sharing options...
Stardust Gear Posted September 2, 2014 Report Share Posted September 2, 2014 Use image_angle variable if you use GameMaker. I you really want to waste resources, make frame for every degree and animate the gear sprite. Good Luck! Link to comment Share on other sites More sharing options...
axeldoll Posted September 2, 2014 Author Report Share Posted September 2, 2014 Thanks!!! 1 Link to comment Share on other sites More sharing options...
Techokami Posted September 3, 2014 Report Share Posted September 3, 2014 (edited) To rotate an object in MMF2/Fusion 2.5, in the Event editor, use the action Scale/Angle > Set Angle to change the object's angle to a number between 0 and 359 (360 is equal to 0). Remember that rotation follows the animation direction, with angle 0 being pointed at the right (torwards positive X) and goes counter-clockwise (or anti-clockwise). P.S. Can an administrator or global moderator please relocate this thread to the Fan Game Assistance forum? This is a generic question that does not apply to Worlds. Edited September 3, 2014 by Techokami 1 Link to comment Share on other sites More sharing options...
axeldoll Posted September 14, 2014 Author Report Share Posted September 14, 2014 Thanks! Link to comment Share on other sites More sharing options...
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