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SoaH City Message Board

Rotation Object


axeldoll

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To rotate an object in MMF2/Fusion 2.5, in the Event editor, use the action Scale/Angle > Set Angle to change the object's angle to a number between 0 and 359 (360 is equal to 0). Remember that rotation follows the animation direction, with angle 0 being pointed at the right (torwards positive X) and goes counter-clockwise (or anti-clockwise).

 

P.S. Can an administrator or global moderator please relocate this thread to the Fan Game Assistance forum? This is a generic question that does not apply to Worlds.

Edited by Techokami
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