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Sonic: The Blue Blur- Episode I Beta Demo Available Now!!!


Spykid

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  • 4 weeks later...

New Zone list


 


1) Great Forest


Yeah... ever watched SatAm or Read Archie Comics... You know this place


2) Scorching Sands (Previously Dust Hill) 


The Name change was brought on by the song Mr Badger wrote for Act 2 of this zone... And I love that song lol


https://soundcloud.com/mr-badger/scorching-sands


3) Glacial Glide (Previously Winter Zone)


Why does a desert all of a sudden turn into a winter wasteland... Sorry, that's in the story... No spoilers for that just yet :P


4) Forgotten Forest (Previously Wood Zone)


An overgrown, darker forest. Much more so than the Great Forest


5) Casino Chaos- Changed the Order


Robotniks First Base (Well he has got to earn his money somehow)


6) Rocky River (Previously Rock Zone)


The water zone... Nuff Said


7) Hidden Palace


So good that each act has its own name


I) Ice Palace


Cheers P3DRO :P


II) Lava Palace


And inspired off another of Mr Badgers Songs also written for this game


https://soundcloud.com/mr-badger/the-secret-beneath-the-earth-lava-reef


8) Cyber City


AKA Genocide City and Robotniks First line of Defense


9) Arctic Airship


Has this ever been done? Robotnik Tries to escape, but thats nooo goood, so you better go after him


10) Robotropolis


Yeah, This is the Last real zone, in the way of 2 acts and a boss act. Not much too say here


11) Showdown in the Sky


Spoilers


12) Final Fall


sonic-falling-gag-o.gif


 


Also, massive love to Infinity Alex and Mr Lange for trying to help me (Yeah, i am crap, but Im getting there :P)


Even bigger loves to Mr. PotatoBadger for also helping me even more :) Love you guys


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  • 1 month later...
  • 5 weeks later...

We are on the look out for Beta Testers.

 

Recently, development has been going well, but our team is biased towards our own game (naturally). So in order to help make this game the best it can be, we are looking for a team of 5 beta testers.

 

We are looking for people who can give constructive feedback without just giving a 2 sentence long piece of feedback that helps no-one. One point that was raised at SAGE was level design. But people just said "you need to work on level design" in no way were we told what needed changing (apart from maybe 1 exception). 

 

We currently have 1 act we are considering finished (missing rings and badniks) but we want opinion on the level design more than anything. So if you are interested, either PM me, or reply below (maybe with some past experience). This IS NOT first come first serve.

 

Thanks

~Spykid

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  • 2 weeks later...

Ok, we will probably have 3 acts available fairly soon as we are finishing off the first zone now. We are still after at least 2 more Beta Testers so do not be afraid to help out :)

 

We may even get a nice Winter Demo up for you guys with the first zone finished. I may have found someone that knows about programming in CF2.5 irl, so hopefully new gimmicks, enemies and bosses are coming soon. Just got to wait and see...

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Ok, we will probably have 3 acts available fairly soon as we are finishing off the first zone now. We are still after at least 2 more Beta Testers so do not be afraid to help out :)

 

We may even get a nice Winter Demo up for you guys with the first zone finished. I may have found someone that knows about programming in CF2.5 irl, so hopefully new gimmicks, enemies and bosses are coming soon. Just got to wait and see...

Can I be one of the beta testers please?

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So, I hope you enjoyed the trailer... and now the feedback is in, the game has been tweaked and its finally time for a demo for you guys. Please not this is very early and is lacking badniks and a gimmick we are still trying to tackle. It's is a short 2 acts of the Great Forest zone. The zone showcased in the trailer and the first zone in the game. For this demo there are no credits... But I have a list of people who I would like to thank for helping all of this come to real...

 

Mr Lev Rocks

You sir are amazing... Without you, this project will not even exist. You inspired me, you motivated me and you really helped me out. Your level design is solid and your ideas are brilliant. I really hope you stay on through the whole project :)

 

DarkVampireDee

You may or may not see this, but you are the first original team member on this project, from day 1 you have been there and I hope until the last day you stick around. Your work is amazing and I can not wait too see what other amazing art you come up with.

 

Mr Badger

Brilliant Music. The second you allowed me to use your tracks, I was over the moon. Then, you started composing for me!! I really did not expect this and I am so happy your amazing work can be shown in this small, first game of mine (and the rest of the teams) 

 

Mr PotatoBadger

To (try:p) and teach me the basics was amazingly helpful. Thank you very much. So helpful and kind and always has a solution too my problems :)

 

Xebec

Not much to say (yet) but welcome to the team. Another amazingly talented musician on the project :). Also a really good Beta Tester. Its going to be great

 

BlueParadox and SirSpacebar

Both of you volunteered as Beta testers, and for that I am very grateful. I can not wait too show off more of the project to you guys.

 

InfinityAlex and Mr Lange

You both helped me out with issues I was having and I am very grateful :) Thank you very much and good luck on your respective projects

 

Sonic Worlds Delta Team

Your engine is amazing, keep up the good work. Without it, I would have never started this project.

 

Everyone at Sonic United

Happy Thanksgiving in America, or happy Thursday everyone else :P. You are good people and I am glad to have chosen to make my project under these forums.

 

I know I should kinda be saving all of these until an actual release, and not just a Beta, but I really want to show my appreciation so thanks everyone :)

 

Now the download...

 

https://www.dropbox.com/s/d5nvgz142baqc26/vI%200.1.1%20The%20Blue%20Blur%20Episode%20I%20Beta%20Demo.zip?dl=0

 

Enjoy (I hope :P)

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So I fell from the screw and can't get up again.

 

Prwihyc.png

 

 

The art is looking really nice but while it's really pretty, it doesn't feel very Sonic-y, it actually reminds me of Kirby a lot specially the backgrounds, and so does the music. (It's not bad music though) Terrain wise, level design is on the right track for the most part, as it has plenty on paths to explore, but there's some spots that really bother me, like the bit near the end of Act 1, where you can run on the water and

there's a wall that stops you, having you go back and get the platforms. It really ruins the flow. Here's something you could do.

 

 

 

ipitoDO.png

 

 

 

There's also the obvious, and that is that there's really nothing else other than rings and springs to interact with, no badniks at all. It feels barren.

Also, the climbing section with the waterfalls and the body of water on the bottom in Act 2 is really annoying, there's floating platforms, some conveyor belts and that's about it. Falling only makes you fall into a boring and flat underwater section.

Lower paths should NOT be completely empty, flat and uninteresting, in fact, not any part should be like that.

 

There's a lot of potential, just work on those bits.

Edited by Jassbec
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Cool, thanks for the feedback, we will definitely look at making those areas more interesting :) thanks for the feedback :)

 

Edit: I have rebuilt the end of act 1 thanks to your help and nice picture :)

 

I am looking at ways we can make act 2s Water fall section less plain and hopefully spruce up the lower areas in act 2 :)

 

Also, the screw thing is something to do with SWD, I will mess around with some code too see If I can get it to reset.

Edited by Spykid
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The water jumping sections where you fall and have to run left for 10 seconds are really annoying. Please don't ever do that again.

 

There isn't much to do in the stage. I'm just kind of holding right, jumping and then falling in water pits. It's fun when i am doing stuff though

Edited by Serephim
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Protip for Spykid: Use imgur for hosting images to post in threads. Here is the image he tried to post:

BULXxjQ.png

EDIT: Here's some actual feedback.

Let's start by looking at this screenshot:

JeIkfd4.png

First, why aren't you using the moving platform version of the Super Ring item box? If you use it with the LINK object, you'll have a Super Ring item box that moves with this platform, and leaves behind no residue. It also looks a lot nicer.

Second, your platform collisions are screwy, so if I try walking into the platform, Sonic starts warping up a bunch of times.

As for the rest of the demo, I was actually bored by it. No hazards at all, just some annoying quick reflex platforming.

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  • 2 weeks later...

UvxI0zo.png

 

So after certain events I am not going to let put this game down, DVD decided to re-make some of the art for the game. Anyway... This is a redesign of the second zone aka the zone that was playable at SAGE. There was a lot of criticism about the background and also boring scenery. Hopefully this image can show off how much we are really trying to improve this. Hopefully this zone will be playable at SAGE 2015

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