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Those BlitzSonic Mario Maps


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With talk of Sonic Generations getting Mario Galaxy levels over at Retro I decided it was probably time I stop hoarding these for myself like an asshole and post them up for download.

The original video description follows:

These three maps (Isle Delfino Plaza, Bianco Hills, Peach's Castle) were ported to the ORIGINAL BlitzSonic back in 2007 by Damizean, one of the original coders for BlitzSonic. The reason they were ported is because Damizean needed game environments to test Sonic's movement in. They are intentionally incomplete and are missing props like trees and other objects. They are not intended to be "a game". No other levels will ever be ported by Damizean. They weren't released because previously because the engine was still in development and I was never given permission to post it publicly.

HOW WERE THESE LEVELS PORTED?

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Tools exist to read BMD and BDL model files, which is what Nintendo used to make characters and maps for Mario Kart Double Dash, Super Mario Sunshine, Mario Kart Wii, and Super Mario Galaxy. From there, you must convert them to work with the b3d format. If you would like to use any of this software, however, you are on your own as I do not know where to get it, how to port levels, or basically anything about making content for BlitzSonic.

HOW DO I PLAY?

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Either download the version that comes with Sonic Freerunner v1.2 or look up map installation instructions for whatever flavor of BlitzSonic you use. There's plenty of different versions available, so find one you like. Any further than that, and I'm afraid that I cannot help you. As for controls... when using keyboard, WASD will steer Sonic, and the mouse is used to move the camera and jump. The only supported controller is the Xbox 360 controller. You can try other controllers, but they might not work.

CAN I EDIT THESE LEVELS?

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Uh, sure, I guess? I didn't really make the maps, but given that they were simply ported from another game, knock yourselves out. Infact, something you'll probably notice is that despite these maps containing "complete" versions of Isle Delfino, they aren't REALLY complete. What I'd really like to see is somebody stitch together all of the Super Mario Sunshine maps to make one big complete fully detailed Isle Delfino. That would be rad.

I NEED HELP WITH SOMETHING!

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Can't do anything about that. I didn't port the maps, I didn't make the engine. I am the last person you want to ask a question to. Figure it out on your own.

WHAT WAS THAT SONG?

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Disclaimer Screen:

Super Mario Galaxy 2 - "Epilogue"

Main Video:

Super Mario Galaxy 2 - "Sky Station Galaxy 1"

Final Word:

Super Mario Galaxy 2 - "Title"

This is my first time using Dropbox so hopefully I did this right. Somewhere in the back of my mind I keep saying, "I should have gotten Damizean's permission" but considering they're just ports it's probably not a huge deal? I give him all the credit, too.

If I sound cold in the video description, my apologies; I just don't want to play tech support to a bunch of people asking dumb questions. That's less of a problem here, since we have a lot of the original creators for this stuff still active.

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I find it funny that Nintendo could leave something like that in their game.

"Hey guys why do we have windows software on a game-cube game?"

I guess I don't quite understand how such a thing would get on the ISO in the first place.

Maybe they had the program with the rest of the models and resources and just slapped all of it on the disk. Makes you wonder what other oddities might be in there.

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I find it funny that Nintendo could leave something like that in their game.

"Hey guys why do we have windows software on a game-cube game?"

I guess I don't quite understand how such a thing would get on the ISO in the first place.

Maybe they had the program with the rest of the models and resources and just slapped all of it on the disk. Makes you wonder what other oddities might be in there.

Somebody from Retro is saying I may have misheard that! So maybe I'm just full of hot air.

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angelXwind over at Retro has kindly made an updated package of all this stuff with updated readmes that point to the current Sonic Freerunner site, etc.

Probably should use those from now on, and I'll update the first post

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