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[MMF2] 360 directions?


Steven M

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Any pain-free way to get objects to spawn facing one of more-than-32 directions?

Context for said spawn positioning - a half-finished engine:

http://dl.dropbox.com/u/27392295/missilespamtest2.exe

http://dl.dropbox.com/u/27392295/missilespamtest2.mfa

F to spawn bullet, S to deflect bullet within range, D for special deflect (needs high green gauge)

As you can tell creating hundreds of bullets at a time looks pretty lame when it comes to the direction limit, but the only measure I can think of is some half-baked measure involving trig.

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You could give the 360 Movement Object a shot.

Unzipped it into my directory, but nothing's coming up in the 'Create new object' menu?

EDIT: Trying to load the .mfas from the Examples folder but they come up with an error telling me I can't load the extension - and I have a nasty feeling that I know why that is. I'm going to keep looking into it nevertheless.

DOUBLE EDIT: Alright, no, forget that noise, I fixed it, the 360 object's there. I'm setting it to the deflected bullet object, using the direction/speed command, and it's not affecting the movement of the bullet at all, so I'm stumped.

TRIPLE EDIT: 360 movement works, but on only one instance at a time. If you have multiple deflected bullets showing up the object only sets movement to one bullet, even if you set the 360 object to a qualifier instead of the object in the events list.

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