Steven M Posted August 5, 2011 Report Share Posted August 5, 2011 Any pain-free way to get objects to spawn facing one of more-than-32 directions? Context for said spawn positioning - a half-finished engine: http://dl.dropbox.com/u/27392295/missilespamtest2.exe http://dl.dropbox.com/u/27392295/missilespamtest2.mfa F to spawn bullet, S to deflect bullet within range, D for special deflect (needs high green gauge) As you can tell creating hundreds of bullets at a time looks pretty lame when it comes to the direction limit, but the only measure I can think of is some half-baked measure involving trig. Link to comment Share on other sites More sharing options...
LarkSS Posted August 6, 2011 Report Share Posted August 6, 2011 You could give the 360 Movement Object a shot. Link to comment Share on other sites More sharing options...
Steven M Posted August 6, 2011 Author Report Share Posted August 6, 2011 You could give the 360 Movement Object a shot. Unzipped it into my directory, but nothing's coming up in the 'Create new object' menu? EDIT: Trying to load the .mfas from the Examples folder but they come up with an error telling me I can't load the extension - and I have a nasty feeling that I know why that is. I'm going to keep looking into it nevertheless. DOUBLE EDIT: Alright, no, forget that noise, I fixed it, the 360 object's there. I'm setting it to the deflected bullet object, using the direction/speed command, and it's not affecting the movement of the bullet at all, so I'm stumped. TRIPLE EDIT: 360 movement works, but on only one instance at a time. If you have multiple deflected bullets showing up the object only sets movement to one bullet, even if you set the 360 object to a qualifier instead of the object in the events list. Link to comment Share on other sites More sharing options...
Recommended Posts