Steven M Posted July 20, 2011 Report Share Posted July 20, 2011 Is there a way to change the palette of the ingame graphics (e.g. restrict the colour count to 4/5)? If I had a global value and the number would determine the colours used, 0 = regular ingame colours, 1 = 256 colours and 2 = Gameboy palette, would that be possible? Link to comment Share on other sites More sharing options...
USC Posted July 20, 2011 Report Share Posted July 20, 2011 I'm not sure if you could *directly* do that, but with some planning of how you use colors, you could replace a range of colors [EG: When variable = 1, set rgb(255, x, x) to rgb(255, 0, 0)]. It'd take a lot of mapping out of colors though. There might be some information online about converting from millions of colors to indexed/256 colors that would be helpful in creating an algorithm. Link to comment Share on other sites More sharing options...
BlazefireLP Posted July 20, 2011 Report Share Posted July 20, 2011 You could just posterize the images in Photoshop or set the color limit in the APP properties to 275 colors or something. Link to comment Share on other sites More sharing options...
LarkSS Posted July 20, 2011 Report Share Posted July 20, 2011 Well I believe he was hoping for a way to achieve the effect without manually including graphics for every color mode Blazefire. How to do that in MMF2 though? The easiest way that comes to mind is to program some pixel shaders by searching for algorithms like USC mentioned. Otherwise, I think the only other way is to do it as Blazefire said. Link to comment Share on other sites More sharing options...
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